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Snake Man

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Everything posted by Snake Man

  1. Okay so just to be sure, the: "Addon <NAME> (entry <NAME>) not found in the list of active addons." error is caused by the classes being missing from cfgPatches?
  2. I was going to download this new version, but its just a PBO... A good release must have the pbo + readme packed into RAR archive to make it smaller and easier to download (1 file opposite to many). Also the mission directories are bad with the %20 spaces in the dir names.
  3. PMC Chernarus cmp v0.1 This is first ever user made campaign for ArmA 2 called PMC Chernarus cmp. Player takes the role of Marine Force Recon team leader. Missions vary from HALO jump, reconnaissance to direct action mission to support other friendly units. Read online manual: here. This campaign is work in progress, with more missions to come, its not complete at the moment. There is enough cutscenes and missions to make this an average sized campaign regarding OFP/ArmA standards. There is no character spoken storyline, the campaign flow itself is the storyline here. Visit PMC Tactical and PMC Tactical forums as well as PMC Editing Wiki which contains tutorials how to edit OFP, ArmA, ArmA 2 and Falcon 4. Download PMC_Chernarus_cmp_v0.1.rar - 21kb. Mirror 1: Armaholic.com Mirror 2: Armedassault.info All mirrors are very much appreciated, thank you.
  4. Snake Man

    PMC Chernarus campaign

    Has anybody found any problems when playing with the v1.04 or later public beta patches? I could put user choice on the beginning if they want day or night insertion, but hmm dunno... have to think about it. How long did you wait? Did you try to restart the mission, same effect then?
  5. Your mission dirs and therefore description.ext is... well, interesting. description.ext: template = Operation%20Eagle%20Assist%20%20.Panthera2; You should never use spaces in file or directory path names, not to mention these %20 things windows makes.
  6. Having extensive experience on making large desert terrains myself, I'm very impressed by your work, good job man, very nice. Its really refreshing to see terrain addon and not have anything to complain about. Did you do the whole and complete terrain elevations in the L3DT software? Did L3DT create the satellite texture also and if so, how much did you have to GIMP/Photoshop it? How did you create satellite mask? How did you place the objects? Without looking the config, are all the small bushes just ground clutter or did you manually add bushes too?
  7. Have you tried PMC 51km Desert in ArmA and checked out the second largest city with modern buildings (I think its city 34)? While I understand you replied to New York city wish, its still good to understand that ArmA and most likely ArmA 2 will handle large cities just fine.
  8. Congratulations on the quick release of this terrain, by the starting of this topic I assumed it will be usual months of not more before anything is released. Very nice surprise, thank you. It is amazing to see someone releasing decent size terrain, could this perhaps be a new beginning for ArmA 2 terrain trends? :)
  9. Snake Man

    Island Panthera for ArmA 2

    I think the modules read class Names, which has these new name types like "FlatArea" etc (I have no idea, please refer utes/chernarus class names).
  10. Snake Man

    Island binarizing problem

    Please don't use spaces in file or directory path names. First lesson on computer use and editing.
  11. Anybody else want to make me the bad guy here, come on now everybody!
  12. Snake Man

    Reconstituting the .RPT file

    You should use -profiles parameter when launching ArmA 2, then you can control which directory the users\ dir is saved. Its oldschool OFP way to save the dir into <arma_root>\ as its so lame to have it located in some windows spaces-in-path-name directory. My parameter is: arma2.exe -mod=beta -showScriptErrors -nosplash -world=empty -profiles=d:\ArmA2 This way I have d:\ArmA2\Users\ dir and d:\ArmA2\arma2.RPT file. Hope that helps.
  13. Nice to see this method as guide here in the forums, seems like most people take it as rule of law that each mission must be started from scratch. I have tons of templates for different kind of mission situations in my mission dir, the biggest problem for me right now is to remember what templates I've already done so I don't redo them again. Good job with the guide. If you don't want to interfere with the mission "world" at all, you can use Gamelogic instead of civilian. In fact, you can put the camera.sqs execution to any object/unit in mission editor, but gamelogic is transparent as its not used in any other way in the mission except to launch the camera, can be moved etc... just remember to remove it before shipping out final version of the mission :)
  14. Err, okay so Mr spirit AKA spirit6 releases broken watkins terrain which disables most (I haven't tested all, at least SgtAce's Everon and my terrains) user made terrains clutters... is okay, but I get lynched when I report this, right? I would understand if I'd come here and call him names, ie flame or provoke or disrespect him some other way... but am I wrong? is watkins not broken?
  15. Yes the broken watkins terrain. I sent PM to ... hmm have you changed accounts or something because I think it was "spirit" or something? Anyways, fix your watkins terrain config as it disables other use made terrains clutters.
  16. PMC Rattler v1.2 25km desert terrain ported from OFP. This is PMC Rattler terrain addon from OFP, now ported to work in ArmA. This is desert terrain of 25km x 25km size, there is roads, airbase, airstrip, several oilfields, army bases, harbors and war torn ruined cities. New version includes save game bug fixed. Required Addons: AGS Industrial and AGS Port. Read online manual: PMC Addons/Mods Online Manuals: PMC Rattler. PMC Tactical official release topic PMC Tactical Forums. Please post feedback if any bugs are found so I can fix them, thanks. If no critical bugs are reported or other feedback sent, this will be the final release for ArmA. Download PMC_Rattler_v1.2.rar - 16.2mb. Mirror 1: Armedassault.info All mirrors are very much appreciated, thanks.
  17. Snake Man

