Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

RogueRunner

Member
  • Content Count

    89
  • Joined

  • Last visited

  • Medals

Everything posted by RogueRunner

  1. RogueRunner

    Evolution V1.0 Large scale respawn coop

    Thanx about the waypoint thing. Is that a evo feature or arma one? Did not know about it anyway. About the rearming and hellfires. Everything else rearms, the littelbirds get their FFAR's and the harrier get their GBU's just the cobra is not working. I see the servicing message and then the rearm message and the hellfires would show something like '0+1' when the message comes up but it never gets replenished! So it looks like I am seeing a problem with the two seat vehicles. Now two things, upto this point I played it on a dedi server on my LAN alone, roommate is still MIA and been using the cobra's with a single pilot and manual fire! It stays an awesome mission (feels more like a campaign) though, like someone already said, you should get a medal for this! UPDATE: Tried it just now with AI gunner and then it rearms perfectly! So no biggie, prob a arma thing!
  2. RogueRunner

    Evolution V1.0 Large scale respawn coop

    Ok, cleared the first town but the waypoint marker never moved to the next town. I choose to do one of the side missions and completed it. Thereafter there was no waypoint marker? Anyway you do this or am I being stupid again? Another thing I noticed is that with the cobra's you do not get hellfires when you rearm. I know about the leaving at least one hellfire left bug (that still in 105??) and even tried that. No dice!
  3. RogueRunner

    Evolution V1.0 Large scale respawn coop

    Nope, was problem between keyboard and chair. Anyway, how do you capture a city. using the latest version and there is a soldier spawning at the med tent all the time.
  4. RogueRunner

    Evolution V1.0 Large scale respawn coop

    I cannot retract the wheels on the Harrier anymore. Not sure if this is a 105 new beta patch problem or with this mission. Anyone else have this problem? Kickass mission BTW
  5. RogueRunner

    RHS Hind v1.0 for ArmA

    tried it quick today, looks awesome. The auto wheel retract is about the only thing I do not like, otherwise brilliant!
  6. If I want to run multiple mods together how will the command line look with the -mod parameter? Will you separate them by comma, semicolon or have more than one -mod parameter?
  7. RogueRunner

    TrackIR

    Hey mister chicken lickin', only saw it was you now that posted Thought we talked about this on SAIX I did what ARM proposed there and disabled my lean axis and using the keyboard for that. Works like a charm! I am still playing with the zoom axis and adjusting sensitivity to get the sweet spot for it. I normally take my track hat off when not flying but after I disabled the lean axis it's much more user friendly
  8. RogueRunner

    TrackIR

    Just disable the axis you do not want in TIR! It is VERY VERY difficult to lean and line up sights and shoot in real life, especially if you are right handed leaning to your left! The current TIR application is very good and I do not think it needs further adjustment by BIS
  9. RogueRunner

    Multible mod command line?

    ta
  10. RogueRunner

    Multible mod command line?

    ta
  11. RogueRunner

    Multible mod command line?

    If I want to run multiple mods together how will the command line look with the -mod parameter? Will you separate them by comma, semicolon or have more than one -mod parameter?
  12. RogueRunner

    optional alternative flight model

    echo deleted
  13. RogueRunner

    optional alternative flight model

    I would like to see more inertia. The turning on rails thing is kinda bothering me
  14. RogueRunner

    Placing units in buildings

    It seems the tick noise is something related to the FDF soundmod I have installed so scratch that last post of mine
  15. RogueRunner

    Placing units in buildings

    great it worked but ... now I get a popping sound coming from the harrier inside the hangar constantly! Almost like it's dropping onto the floor all the time now Any idea why that happens? I played around with the 0.2 value at the end but it did not solve the problem.
  16. RogueRunner

    Destroyed Vehicles

    It's the detail that makes a game in my opinion. Personally, I'd like chunks everywhere but that's just me. It would be nice to have 'Extreme' on the 'Blood' options menu though. I have to disagree. It is nice but gameplay and functionality comes first, then graphics and eyecandy. Remember Sensible Soccer on the Amiga, no GFX do talk about but about the best footie games to come out ever
  17. RogueRunner

    optional alternative flight model

    This is a game, but also a self-proclaimed military simulation. So I am offering my expertise to better educate military enthusiasts. For the loss of tail rotor thrust situation you spoke about, 10-20 knots will give youa very nice panaramic view of the world. In a UH-60 and most other aircraft, 80-100+ knots will provide you some yaw control via the tail fin, or cambered fairing. (yes, the weathervain effect.) Any slower and you will yaw uncontrollable (think blackhawk down.) At which point your course of action is to bring your engines offline to eliminate any more production of tourque and use your remaining rotor RPM to cushion your landings. Well, maybe I should have phrased reduce power better but yes, you dump everything and can use little power to extend the glide. There is one outcome true, you WILL land! The 10 - 20 kts is the last run in landing I was talking about and yes, you need quite some forward speed to remain going somewhat straight. No one said it was going to be pretty and those I have witnessed thus far resulted in one tail cut off (B206) and one ending on it's side (oryx).
  18. RogueRunner

    optional alternative flight model

    Who told you that? The real world technique would be to reduce the power and keep a forward speed and land with 10 - 20 kts indicated speed. There would be enough weathercock effect to keep everything in kinda a straight line. Needless to say you ain't going anywhere in a hurry if this happens! ALTHOUGH! this is a game, and a combat simulation at that, not a flight simulator and I find the helicopters fun to drive. There is plenty issues yes, most irritating for me is the lack of pedal authority with forward speed making it very hard to make fine adjustments on a strafing run but yes, I deal with it and work around it!
  19. RogueRunner

    Placing units in buildings

    Cool bananas, will give a wirl, thanx!
  20. RogueRunner

    Placing units in buildings

    Yip, also does not work for me. Lets say I want to put a harrier in a hanger on the airfield in the north. What is the init string for that?
  21. RogueRunner

    Parachute gets me killed

    Our combat drops in Angola were at 800' and that's LOW!!! If your mains did not deploy there would not have been enough time to pull the reserve!
  22. RogueRunner

    FDF sound pack v1.0

    I love it! This sound pack with the user mission, 'Kings and Pawns' by BergHoff was one of the best immersive games I had in a loooong time! When your other team hits the town and that 30mm goes whoop whoop whoop....AWESOME!!!
  23. Does lasing the target for the AI work at all? Was going to test it this weekend but it slipped my mind Will try to remember to do it tonight.
  24. RogueRunner

    optional alternative flight model

    hehehe, spot on for a gaming perspective yes. Not even close to the real thing!! I should know
  25. RogueRunner

    Kings and Pawns

    Very cool. I also vote to the MP thing
×