Snake Man
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Everything posted by Snake Man
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3 PBO setup; WRP, Data and Layers
Snake Man replied to Snake Man's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Damn, additional work when using this setup. Or do you guys know some batch file method to use files otherwise under binpbo control to just click one .bat which would "compile", binarize and pack a pbo's for me using this 3-pbo setup? I mean if I must manually split the pbo's up even when testing in my development setup... it will cause huge amount of uncertainty (did I goof up my splitting this time, is all the new files splitted, did I missed anything etc) in development and release moments. In a compromise... heck with the additional megabytes in the final release, it might be just well worth to duplicate the data\ texture contents on all the WRP's that share the same textures. Yes it means literally hundreds of megs in my case, but ... thats the only way to be 100% sure everything runs smoothly. Or am I wrong? -
3 PBO setup; WRP, Data and Layers
Snake Man replied to Snake Man's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I want to split my normal "TAG_MyTerrain.pbo" setup into the same style separate pbo setup as Chernarus. Close textures in data\ for one pbo, satellite layer textures into data\layers pbo. Why? Well because I have more than one terrain that would need the same close textures and it would be wasted space to duplicate those on additional WRP pbos. No, there is only one directory just like Chernarus ie "TAG_MyTerrain_Data" and another one is for layers like "TAG_MyTerrain_Data_Layers". But yeah I guess I need to keep the development setup on sub dirs like "TAG_MyTerrain\data\layers" for Visitor 3 to find the textures... unless someone knows a method how to get v3 to see the $PBOPREFIX$? -
Arma 2 Sound Modding 101.
Snake Man replied to Mark XIII (DayZ)'s topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
This is part of the ArmA sound config: class CfgEnvSounds { class Default // editor - sounds from landscape { name = $STR_CFG_ENVSOUNDS_DEFAULT; sound[]={"$DEFAULT$",0,1}; soundNight[]={"$DEFAULT$",0,1}; }; class Rain // rain { name = $STR_DN_RAIN; sound[]={"\ca\Sounds\Env\hard_rain01",db-25,1}; soundNight[]={"\ca\Sounds\Env\hard_rain02",db-15,1}; }; Do you guys know if we can use more variations of the sound here too like with weapons, or are these limited to the single sound? -
PMC Rugen - 25km european terrain
Snake Man replied to Snake Man's topic in ARMA - ADDONS & MODS: COMPLETE
No. Oh and this is for ArmA (just in case you didn't notice). -
PMC Rugen v1.2 25km european terrain ported from OFP. This is PMC Rugen terrain addon from OFP, now ported to work in ArmA. This is european Everon & Nogova themed terrain of 25km x 25km size, there is roads, airbase, airstrip, several industrial sites, harbors, cities, villages and two army bases. Refer to the original OFP release topic here. This new version includes save game bug fix. This terrain uses few extra addons, these are AGS Industrial Pack, AGS Harbor Pack and PMC OFP objects. Please post feedback if any bugs are found so I can fix them. If no feedback or critical bug reports are sent, this will be the final release for ArmA. Read online manual: PMC Addons/Mods Online Manuals: PMC Rugen. PMC Tactical official release topic: PMC Tactical Forums. Download Armaholic.com - 99.5mb. Mirror 1: Armedassault.info All mirrors are very much appreciated, thank you.
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Strange RPT message
Snake Man replied to wld427's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Okay so just to be sure, the: "Addon <NAME> (entry <NAME>) not found in the list of active addons." error is caused by the classes being missing from cfgPatches? -
Seal Team Six Campaign release (SP)
Snake Man replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
I was going to download this new version, but its just a PBO... A good release must have the pbo + readme packed into RAR archive to make it smaller and easier to download (1 file opposite to many). Also the mission directories are bad with the %20 spaces in the dir names. -
PMC Chernarus cmp v0.1 This is first ever user made campaign for ArmA 2 called PMC Chernarus cmp. Player takes the role of Marine Force Recon team leader. Missions vary from HALO jump, reconnaissance to direct action mission to support other friendly units. Read online manual: here. This campaign is work in progress, with more missions to come, its not complete at the moment. There is enough cutscenes and missions to make this an average sized campaign regarding OFP/ArmA standards. There is no character spoken storyline, the campaign flow itself is the storyline here. Visit PMC Tactical and PMC Tactical forums as well as PMC Editing Wiki which contains tutorials how to edit OFP, ArmA, ArmA 2 and Falcon 4. Download PMC_Chernarus_cmp_v0.1.rar - 21kb. Mirror 1: Armaholic.com Mirror 2: Armedassault.info All mirrors are very much appreciated, thank you.
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Has anybody found any problems when playing with the v1.04 or later public beta patches? I could put user choice on the beginning if they want day or night insertion, but hmm dunno... have to think about it. How long did you wait? Did you try to restart the mission, same effect then?
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Seal Team Six Campaign release (SP)
Snake Man replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
Your mission dirs and therefore description.ext is... well, interesting. description.ext: template = Operation%20Eagle%20Assist%20%20.Panthera2; You should never use spaces in file or directory path names, not to mention these %20 things windows makes. -
Sands - 41km Desert Terrain
Snake Man replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Having extensive experience on making large desert terrains myself, I'm very impressed by your work, good job man, very nice. Its really refreshing to see terrain addon and not have anything to complain about. Did you do the whole and complete terrain elevations in the L3DT software? Did L3DT create the satellite texture also and if so, how much did you have to GIMP/Photoshop it? How did you create satellite mask? How did you place the objects? Without looking the config, are all the small bushes just ground clutter or did you manually add bushes too? -
New island projects - what do you want?