    V3 Grid

    Can you please tell us what it was, it most likely will help someone else in the future?
  18. PMC Apache This is BIS OFP ported AH-64 Apache model. Purpose of this addon is to have simple, working and high performance Apache addon for ArmA. It comes with three different versions; multi role, close support and ground suppression. This new version has tweaked weapons, config, normal / specular maps and bit more detail added to the model (very little). Read online manual: PMC Addons/Mods Online Manuals: PMC Apache. PMC forum official release topic PMC Tactical Forums. Download PMC_Apache_v1.3.rar - 6.2mb. Mirror 1: Armaholic.com. Mirror 2: Armedassault.info. All mirrors are very much appreciated, thanks.
  19. Snake Man

    PMC Apache has been released!

    v1.3 has been released, first post updated. Enjoy.
  20. Snake Man

    A2D Editor

    You should remove the spaces in the file name, makes it look very unprofessional.
  21. Snake Man

    BinPBO; Clear temp folder

    I also recall some post in these forums from Opteryx/Nicholas Bell who said he actually had to manually delete the TEMP dir before his terrain compiled properly (sorry don't have link to the post). Usually when I'm hammering some small issue which I'm familiar with and perhaps the addon is large, I run the clear temp dir OFF. But when time comes to make final pbo or if my addon is very small (compile time quick) I keep clean temp dir ON.
  22. Snake Man

