

Rav_Raven
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Everything posted by Rav_Raven
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Thanks for informing me. This Friday's release of v1.3 LIFTER and will add support for these helicopters. On the subject of moving loads, I'm working on an addon that will give the infantry ability to move boxes and load them into vehicles, but will be released in separate addon as there are people who want to use other alternatives (Igiload, BTC, etc.) for these jobs. Addonmaker'm not (I do scripts) but I'm doing a forklift for that module. Keep tuned ...
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I'm on it. He had already detected some things. Thanks for the feedback. LIFTER v1.3 (coming soon) adjust these problems, add compatibility with other mods and a few other things. Greetings.
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@Crazy_Pilot LIFTER is small, but also must be installed as addon because it contains objects .P3d models for the different slings and model of the camera LCD screen to control the load. To make an upgrade script , you should remove them and thus would become another of the many uprisings loads scripts that go about the web (with imaginary and vehicles suspended "magic" of the helicopter slings. As for the parameters to change to lift tanks ... it's a little harder than that. I can indicate that block of code is responsible for calculating the volume of the helicopter and load and calculating where relationships compared with the tolerance values ​​for each sling is made. Not touching here and there and change settings and verify that the changes should not affect the functionality to other objects. There are branches of code for each type of vehicle and everything is concentrated in a single routine that takes care of everything , no matter what kind of object is . Only works with volumes. If desired ( for personal use ) you can send a PM with directions.
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@Crazy_Pilot If you are thinking of lifting a MBT (the M1A1 or T90 type), do not be. LIFTER is very strict with the relationship between volume and cargo helicopter. In ArmA 2, LIFTER has been able to lift the vehicle or LAV-25 BRDM-60 type. I think something heavier (and larger) that category, you will not get. Of course, we are waiting for someone to release a MI-26 (which could lift a T-72 or T90 without problems).
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@Reyhard Congratulations on this great pack. I wanted to ask if it is possible that D-30 would apply an animation to close the brackets. My interest is to include it in my mod LIFTER power and thus portability helicopters, suspended for external slings. Thanks for your work.
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@whatismoo That's because trying to lift a Stomper "not empty". Although it seems that no crew and drones are controlled remotely, actually, when activated, are held by an entity (commanded by the controller unit) and LIFTER, "reads" the vehicle is not empty. The only vehicles with personnel inside, the module rises, are those of the "ship" (boats and mini-submarines) are required for class because insertions and extractions in special operations. Any other vehicle, must be empty. This has 2 reasons: Apparent is not allowed by security staff inside and the "real" reason is that there are always clever people, which rises to an armed vehicle and starts spraying hot lead from the heights (cheating). @DevilDogCro It's in my plans, include some pseudo-physical to the slings (in v1.02 and you can see something in the free sling), but the actual result is not very good (bad they do not have accurate documentation Physx ). Anyway, thanks for the data (I will review the work of Konyo their CH-47). Greetings.
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@Buschpilot No need to initialize the helicopter. (the vast majority, are supported by LIFTER). Be sure to install the module in the editor (see readme.txt). At launch, over 5 meters the option of deploying slings appears. Put on the object (most are recognized by the module) slings deployment and maneuver until the lower end of the sling is within 3 meters of the center of the object. The option (in menu of actions) appears to couple the object. Some details help videos made ​​by the community: http://www.youtube.com/watch?v=hePfP2MLHcs
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@Dunbagin You are right. There is a small-but-important size difference. Download v1.02 Hotfix Corrects volumetric size compared to CH-47 behaved ArmA2 (has a volume 0.15% lower than the CH-47 mod Canadian, which is using LIFTER reference). Anyway, in my opinion, both CH-47 are small and they should be rescaled to ArmA 3. (notice to addonmakers!) (This correction will be included in future update.).
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Thanks Sonsalt6 ;)
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New version (v1.02) in first post!. Enjoy!. This version, plus the added support multiple mods in use, contains two important additions: 1 - Free Animations sling, pretending (as best I could) the gravity pulling it while maneuvering the helicopter. In testing, this attachment, helped greatly in setting the approach and position on the load being lifted. 2 - the object transported, to be released with the helicopter speed, acquires inertia, and behavior in the same direction, causing the fall is very credible. There are few imperfections with some objects that do not possess the physical and mod is covered with a simulated gravity routine. (To be adjusted according to the feedback).
