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Shins

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Everything posted by Shins

  1. Have a look into HWM site and you will find separated each pbo of our MOD Althought you will need the "Core" and "Weapons" PBOs. Please be awared man ... you can use it the way you like it ONLY local. Read the manual disclaimer for more clarifications regarding this issue. Thanks Whereabouts on the HWM site can you find individual pbos? Can you provide a link? I've got the weapons.pbo but can't see the 'core' one. I'd like to try the Huey without downloading the full HWM mod also.
  2. Shins

    Sigma Six Vehicle Pack

    Do a Daisy Duke model THEN I'll be impressed. (But seriously, top looking stuff )
  3. Shins

    ArmAlib v1.0

    Any thoughts about the rotating stars Kegs?
  4. Shins

    ArmAlib v1.0

    ..and i retract the complaint about it not being universal. It was a doddle to do one myself No complaints Keg's, top, top work. Noticed one tiny, inconsequential but interesting bug. If you rotate the camea while in external view while firing a gun (like the Gau 12 on the harrier) the tracers rotate with the camera. NOT THE rounds, they still land where they should, just the VISUAL EFFECT of the tracers. like i say, hardly of note and definately not something one's likey to see during normal usage, but interesting Edit: Bummer, it's worse than just tracers, the stars rotate with the camera too. Can be quite confusing :/ At least i now have proof that the universe revolves around me...
  5. Shins

    ArmAlib v1.0

    Quick and dirty 6DOF track IR vid for those asking. It's ace Might take a few mins for it to clear through youtube. Top work Kegs, clever bugger that you are... Only complaint is that it's not universal (depends on script in mission to work) but I suppose an addon version that applies the effect to all vehicles could be done. Looking at the script i think it's even possible to define the amount you can 'move around' in each vehicle by class, so you could have an addon that lets you define more latteral freedom in an open-sided chopper than in one with doors for example. Top!
  6. Very cool, any update on that pbo version? I take it would work as a server side only addon? (for non-player-led squads anyway).
  7. Shins

    Startled birds

    Awesome idea. Looks superb. Good work man. I think ideally this would be packaged in two forms. 1) A 'general' gamelogic that when placed in a mission acivates random sizes of flocks across ALL woodland and 2) an 'Area Effect' trigger that only functions within the trigger area.
  8. Shins

    Evolution (Red+Blue)

    Go on a server then look in C:\Documents and Settings\Your User Name\Local Settings\Application Data\ArmA\MPMissionsCache you should find the file there in XP. On Vista its in the C:\Users\Your user name\AppData\Local\ArmA\MPMissionsCache. You will find the mission files for every version you have ever played there! Yeh I did try that but all the servers i see it on are passworded. Anyone got a link?
  9. Shins

    Evolution (Red+Blue)

    Can someone please post a ink to HoHei Evolution RED. It's hard enough finding Blue but RED seems impossible to grab from anywhere I've seen servers running a version http://stats.swec.se/game/data/924989 but i'll be buggered if i can find it. Anyone?
  10. I'd still give my left nut for a flyable, steerable, deployable parachute (coloured smoke trails optional... )
  11. Shins

    Backpack idea

    The UK bergans were sweet. I believe the RAAB guys may have included ports of the OFP ones in their RAABOpen addon. These bergans were great in ofp because you could even sling them between your legs when using flyable chutes http://www.zen61235.zen.co.uk/OFPGRABS/para/3.jpg
  12. Awesome work. HUGE congrats to everyone who put any work into this. Too.. much... giving..! So... much... Christmas spirit! Head... melting... EDIT: Had to come back and say WOW! WOW! How polished is this? Soooo impressively presented. Sooo accessible. Even the interface blows me away, amazing what you've been able to produce with the GUi... Masterpiece, pure and simple.
  13. If I use this addon on my dedi server will all server AI use the suppression script? ( I guess not player squad AI cos they're handled client side right?)
  14. Shins

    Sahrani electrical grids

    Can these scripts be executed serverside? I'm thinking that you could use Doolittle's GSC on a dedi server to make all missions use this. (for those that don;t know it Doolittle's GSC lets you call scripts and commands in an SQF on the server. The scripts and commands are then applied to any mission run on that server).
  15. Shins

    Is there an autorun?

    http://www.abandonia.com/en/games/260
  16. Awesome wolfrug. Can't wait to get this on my server this weekend. I'll get you some feedback for how it works in MP on a dedi server over the weekend. Top work, cheers!
  17. Sounds good dude, shame about the addon dependancy but if it's the only way it's the only way
  18. This is the one I'm really interested in and hopefully it should only need to be on the server, not the clients as it can call the sounds out of the client's voice.pbo addon. If you need help changing the millions of paths give me a shout!
  19. Awesome news Wolfrug If I can help in any way PM me. I don't know scripting but I'm happy to help with any laborious data entry if that'll help you! (i'd imagine typing the all the calls for voices in voice.pbo script might be quite tiresome!
  20. I'm not really bothered about them being sync'd up on all the clients, it'd just be cool to have people who joined the server suddenly hearing AI chattering and shouting 'Grenade' and stuff Especially if they're not expecting it In some ways that's even better than anticipating the voices I have no idea how you'd go about getting this to work, but at least it seems worth investigating. Any MP scriptors out there familiar with doolittle's GSC willing to give this a try?
  21. Shins

    Global Server Config

    Is it possible to use GSC in conjunction with RUG DSAI sounds? http://www.flashpoint1985.com/cgi-bin....80;st=0 The scripts add ambient chatter to troops similar to those seen in ECP for OFP. At the moment you have to add the scripts to a mission but couldn't this be done usings GSC? Would be awesome to have this running on all clients just by adding the scripts to the GSC config!!!
  22. Would it be possible to use Doolittle's Global Server Config scripts to call these RUG DSAI scripts in all missions? http://www.flashpoint1985.com/cgi-bin....t=69185 If I understand it correctly Doolittle's GSC scripts let you call an sqf file on ALL missions run on a server. For example on my server Dollitle's scripts call an sqf which contains <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">" setViewDistance 1300; setTerrainGrid 50; sleep 3; titleText [format [""Welcome to the game, %1"", name player], ""PLAIN""]; " call CreateLogicCode; An on all the missions i run on my server the view distance is set to 1300, the terraingrid to 50 and when a player connects text appears saying 'Welcome to the game, PLAYERNAME'. In prinicple then, is it possible to call the RUG DASI scripts by adding a line calling them to the above code snippet? Assuming all the sounds come from voice.pbo (which all slients should have) wouldn't this mean that they would run on all clients?
  23. Shins

    United ArmA Community

    I think what people are trying to achieve is a way of enhancing the game for everyone and making sure that all the improvements to the core engine that people make as modders gets used by as many people as possible. If at all possible, making the addons a 'must have' for ArmA. Like JAM. To that end one thing springs to my mind that ensure's this kind of ubiquity : Server Side Only addons. Take the case of Victor Farbau's VFAI addon. This is something that Server admins can just drop into their server addons folder and boom, everyone has AI that throw smoke etc. To my mind this is a good solution. Obviously many, many types of addon cannot be server side only, but i definitely think there are many improvements to the core game that could be implemented from the server, and thus to /everyone/ who connects. The big problem is people aren't organised enough to make sure the whole community downloads and uses addons, so the answer is to take the responsibility off of them.
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