Snake Man replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Have you tried PMC 51km Desert in ArmA and checked out the second largest city with modern buildings (I think its city 34)? While I understand you replied to New York city wish, its still good to understand that ArmA and most likely ArmA 2 will handle large cities just fine. -
Sands - 41km Desert Terrain
Snake Man replied to [aps]gnat's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Congratulations on the quick release of this terrain, by the starting of this topic I assumed it will be usual months of not more before anything is released. Very nice surprise, thank you. It is amazing to see someone releasing decent size terrain, could this perhaps be a new beginning for ArmA 2 terrain trends? :) -
Island Panthera for ArmA 2
Snake Man replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think the modules read class Names, which has these new name types like "FlatArea" etc (I have no idea, please refer utes/chernarus class names). -
Please don't use spaces in file or directory path names. First lesson on computer use and editing.
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Terrain creation/editing programs to import into Visitor
Snake Man replied to El Mariachi's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Anybody else want to make me the bad guy here, come on now everybody! -
Reconstituting the .RPT file
Snake Man replied to froggyluv's topic in ARMA 2 & OA - TROUBLESHOOTING
You should use -profiles parameter when launching ArmA 2, then you can control which directory the users\ dir is saved. Its oldschool OFP way to save the dir into <arma_root>\ as its so lame to have it located in some windows spaces-in-path-name directory. My parameter is: arma2.exe -mod=beta -showScriptErrors -nosplash -world=empty -profiles=d:\ArmA2 This way I have d:\ArmA2\Users\ dir and d:\ArmA2\arma2.RPT file. Hope that helps. -
Tips on how to create MP missions faster
Snake Man replied to icebreakr's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice to see this method as guide here in the forums, seems like most people take it as rule of law that each mission must be started from scratch. I have tons of templates for different kind of mission situations in my mission dir, the biggest problem for me right now is to remember what templates I've already done so I don't redo them again. Good job with the guide. If you don't want to interfere with the mission "world" at all, you can use Gamelogic instead of civilian. In fact, you can put the camera.sqs execution to any object/unit in mission editor, but gamelogic is transparent as its not used in any other way in the mission except to launch the camera, can be moved etc... just remember to remove it before shipping out final version of the mission :) -
How to build the midDetailTexture for a map ? ?
Snake Man replied to oldbear's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I'm a photoshop use so I don't know about GIMP, but it sure hells sounds like way too much trouble to use all kinds of IrfanView and XnView to get the job done. Are you sure all the procedures with these utils are necessary? -
How to build the midDetailTexture for a map ? ?
Snake Man replied to oldbear's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I would be very happy for instructions how to create _MCO textures as I have tons and tons of _CO textures which require this one. If anyone has any info, please share. -
Terrain creation/editing programs to import into Visitor
Snake Man replied to El Mariachi's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Err, okay so Mr spirit AKA spirit6 releases broken watkins terrain which disables most (I haven't tested all, at least SgtAce's Everon and my terrains) user made terrains clutters... is okay, but I get lynched when I report this, right? I would understand if I'd come here and call him names, ie flame or provoke or disrespect him some other way... but am I wrong? is watkins not broken? -
Terrain creation/editing programs to import into Visitor
Snake Man replied to El Mariachi's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Yes the broken watkins terrain. I sent PM to ... hmm have you changed accounts or something because I think it was "spirit" or something? Anyways, fix your watkins terrain config as it disables other use made terrains clutters. -
PMC Rattler v1.2 25km desert terrain ported from OFP. This is PMC Rattler terrain addon from OFP, now ported to work in ArmA. This is desert terrain of 25km x 25km size, there is roads, airbase, airstrip, several oilfields, army bases, harbors and war torn ruined cities. New version includes save game bug fixed. Required Addons: AGS Industrial and AGS Port. Read online manual: PMC Addons/Mods Online Manuals: PMC Rattler. PMC Tactical official release topic PMC Tactical Forums. Please post feedback if any bugs are found so I can fix them, thanks. If no critical bugs are reported or other feedback sent, this will be the final release for ArmA. Download PMC_Rattler_v1.2.rar - 16.2mb. Mirror 1: Armedassault.info All mirrors are very much appreciated, thanks.
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Can you please tell us what it was, it most likely will help someone else in the future?
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PMC Apache This is BIS OFP ported AH-64 Apache model. Purpose of this addon is to have simple, working and high performance Apache addon for ArmA. It comes with three different versions; multi role, close support and ground suppression. This new version has tweaked weapons, config, normal / specular maps and bit more detail added to the model (very little). Read online manual: PMC Addons/Mods Online Manuals: PMC Apache. PMC forum official release topic PMC Tactical Forums. Download PMC_Apache_v1.3.rar - 6.2mb. Mirror 1: Armaholic.com. Mirror 2: Armedassault.info. All mirrors are very much appreciated, thanks.