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Sniperwolf572

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Everything posted by Sniperwolf572

  1. Aww man, and I'm at work. Quick, someone do some performance tests against SQF. :p
  2. Sniperwolf572

    Training from Amerca's Army Games in ArmA3

    I'm against locking content away before doing tutorials aswell, my case is purely for a better tutorial/learning experience than we currently have with ArmA2, I hope it's noticeable from my previous posts here. OA was a step in a right direction. And yes, well crafted, ready available SP scenarios could and should be used as effective learning methods, it goes hand in hand with the story laced tutorials thing I was talking about. Like you, I blame the control complexity and hard learning experience on some bad interface elements and control design that has not been revisited since OFP while adding a lot more functionality. But I do not agree that the main focus of the game, infantry is only 2 or 3 buttons more than other FPS's. Sure, we might not be using ALL the functionality at ALL times, but it's still there. While some stuff is explained, most isn't. It takes a trip to the controls screen to learn about a lot of things and even there some things for new players aren't clear. If you're just starting out, what's the difference between Eject and Get Out? Steer left vs Steer More Left? You and me know it, but someone just coming in might not. And a lot of things aren't LIKE other FPS's. Your number pad does not change your weapons, it's for ordering infantry around. Then you find that F toggles between firemodes, but it also toggles grenades and satchels. Then you find some of your weapons in the action menu and you can also plant satchels there. It's stuff like that which needs polishing the most in my opinion even at the price of reteaching all of us the controls again and in case it doesn't, people really need a good place to learn it ALL from. Controls rebind screen isn't a something you need to open to learn. That's year 2000's thing in my opinion. ArmA is capable of teaching you things whilst playing, but those things aren't the controls.
  3. Sniperwolf572

    Training from Amerca's Army Games in ArmA3

    (All "you"'s in the post is addressing the community, no one in particular) I think the video linked above is awesome, but you guys are forgetting that ArmA isn't a 2d platformer, a corridor shooter or something that CAN be simply learned by just playing...on the KEYBOARD. Also multiplayer. While yes, you will learn how the enemies behave, some strategy and so on by failing. One does not simply learn everything there is to ArmA without guidance. A friend of mine just recently learned how to lower his gun in A2, and we've been playing ArmA for ages, and he's seen me do it a lot. Why some of the OFP style training will not work: There is multiplayer ...and multiplayer is popular in the times we're gaming in. Some people will like it being forced to play SP to mission 4 to learn to drive a vehicle, get mission 8 for the tank tutorial, 13 for helicopter, 15 for airplane, etc. You need to have stuff like that available right away, otherwise you get the BF3 syndrome where people are either afraid to go into a vehicle because they know they never learned how to control them or they're gonna try on a populated server and crash and be insulted. BF3 is forgiving since you and the vehicle can respawn in the next 30 seconds and all is well. In Arma, you just made everyone restart the mission and go trough the entire lobby experience again. ArmA has Armory and Editor so you can learn while not ruining it for the others, but some players again don't give a damn about SP and/or editor sounds too scary. So why not provide a ready available controlled environment where you can teach the player (if he so chooses) that double tapping CTRL will lower his gun, instead of making him have an adventure in the control remap screen, which is scary by itself when you look at the little scrollbar and notice that the control list is longer than the manual the game came with and many of the control names make no sense. Even OFP which we all praise has had that same controlled environment with those "annoying" popups that paused the game until you clicked continue. You did not learn to shoot your gun in the forest outside Morton, you got a nice little story intertwined shooting range. They took you out to a peninsula so far away from anyone so you can learn to drive a truck, and you still crashed into Berghoffs jeep. They gave you a some paper tanks to shoot at from your magnificent tank. They put you in the middle of crossroad with some loons to teach you to tell them to stand around you in different patterns. They gave you a transport helo and told you to pick up some troops, sometimes you never even got there, and when you did, that lighthouse ate you for breakfast. They let you take off from Malden in your aircraft and ended the mission right away. So yeah, you need some form of a tutorial, available RIGHT AWAY. Why not put all the above things and more in a nice little story package RIGHT IN THE MAIN MENU. Having it tie into the story somehow would be a major awesomeness since it wouldn't just be an interactive manual. Your body is the controller ... well not exactly, but tell me how many keys on the keyboard are bound to nothing when you play ArmA (default scheme)? Oh wait, ACE had to settle for RWIN and APP keys which might not even be present on some keyboards. But just pressing the buttons isn't enough for ArmA, you've got double taps, double tap+hold, multi key combos, optional TrackIR, etc. I know when I first assaulted Morton, it was a coop experience for me and my friend. Let's compare: Mega Man? - 6 buttons + dpad - direction of travel: right - camera controls: none Majority of multiplatform games? - 12 buttons and 3 directional inputs - prefered direction of travel: not the way you came from - camera controls: some ArmA? - At least 104 button keyboard with various modifiers, mouse, optionally TrackIR - prefered direction of travel: wherever you damn please - Camera controls: FPS, TPS, Command view and all the other potential gimmicks You are not the average player ...well maybe you are, but seriously you just started with BIS games and already so hardcore about OFP? Most of us have been playing BIS games for at least half a decade, some a full decade. Not everyone has had that great adventure we did, some are just embarking on it, we shouldn't be punishing them. Look how many great community members we've gained trough two true sequels to OFP. Some are even BI employees now. Do we want ArmA to be so inaccessible that BI just gives up on it because no new customers ever took interest because they couldn't find the button to steal the car? In conclusion to this lengthy post my point is, just to make it clear my message is: Make an awesome tutorial experience for players who are just coming into the fold, make it relevant to the people who keep up with the ArmAverse trough the stories BI presents to us (in truth, some greater than others) and teach all of us promptly all the new game mechanics we've never encountered before in ArmA trough that same delightful experience.
  4. Sniperwolf572

