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Everything posted by MSGT Montgomery
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ex Infantry looking for a community for my work.
MSGT Montgomery replied to ronin1979ca's topic in ARMA 3 - SQUADS AND FANPAGES
I am very interested in joining you. I am doing similar work and prior service here as well.- 1 reply
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- 1
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- server
- persistent
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Player looking for squad (not for squads to post looking for players!)
MSGT Montgomery replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Hello, I am a returning player to Arma 3. Looking for a group of players to explore and enjoy the game with. I like messing with mods, scripts, and mission building; hoping to meet others with the same interest to learn from. My background is Regular Army Europe. MOS 13E, 11B, and I would say that I am 25 percent proficient as a 13B and 13F. Like many veterans, using official military ranks, or ranking, may pose challenges for me. So im not sure if milsim is an option. I'd like to play with a group that can use any faction; opfor, blufor, and, my favorite, independents. Creative mission design, good mods, and sharing knowledge about the game. -
Hello, I have been having this same error. Is there a solution?
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Armed Civilians v1.02
MSGT Montgomery replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Wolle, Ive been having a problem getting ur server key. Seems like the links to the keys are being updated. Any chance on getting a good link to your server key??? -
Revive Script
MSGT Montgomery replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I believe that this is possible with one revive script running. The only drawback i can see is the fact that only one mhq is usable atm within the script. -
JTD Fire And Smoke
MSGT Montgomery replied to dmarkwick's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Would it be possible to get keys for this addon? -
Artillery, high angle used on non HE airbursts?
MSGT Montgomery replied to CarlGustaffa's topic in OFFTOPIC
My experience with this is that any high angle increases probable error. Shown in your TFT. As an FDC Chief id always suggest low angle over high angle. The trajectory of the round would have minimal effect on the airburst effects. The FO (forward observer) only transmits a call for fire. Which includes mainly a description of the scenario. Such as Immediate suppression or troops in the open, etc. The fire order is generated by the Fire Direction Center. Such as MTO, Angle T, 4 rounds He, or Illumination, etc. The Fire Direction Center then sends MTO (Message to observer) with ordinance used and number of rounds. There is a pub listed fm 640-50 u can look up to confirm. It is the bible of the artillery. It shows the entire process. But certainly high angle is used only when the trajectory is obstructed and decreasing the powder cannot raise the Quadrant (or trajectory) of the round to get over a hill for example. To add.. but not certain. I believe the trajectory only effects willy P missions. Which is a direct fire mission. Ill look it up. -
Mapfact releases DAC 2.0 for ArmA
MSGT Montgomery replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
It was talked about a few weeks ago.. How can dac artillery but implemented into dedicated server?- 376 replies
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- dac
- dynamic ai creator
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