    worldId

    Anyone know the function of this worldId in terrain configs? class CfgWorlds { class utes : CAWorld { worldId = 4; Any information would be much appreciated.
  23. AGS Port / Harbor Pack ported for ArmA by PMC. This is AGS Port / Harbor Pack addon from OFP, now ported to work in ArmA. These models can be used from mission editor, or placed in WRP terrains directly. AGS was so kind to grant permission for anyone to use his work in ArmA, the original topic was in BIS forums here and he added news also to his homepage here. Read online manual PMC Addons/Mods Online Manuals: PMC AGS Harbor/Port. PMC Tactical forums topic. This new release has all shiny textures removed and window reflections adjusted where applicable. Changelog: Changelog --- bugs ags_port\prefabs\ags_pier0_01.p3d: house, config class missing ags_port\prefabs\ags_pier1_04.p3d: house, config class missing ags_port\prefabs\ags_pier1b_02.p3d: house, config class missing ags_port\prefabs\ags_pier1c_01.p3d: house, config class missing ags_port\prefabs\ags_pier1c_02.p3d: house, config class missing ags_port\prefabs\ags_pier1p_01.p3d: house, config class missing ags_port\prefabs\ags_pier1s_01.p3d: house, config class missing ags_port\prefabs\ags_pier1s_02.p3d: house, config class missing ags_port\prefabs\ags_pier2_01.p3d: house, config class missing ags_port\prefabs\ags_pier2_03.p3d: house, config class missing - buildings cannot be destroyed, please confirm. - some textures on objects like helipad flicker. --- fixes v1.2 - removed shiny textures. - tweaked window reflections where applicable. --- fixes v1.1 - created new low res LOD for ags_signal_red. less than 100 points now. - created new low res LOD for ags_signal_green. less than 100 points now. - created new low res LOD for ags_pier2u. less than 100 points now. - created new low res LOD for ags_pier2s. less than 100 points now. - created new low res LOD for ags_pier2. less than 100 points now. - created new low res LOD for ags_pier1s. less than 100 points now. - created new low res LOD for ags_pier1p. less than 100 points now. - created new low res LOD for ags_pier1h. less than 100 points now. - created new low res LOD for ags_pier1c. less than 100 points now. - created new low res LOD for ags_pier1b. less than 100 points now. - created new low res LOD for ags_pier1. less than 100 points now. - created new low res LOD for ags_gsmtransmiter. less than 100 points now. - created new low res LOD for ags_crates2. less than 100 points now. - created new low res LOD for ags_crates1. less than 100 points now. - created new low res LOD for ags_crane1. less than 100 points now. - created new low res LOD for ags_bldgs2. less than 100 points now. - created new low res LOD for ags_bldgs1. less than 100 points now. - merged textures for blok2. - merged textures for blok3. - merged textures for blok100_ds. - merged textures for blok100_e. - merged textures for blok100_eds. - merged textures for blok100_k. - merged textures for blok100. - merged textures for crane1. - merged textures for crane1base. - merged textures for crane1tower. - merged textures for crate. - merged textures for crate_open2. - merged textures for crate_open. - merged textures for crates1. - merged textures for crates2. - merged textures for crates3. - merged textures for crates4. - merged textures for dock_pole. - merged textures for pier_a1. - merged textures for signal_green. - merged textures for signal_red. - merged textures for skc_crate. - merged textures for AGS_pier0_01. - merged textures for AGS_pier0_02. - merged textures for AGS_pier1_02. - merged textures for AGS_pier1_03. - merged textures for AGS_pier1_04. - merged textures for AGS_pier1_05. - merged textures for AGS_pier1b_01. - merged textures for AGS_pier1b_02. - merged textures for AGS_pier1c_01. - merged textures for AGS_pier1c_02. - merged textures for AGS_pier1s_02. - merged textures for AGS_pier1s_03. - merged textures for AGS_pier1s_04. - merged textures for AGS_pier2_01. - merged textures for AGS_pier2_02. - merged textures for AGS_pier2_03. - merged textures for AGS_pier2s_01. - merged textures for AGS_pier2s_02. - merged textures for AGS_pier2u_01. - merged textures for AGS_bldgs1. - merged textures for AGS_bldgs2. - merged textures for AGS_crane1. - merged textures for ags_crates1. - merged textures for ags_crates2. - merged textures for ags_gsmtransmiter. - merged textures for ags_pier0. - merged textures for ags_pier1. - merged textures for ags_pier1b. - merged textures for ags_pier1c. - merged textures for ags_pier1h. - merged textures for ags_pier1p. - merged textures for ags_pier1s. - merged textures for ags_pier2. - merged textures for ags_pier2s. - merged textures for ags_pier2u. - merged textures for ags_signal_green. - merged textures for ags_signal_red. - merged textures for ags_streetlamp. - merged textures for ags_pier1p_01. - merged textures for ags_pier1_01. - merged textures for ags_pier1s_01. - created fire geometry for blok2, blok3, blok100_ds, blok100_e, blok100_eds. - created view geometry for blok2, blok3, blok100_ds, blok100_e, blok100_eds. - created fire geometry for blok100_k, blok100, crane1, crane1base, crane1tower. - created view geometry for blok100_k, blok100, crane1, crane1base, crane1tower. - created fire geometry for crate, crate_open2, crate_open, crates1, crates2. - created view geometry for crate, crate_open2, crate_open, crates1, crates2. - created fire geometry for crates4, dock_pole, pier_a1, signal_green, signal_red. - created view geometry for crates4, dock_pole, pier_a1, signal_green, signal_red. - created fire geometry for skc_crate, ags_pier1_02, ags_pier1_03, ags_pier1_04. - created fire geometry for ags_pier1_05, ags_pier1b_01, ags_pier1b_02, AGS_pier1s_03. - created fire geometry for AGS_pier1c_01, AGS_pier1c_02, AGS_pier1s_02, AGS_pier1s_04. - created view geometry for skc_crate, ags_pier1_03, ags_pier1_04, ags_pier1_05. - created view geometry for ags_pier1b_01, ags_pier1b_02, AGS_pier1c_01, AGS_pier1c_02. - created view geometry for AGS_pier1s_02, AGS_pier1s_03, AGS_pier1s_04, AGS_pier2_01. - created fire geometry for AGS_pier2_01, AGS_pier2_02, AGS_pier2_03, AGS_pier2s_02. - created view geometry for AGS_pier2_02, AGS_pier2_03, AGS_pier2s_02, AGS_pier2u_01. - created fire geometry for AGS_pier2u_01, ags_bldgs2, ags_crane1, ags_crates1. - created view geometry for ags_crates1, ags_crates2, ags_gsmtransmiter, ags_pier0. - created fire geometry for ags_crates2, ags_gsmtransmiter, ags_pier0, ags_pier1. - created view geometry for ags_pier1, ags_pier1b, ags_pier1c, ags_pier1h, ags_pier1p. - created fire geometry for ags_pier1b, ags_pier1c, ags_pier1h, ags_pier1p, ags_pier1s. - created view geometry for ags_pier1s, ags_pier2, ags_pier2s, ags_pier2u. - created fire geometry for ags_pier2, ags_pier2s, ags_pier2u, ags_signal_green. - created view geometry for ags_signal_green, ags_signal_red. - created fire geometry for ags_signal_red, ags_streetlamp. - ported cranebase.sqs to sqf. --- v1.0 - initial release. Please post feedback if any bugs are found so I can fix them, thanks. If no critical bugs are reported, this will be the final release for ArmA. Download AGS_port_v1.2.rar - 81mb. Mirror 1: Armaholic.com. Mirror 2: Armedassault.info. All mirrors are highly appreciated, thank you.
  24. Snake Man

    AGS Harbor Pack ported by PMC

    v1.2 has been released, first post updated. Enjoy.
  25. Snake Man

    AGS Industrial Pack ported by PMC

    v1.2 has been released, first post updated. Enjoy.
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