    Training from Amerca's Army Games in ArmA3

    Yeah, TakOH did it well, you can access it at any point. The problem I see with the same implementation would be the context of an SAS operative on a hostile island in the heat of WW3 learning to shoot his rifle/fly a chopper without anyone giving a damn. Maybe some kind of a flashback option like TakOH did with the SE Asia missions. Although saying that, it makes me realize that the stuff I'm suggesting has near-zero chances of implementation. Training will have to be tied to Limnos (assuming it will be the only terrain available) in one way or the other, so flashbacks or "X years ago when I was a recruit" scenarios would have to occur on Limnos aswell. Virtual training OA style it probably is.
  5. Sniperwolf572

    Training from Amerca's Army Games in ArmA3

    Yup, that's exactly it. More authentic, AA like training, decoupled from the main campaign mode, with potential story and challenge bits in it. In the end, nothing stops you from getting a refresher from a different menu option. :)
  6. Sniperwolf572

    Training from Amerca's Army Games in ArmA3

    To be honest, it worked for OFP setting, but look at ArmA2. The whole ship training thing felt really forced upon a player. "Hey, you can't go trough these doors you just entered because of reasons. But feel free to exit the other way, you just have to crawl trough some boxes and other stuff that just accidentally happens to be cluttering up our fully staffed multi-million dollar carrier" Separate training section (OA style) is the way to go in my opinion, you can even intertwine it with the main story somehow. Veteran ArmA players who do not need it can skip it, those who do get rewarded with some extra story tidbits and useful tutoring.
  7. Sniperwolf572

    Training from Amerca's Army Games in ArmA3

    It would be neat, but without the lockout stuff. The good stuff is the aspect of challenge. ArmA2 trainings (not counting the "S**t you missed" training and the paradrop course) were pretty devoid of any kind of challenge. It would be nice to be able to unlock bragging-only badges, that sit on your player profile screen, depending on how well you did on a post-introduction training and is a neat minigame to the whole training thing. We actually have the ability to make this with the current engine. Also, the medical course in AA was an interesting approach, but it did not translate well into the gameplay as you basically just sat trough the lecture and completed the exams, and never ended up using anything you learned. It would suit ACE more than the AA or vanilla ArmA environments.
  8. Sniperwolf572

    The all new: Ask a moderator about the forum & rules

    It's a usual Facebook script that handles their JavaScript API. It's embedded in the forums, to power things like the very unnecessary like button below the thread title.
  9. Sniperwolf572

    BattleField 3

    Since my last comment here, I've downclocked my GPU memory to avoid some crashes and I've been playing a fair bit. While I can agree that the game is no BF2, it's also not a horrid pukefest some of you are projecting it to be. Origin is still horrible and teamplay can be non-existent, but I attribute most of that to the lack of team/squad level VOIP and the very pathetic rewards for the most teamplay roles. Apparently the next patch addresses some of these issues. I've been using planes and helos lately and I find that they provide quite a nice win inducing presence if used correctly (do not expect a flight sim experience), especially if there are people on the ground spotting/lasing stuff. Lack of VOIP with aircraft is a bit annoying since you can't really talk to the other plane on your team. Playing with friends certainly increases the fun factor, especially when you're together in a helo, coordinating your airstrikes on ground targets or just baiting enemy planes into one another's crosshairs. Anyway, if anyone needs someone to tag along with, this is me on Battlelog.
  10. Sniperwolf572