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@Scar.arg Class names should be written in capital letters. Send me an PM indicating that vehicle or mod it and will add a the next upgrade. @zach72 v1.02 (01/03/2014 release) will include such vehicles.
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Between Friday and Saturday LIFTER v1.02 Compatibility with existing mods several vehicles (including helicopters ported pack ArmA 2 by Aplion) and several other improvements. (Sorry for the delay) Keep tuned ...
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That is correct. Versions of any type of attack that are not used LIFTER.
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Hahaha, do not worry, I attend a translator to correct my English. About Hellcats ... It's weird because all class names are listed: "I_HELI_LIGHT_03_UNARMED_F","AW159_TRANSPORT_BLACK","AW159_TRANSPORT_GREEN","AW159_TRANSPORT_GREY","AW159_TRANSPORT_CAMO","AW159_TRANSPORT_BLACKATS","GLT_SKYLYNX_UNARMED" I will be downloading the mod again, to see if its creator has altered the definitions. UPDATE: Classes are good. It will be uploaded to the transport version and not the armed version?
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@Sahloknir Since my brother had reported me the problem of containers. I altered the script to "always" orient the object so that its largest dimension (width or length) is paired with the direction of the helicopter. That will solve that problem encountered with many objects "container" class To be included in the next update (v1.02), plus support for multiple mods not included in the initial version and (cross your fingers), with slings affected by the physics of flight (still in testing). As for the NATO-Hellcats, these helicopters are already recognized by LIFTER. (The tested?). Keep the feedback.
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@Dragoon76 These boxes belong to the French mod (France (1rev) In editor: municion/R3F weapon stock I think it is this
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@Odyseus There is very little data on physical objects in ArmA 3. For now we are flying blind. But we will not surrender. @cuel Warning Message: No entry 'bin\config.bin/CfgModels.default'. This error should be corrected for v1.01. It has been updated? The rest of the RPT warnings have already been corrected, but will come in another update (1.02?) Along with improvements in the physics of drop charging and operating limitations in helicopter loaded. Thanks for the feedback.
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New version (v1.01) in first post!. Enjoy!.
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Ok. I understand. EL mod should lift any object of the "static" class. Let me check and I include it in the upgrade that is coming out. Right, need the CH-47, CH-53 and MI-26 soon.
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I'll check
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@-=Hk=-Cpt.Skay Included in next update (ETA 3-10 hours) @Gole Included in next update (depending on the number of vehicles that may be) @Sahloknir LIFTER can lift "almost" any object / vehicle (within the logical limits). Did you put that container in the photo is too large for the UH-80. Try to lift the Canadian CH-47 Mod ... Remember that a comparison between the volumes of the object and the helicopter is made. Note: An update that fixes some incompatibilities and problems with other class mods and add some more vehicles (requested by the community) is coming. Stay tuned.
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I just add ... Out with next update :cool:
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@Oktyabr lol, remember that actions to lift cargo, are displayed if the right conditions are met. ---------- Post added at 21:37 ---------- Previous post was at 20:08 ---------- Remember you can use the camera of a load (H key) and set its mode according to time of day or prevailing climate (shift + H) Normal mode Night mode Termal mode
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@(ST6)Predator Indeed, when a modder creates a version with new texture, also change the class name of the addon and LIFTER, that's a different subject. Send me an PM indicating that helicopters are not recognized and will add in next update. Greetings.
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@snakeyez503 Thanks for the data. I was going crazy not finding the cause of the problem. Anyway, hopefully someone else confirm this to be sure. I also use BlastCore and never experienced such problems. As for the problem reported with ACRE, I could not repeat it because I do not get a version of ACRE for ArmA 3 which is free of errors not defined scripting variables. The most recent I found is 9/2013. If someone can give me the link to a stable version currently in use, be grateful.