Peregrine
Member-
Content Count
64 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Peregrine
-
Rank
Corporal
-
Im having a bit of a problem understanding the new respawn for ArmA II evolution. _unit = [_x,[color="Red"]2[/color],600] spawn {[_this select 0,_this select 1,_this select 2] call BIS_EVO_VecRm}; I know the 600 is the respawn time but what does the 2 stand for? Ive noticed some say [_x,4,600] and some say [_x,1,600]. So Im just wondering whats the middle value stand for.
-
Framerate-Friendly Island - porting stuff over?
Peregrine replied to Helmut_AUT's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Im having the same error as Dmahon. I do whats said on the front page and when I start the game it says "Addons CTI_buildingsBmp2_hq requires version 1.09 of application". Does anyone know a fix? -
Ive noticed this also. Â Also trying to fly the su25 is very difficult. Â It seems like it doesnt want to take off or turn while in the air. I really injoy most of p85 and thanks vilas for the release.
-
Testing Tilt Shifting. Â Instead of using Bi-linear, I used Radial. No Addons
-
A.C.E. Advanced Combat Environment Public Release!
Peregrine replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Nearly every feature has this ability. Just not documented atm i'm afraid. We're looking for members :-D Thats good to hear. I guess that answers my PM I sent to you sickboy. If I knew how to document I would. I just dont know how yet. -
A.C.E. Advanced Combat Environment Public Release!
Peregrine replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks for the update ACE team. I see from the progress website that IMWM Huey is going to be added. Thats great news. Just more to love I have ran into a few problems that Im having a hard time figuring out. I was wondering if someone know what I need to do. 1. Is there a way to add the ace flares/countermeasures to the none ace planes? For example the new F15 southy released. 2. Is there a way to turn off the player taking damage when the plane takes damage? Playing a TvT dogfight mission and when one player shoots the other players plane the pilot tends to become unconscious and having to end up playing the mission with the screen going black every few seconds. This happens when the plane gets hit with another planes guns and missles. -
I have to agree with wld.  This is an awesome jib.  Im hoping Jib is slang for job, also I think jib is my new favorite word for today  Thanks wld Anyways I have been playing with v1 most of the day and I love it.  Just got v1.5 downloaded and played around a little with it.  I also got a good personal TvT mission going with this. Also for the people that celebrate this, Happy Martin Luther King Day
-
This is a great addon. I have a question about this and ACE though. ACE has there own version of Extended eventhandler. Will the ACE Extended eventhandler work with this F16 or do I have to use the other Extended eventhandler? Just thought I would ask and see if anyone has tryed this.
-
How to install ACE + ARMA 1.14 + Quens gambit
Peregrine replied to hreich's topic in ARMA - ADDONS & MODS: DISCUSSION
This is the wrong topic but Ill give you a quick answer. To play ACE and QG you need to right click on the ACE desktop icon and then hit properties.  The target line should look like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">-nosplash -mod=@ACE To add Queens Gambit you need to change it to this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">-nosplash -mod=DBE1;@ACE Enjoy  Also Im not a forums mod or anything but they might tell you that you should post this question in the ACE topic. Anyways Happy New Years. -
Bravo 6, I have a question about all your maps. I see that your creating a couple maps. Im just wondering if the maps your making are going to be released by you or are they going to be released by ACE? Just asking because you have an ACE signature. Also I wanted to add that all your maps look great! Really nice WIP photos.
-
A.C.E. Advanced Combat Environment Public Release!
Peregrine replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Wow, I didnt read that the first time. I must have missed it. Anyways that should be awsome. Again, excellent work ACE team. -
A.C.E. Advanced Combat Environment Public Release!
Peregrine replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Just a questions. Where is everthing being installed to? Is some of the ACE mod being installed into the Addon folder or is all the ACE mod suff in its own mod folder? Just asking if I ever need to remove ACE for a new version or if something goes wrong with ArmA. Also I had some time to play this. Great mod! I was kind of disappointed that some of the stuff IMW was working on didnt make it in the beta release, but some of the ACE stuff made up for that. Will the rest of the IMW stuff be in the final release? Overall its a great mod! Thanks ACE team for all your hard work, and Merry Christmas. -
Great to hear Rocket. Nice Job.
-
I would PM RKSL-Rock. Maybe he can give you some help. The addons he has helped EricM with turned out great.
-
Wow Rocket, you have been busy. First the update of the C130 on ArmAholic and now an update for the F117. Nice job. Anymore surprises or will we have to wait and see? Again nice job.