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Rav_Raven

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Everything posted by Rav_Raven

  1. Rav_Raven

    Paratrooper.sqs

    received the mail?
  2. Rav_Raven

    Paratrooper.sqs

    Yes. Review of the mission this Sunday. Greetings.
  3. Rav_Raven

    Paratrooper.sqs

    Send me the mission to canoalej@hotmail.com. Greetings.
  4. Rav_Raven

    Paratrooper.sqs

    Sorry for the delay but my work has no mercy. Now download a demonstration of the use of mission of my script. MISSION DEMO (MP) Download (3.1 Kb) Greetings from Argentina. Â Note: You need rc_be32k.pbo
  5. Rav_Raven

    Paratrooper.sqs

    That is correct. Anyway I will make a demonstration mission to understand the process.
  6. Rav_Raven

    Paratrooper.sqs

    The script works perfectly in MP, you must first put the group in the vehicle (via init or trigger) and then run paratrooper.sqs, at that precise order. Then the script verifies that the group is on board and wait for his leader jump to compel the rest to follow.
  7. Rav_Raven

    Paratrooper.sqs

    You must allocate to the group inside the plane "before" to run the script (usually in the init). Failure to do so, the script will validate that the leader is not inside the plane and expel the group. Greetings.
  8. Rav_Raven

    Paratrooper.sqs

    You should appoint each group putting this in the beginning of their field leader: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Structure Group_Name = this group; {_x moveincargo Vehicle_Name} foreach units Group_Name; {_x assignascargo Vehicle_Name} foreach units Group_Name Exactly grpW1 = this group; {_x moveincargo heliW1} foreach units grpW1; {_x assignascargo heliW1} foreach units grpW1 Then you must run the script to keep waiting until the leader of the group jump: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Structure [Name Group, Helo Name] exec "Paratrooper.sqs" Exactly [GrpW1, HeliW1] exec "Paratrooper.sqs" For the leading jump (and the rest of the group continue to), you must force it to jump: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Structure Leader Name ACTION [ "EJECT" vehicle Name] Exactly leader (GrpW1) ACTION [ "EJECT" leader vehicle (grpW1)]
  9. Try execute my script: TakeBuilding.sqs (It spawn enemy into buildings).
  10. Rav_Raven

    Deleting units and vehicles

    @Balschoiw You must call the function this way: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[name_trigger] execVM "Clear.sqf" I have tested the function and works properly
  11. Rav_Raven

    Deleting units and vehicles

    Try this: Â <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_clear1 = _this select 0; private ["_clear1","_i","_remove"]; while {true} do { _remove = nearestObjects [_clear1, ["landvehicle"], 25]; for [{_i = 0},{_i < (count _remove)},{_i = _i + 1}] do { {deletevehicle _x} foreach crew (_remove select _i); deletevehicle (_remove select _i); }; sleep 0.1; };
  12. Rav_Raven

    Creating units and squads

    Here is another: CreateAll Greetings from Argentina. Â
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