    The all new: Ask a moderator about the forum & rules

    It should be a case of some resource on the page being slow to load/not being cached properly and delaying the firing of the event which scrolls your page down to the post. Since you're using Chrome, you can check yourself by opening the dev tools with F12, going to the Network tab and using the go to new post link, it should show you all resources being loaded. Check the timeline and you should see your culprit. Vertical blue line should be the point where the scroll happens.
  11. Sniperwolf572

    ArmA::Log - Yet another beta crawler/notifier

    Cron job for the crawler got deactivated for some reason in the last week so if you're getting a notification/updates just now about a build from a few days ago, that would be me fixing it. Apologies. :(
  12. Sniperwolf572

    Major Graphics Technology Suggestion

    The discussion on this topic waned a while ago on these forums here, feel free to continue discussing it there.
  13. Sniperwolf572

    ArmA::Log - Yet another beta crawler/notifier

    You're welcome. Glad you're finding it useful. :)
  14. Sniperwolf572

    BattleField 3

    I got the game a few days ago and can barely play it. After a few minutes the game straight up freezes and either it requires a hard reboot on 64bit Windows, or just killing it in task manager on 32bit. I see on the web that quite a few people are having the same issue and various solutions, but haven't run into anything that works for me yet. :( I'm beginning to regret not sticking to my initial decision, to avoid BF3 due to Origin. :rolleyes:
  15. Sniperwolf572

    The all new: Ask a moderator about the forum & rules

    If you're looking for someone to make such an addon for you, I'd go with addon request. But if you want help on fixing it yourself, I'd go with the Editing subforum since I believe more people that can help you will visit there rather than the addon request thread, which might not be an obvious place..
  16. Sniperwolf572

    ArmA::Log - Yet another beta crawler/notifier

    RSS feed (link in sidebar) and detailed view for a build now available (i.e. for build 87524).
  17. Sniperwolf572

    Please share your 1.60 impressions

    Fishing for compliments, eh? :p First of all, I'm really impressed by the entire 1.60 beta cycle. It covered way more then I expected it to and CIT really showed it's huge benefits and impact on development this time around. DevHeaven crew earns a big pat on the back from me for keeping it useful. Even tho I do not have much time to invest in MP as I used to, I believe the interpolation changes that smoothed out MP were the biggest individual improvement and most probably the one that took most of the effort. The addition of FXAA made the game way better looking for me, as with my current setup I cannot afford other AA options, and ability to choose (and build!) memory allocators also gained me a few frames needed for the game to feel smooth. Community also gets a special mention as I was surprised how many regressions were detected and fixed by BI crew at the last stages of this beta cycle.
  18. Sniperwolf572

    Arma 3: Confirmed features | info & discussion

    I think you might have misunderstood me, I was only expanding on the point of speed of execution compared to SQF/SQS. :) I can agree with your logic for cfg's, AI, etc.
  19. Sniperwolf572

    Arma 3: Confirmed features | info & discussion

    It's too early to even speculate, the only information so far that we have from DnA is "Using generally much higher performance script execution". We don't have any ingame comparison points between the two, besides the above, like the speed of completion on a large number of certain operations (hint, hint, whip up some quick test cases BIS!), etc. But we'll be able to test it soon on TakeOn and come up with meaningful numbers. While certainly, Java might be a strange choice to us at this point where we have no insight on BIS's reasoning and it does not have a reputation for being super fast compared to some other languages, in my opinion we can't yet rule out or prove that it's faster than the SQF/SQS, aside from the information we've got to go on.
  20. Sniperwolf572

    Development Blog & Reveals

    Are you sure that it wasn't a hint of a new inventory system, so the AI can be even more effective at carrying your burdens? :p (inb4 better injury system related to arrows and knees, etc.)
  21. Sniperwolf572

    The all new: Ask a moderator about the forum & rules

    Certainly, E3 was ages ago. :)
  22. Sniperwolf572

    C&C Generals 2

    It's a new team branded with BioWare's name, in case it matters even slightly. :p I'm really pleased to see anoter Generals title, but I'm a bit dissapointed to see DLC touted as a major feature. At this moment it sounds a bit like "buy the best unit to win". :(
  23. Sniperwolf572

    The Elder Scrolls 5: Skyrim

    This, couldn't have put it better myself. On a related note, I'm really interested on how the whole integration with Steam is going to pan out. As far as I'm aware, not counting TF2, this is going to be the first game to actively use the Steam Workshop. Looking forward to trying it out.
  24. Sniperwolf572

    Steam Hacked... Can you trust any system these days?

    Only thing about all this that concerns me even slightest is the possibility of CC details being compromised.
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