Red Spar
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Everything posted by Red Spar
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Either I am doing something wrong or the V-22 has almost no rudder authority. I have plenty of yaw when I use the rudders on helo but almost none while hovering in the Osprey. Is this a bug or something else?
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How can you set the burst rate and spread of the artillery in the artillery computer?
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ACE 1.5 Beta (Advanced Combat Environment)
Red Spar replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'll ask again...Where are all the ACE public servers? I be damned if I can find any. -
ACE 1.5 Beta (Advanced Combat Environment)
Red Spar replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've been away from playing ACE Arma2 for a few months and I just came back the other day and bought Arrowhead. I installed ACE CO for it immediately and with giddy excitement looking to jump on one of my old ACE Warfare servers only to be disappointed in not finding one...Or even ANY Ace server for that matter. Where did all the ACE servers go?!?!?! *sniff* *sniff* -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Red Spar replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
.DLL issue is now fixed. I think Sickboy came to the rescue in the nick of time. Sixupdater now updated with no issues. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Red Spar replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Both my friend and I are getting this error too.. ugh -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Red Spar replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Where does that file go? -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Red Spar replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Being a former RL pilot and a dedicated hardcore sim pilot, I don't think the blackouts/redouts aren't ready for prime time yet. Many times you will get a redout while pulling a positive G turn (which you shouldn't get) and you'll get blackouts on a negative G turn (which you shouldn't get). The duration of the redouts last too long, many times over a minute. It's not very realistic and really takes the enjoyment out of flying. I think the effects should be taken back out until they work correctly. I like the idea of the pilot class negating these effects but since most Warfare servers I play on don't have this class available I'm stuck with the broken effects. Sorry for the negative rant, 99% of everything else in ACE is awesome. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
Red Spar replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Still have constant server crashes on XR even after the 202 update... :( It is lucky to stay up for more than 30 min -
A.C.E. Advanced Combat Environment Mod 2
Red Spar replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Thanks Orlok, just found this on youtube Seems to work great. Just make it work for wheeled artillery it will add a new dimension to gameplay. -
A.C.E. Advanced Combat Environment Mod 2
Red Spar replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Since we're all wishing here and everyone has a wish like everyone has an as*h*le, I want towable objects. Nothing would be cooler than hooking up a wheeled arty piece up to the back of a truck or hummer and towing it to a strategic location. I have no idea if the Arma2 engine can handle this but it really would be awesome. Even if you could load it in the back of a large truck somehow that would be nice. -
Not true. This video shows a yaw rate comparable to helicopter. Arma2 is MUCH slower that this...maybe only a few degrees/sec.
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You'd have to or it would be pretty worthless for landing in all but the most open spaces. Right now the Arma 2 V-22 is impossible to get in and out of tight LZs in any timely fashion.
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Ugh, so is there any acknowledgment from BIS on this issue?
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Well I tried changing the - HDRPrecision set to 32 and nonlocalvram set to "0" Seemed to work but cut my framerates by almost 2/3rds. With 1.05 I was getting framerates in the 60s, now with using the above changes They are in the high teens and single digits looking thru a scope or tank optics. Why is it worse now?... 1.05 was great for me graphically. Just the other bugs needed to be fixed, Argh!
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My 8800GTX works fantastic in all my other games...just not this one. Sorry this has to be a game specific problem. Funny and I bought this card just for ArmA too...
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-LOD bugs -missing textures -flickering textures -low framerates -escape key lock-up -joystick mapping screwed up I have an 8800GTX and I am having EXACTLY these same problems. Never did this before until 1.07 My textures keep reverting back to low somehow AND my framerate will drop. I switch it back to high, framerate goes back up for awhile, then textures switches itself back to low and framerates plummet again. Joystick mapping is suddenly fubar'd for me too. Whenever I use the fire button on my Saitek X52, the helo goes into autohover mode - yet there is no where that the button is mapped for that in the controls menu
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I have an 8800GTX and I am having EXACTLY these same problems. Never did this before until 1.07 My textures keep reverting back to low somehow AND my framerate will drop. I switch it back to high, framerate goes back up for awhile, then textures switches itself back to low and framerates plummet again. Joystick mapping is suddenly fubar'd for me too. Whenever I use the fire button on my Saitek X52, the helo goes into autohover mode - yet there is no where that the button is mapped for that in the controls menu. I understand why he is pissed. 1.07 is a giant step back for me.
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OK did about 3 hours of multiplayer tonight. Rock solid as far as no crashes online goes. Having performance issues though with the new .exe : -Textures on objects load slow -Framerates much lower than before even offline. I got 70-75 fps in the editor in the town of Bangango, now I get around 50. Online it is even worse - dips in the sub 30s -Controls don't feel responsive as they did before. If you can get the performance back I will be a happy camper. Right now I have mixed feelings. Kinda like my ex-wife driving off a cliff in my new car.
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Yes it does. It sent me a new request code. Had no problems though
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Tested it online for about 2 hrs. I have good news and bad news. Good news - not one crash online. Played in 3 different servers. Bad news - new .exe gave me a bad framerate hit. Dropped around 10fps or more. Even worse around bushes, almost like pre 1.02 days. I will keep testing.
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Thanks Maruk! I will test right away.
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I'm running Arma on Vista on a Intel 6600 w/Nividia 8800GTX w the latest 100.65 drivers. I have my LCD monitors set at 75hz. Even though I turn Vsync off in the control panel, my framerates (w/fraps) peg out in the game at 75fps - no more. Why Vista does this is beyond me. Other than that my games run fine. I am willing to bet this has something to do with future compatibility with XBOX 360 games.
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Chiming in here too. I have the Sprocket version and I only crash in multiplayer after 5-20 min of play. Stable as a rock for singleplay. Sprocket or BIS please fix!
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Soldner had a decent system too - You could climb over low fences, or even climb up to roofs of low houses (great for sniping). Given that Soldner and Arma are very similar, I wouldn't think this would be too hard to code except for making the climbing animation.