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Steel_WOF

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About Steel_WOF

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  1. Steel_WOF

    Group Link 3

    and while we are asking SNKMAN, any chance to enhance non-player friendly AI - maybe even those that are not in the player group? they are really so stupid sometimes.
  2. The.D, we have two rate of fire fixes? Â one from Q11 and the other from zGuba? Â do they complement or conflict/override? The link for Colonel Sander's Lite's 1st Infantry Replacement Pack is no longer good? looks like EVA is now eva_core.pbo, not eva.pbo (along with eva_voice.pbo). Thx.
  3. TheD, you have my support again if you need file hosting - i can provide the space and bandwidth. i believe there are apps that can do auto-updates as well. yes - swupdata. the EECH mod team uses it. it seems like it is fairly easy to use. i can host the repository. http://swupdata.sourceforge.net/
  4. @The.D, i am updating our groups version of your mod, and you list ch_sounds.pbo, yet it is not in the download file. maybe it was in the previous version, but it is not included in the current version of the M1A1HA mod. or did i miss something? thx.
  5. nevermind... the rangecards are behind the regular notepad and it has to be minimized to see them. doh!
  6. not sure if this is related to this compilation or not, but how do you get the actual range cards to show up? Â it looks to me like one should go into the map screen and then scrolling across the different options available there (plan, notes, etc.) there should be a range card option. Â i do not get that option at all...nor do i understand how to make a new range card (i.e. what button or menu option do i select?). Â i have looked for the info but can not find it, nor is it in the readme in the .4 beta of the mod... i have the path to the mod addon folder correct and have the range cards in that folder. thx for any help!
  7. NP - glad to help. that page is looking pretty cool there BTW. nice work!
  8. Steel_WOF

    DMSmokeEffects Beta 4

    another question i thought of... if it blocks ai view with a invisible object, does it block fire? i.e. if the enenmy throws a smoke grenade you can still shoot into the smoke for suppression effect...or does this block everything? thx.
  9. Steel_WOF

    DMSmokeEffects Beta 4

    NP - glad to help when you are ready. PM would be great. as far as current version, the problem is that: 1. i am using stock missions from the original arma, so there can be nothing placed in the editor as i have not opened these missions in the editor. they are still pbo'ed and everything. (if i get what you mean correctly) 2. you throw a smoke grenade when you need cover. usually under fire or in close contact. then the error message window magically appears and you are likely killed while you mess with clocking o.k. on the error message. thx!
  10. Steel_WOF

    DMSmokeEffects Beta 4

    DMarwick, I have dedicated server and would like to test. does it fix the "you can not play/edit this mission due to content that has been deleted. dmsmokeeffects" message when you throw a smoke grenade. otherwise, i am wondering how to fix that message? thx!
  11. i tried it both client side only and client and server. same deal. and it is not just one of our folks - everyone gets the error message and booted to the lobby when there are vehicles that use the NWD stuff in the mission. if it helps, we are using 1.12 beta... i will try 1.09 if i get a chance.
  12. with dedicated server, when i throw a smoke grenade i get "you can not play/edit this mission due to downloadable content that has been deleted. dmsmokeeffects". clicking o.k. seems to let the mission continue, but i am not sure if things are working properly or not. one some missions one of our guys gets "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.nwd_tankballistics" and gets booted back to the lobby. any idea?
  13. per the instructions in this mod compilation, ECS is to be first in the list of addons... will try a 240 or saw. Â i was using an M4. Â i know when i was in we used tracers in our m16's... but, it is nothing stupid like enabling tracers in the options somewhere, right? Â
  14. is there a trick to getting tracers to work? i have created a night mission, all soldiers are stairght up BI class but of course i am using replacements (using this mod)...these are SF soldiers. no tracers at all.... i have tried removing six_tracers and putting ecs_tracers back in as well - still no tracers. is it something silly and easy that i am missing?
  15. i can and will mirror anything you like... send PM.
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