SFG
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Everything posted by SFG
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:\ Try reading the readme, it has some troubleshooting stuff in it.
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No i'm serious... line up the crosshairs on a building or something. After about 3 seconds they dont move. Or maybe its just me
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Wah? No what i'm saying is... before it would move a little constantly... because no one can hold it perfectly still. Now it does stay still. So it's alot easier to snipe.
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Yeah, I remember the sniper rifle scope wobbling constantly... now it stays still.
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Very nice site, your office looks very relaxing
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (black__bird @ Feb. 13 2003,09:12)</td></tr><tr><td id="QUOTE">very accurate at all distances at Range SFG on Phaeden Island<span id='postcolor'> You have to pay to play at my range
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (black__bird @ Feb. 13 2003,09:12)</td></tr><tr><td id="QUOTE">very accurate at all distances at Range SFG on Phaeden Island<span id='postcolor'> You have to pay to play at my range
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Thanks man. Worked great
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Do you have a direct link for it? When i click it... it just relaunches the website.
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Anyone having problems registering the officers club pack?
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How did you have it for 2 days?
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Red alert 2 and Generals are very different. Generals is... how can i describe it... more strategy, then who can build the most units first. The maps are not huge, but not small either. You cant disable Superweapons which is bs. They dont entirly ruin the game, but a scud storm from the GLA can do massive dammage. I perfer ... just units and no superweapons. The new supply depot's (where you can get money) are the major spots on the map. Whoever controls them wins the game, and frankly its quite annoying when some GLA worker builds 3 stinger sites around a supply depot. The only quick way to counter-measure is from infantry shooting the soldiers inside. The USA is the best side imo. This is all based from the Fileplanet beta, which was really buggy. I'm hoping the full game is alot better, and i've heard it is. Can't wait If you have any questions about multiplayer or the units I can try and answer.
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I havent had any problems with 1.91.
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I've played it, (fileplanet beta test). Its a good game, I already preordered. Great balenced gameplay and grafics.
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Would they really buy it?
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What pisses me off is, my friends all say "AA is far superiour to OFP in realism". So they dont play OFP anymore. Normaly this wouldnt bother me... but AA makes me itch. It has no replay value in my book. The only one I play out of those is BF1942, only because I like the large environments, and hey... it can be fun. Ofp still brings be back.
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I think the whole "no bounderies" walk more then a few dozen yards, keeps me with this game.
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Your not supposed to get the Uzi, its attached.
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I love it, its great.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Tex [uSMC] @ Feb. 07 2003,01:38)</td></tr><tr><td id="QUOTE">Works fine for me. On a side note, head over to the VBS1 site, they've got a ton of screenshots I havent seen before. I like to think of it as a bittersweet experience<span id='postcolor'> Where? they all look the same.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jester983 @ Feb. 07 2003,01:29)</td></tr><tr><td id="QUOTE">umm maybe this is something wrong with my system but it seems to me the IL site is down... Anyone having this too?<span id='postcolor'> Works for me.
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It still says "comming 2002"
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Feb. 05 2003,10:44)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Feb. 05 2003,04<!--emo&)</td></tr><tr><td id="QUOTE">Is that the same model Denoir posted a pic of his hand holdding a while back?<span id='postcolor'> Yes with the difference that this OFP one has a laser sight. <span id='postcolor'> That's one powerful ofp case...