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PASTOR

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Everything posted by PASTOR

  1. PASTOR

    Do/will AI in Arma have unlimited ammo?

    I really hope that the AI will react on the situation at the time. IE. Inform you (the SL) that they are running out of ammo. The reaction should be 1. that he is given another mag from another AI or even you without any interaction. 2. He automatically loots a nearby corpse or injured soldier for weapons / ammo This also goes for like medics, whenever a team is injured he should automatically start treatment without the need for you to give the order
  2. PASTOR

    What do you think off the "future" setting

    I would love to see BI redo the eighties era. Basically because: 1. The Cold War 2. All the data is available on the equipment. We know almost everything about that era weapons and should be fairly easy to simulate 3. No hyper advanced equipment, and equipment still on the drawing board 4. No Arma-verse fantasy or never gonna be created weapons (like the comanche)
  3. PASTOR

    Helicopter flight model from TakeOnHelis

    Yes I agree! Flight model, driving model should be as realistic as possible. If BI were to implement a realistic flight model into Arma3 (even Arma 2 in next patch (hopeful)) I would be overjoyed! Think of the possibilities when wrecking havoc online compared to current flight model: A blackhawk, or littlebird with a skilled pilot would be able to go from full speed to a dead stop, land, unload a platoon of players and get out of there within a few seconds. With the current flight model this isn't possible (or at least I've never managed to do this). Edit: This should of course be a serverside optional setting
  4. PASTOR

    Helicopter flight model from TakeOnHelis

    Realistic flight model please! The main reason for this, there wouldn't be to many "wanna-be-pilots" wrecking havoc with Kamovs online, as well as the few that actually are able to handle the heli would become demigoods in the game, as the really good pilots are IRL. realistic flight model with realistic avionics would be totally awesome in Arma 3.
  5. PASTOR

    E3 - Arma 3?

    I see that my text could be misinterpreted, what I meant was that you serverside could decide that clients wont be able to turn off grass.
  6. PASTOR

    E3 - Arma 3?

    Yes, looks very promising. Hopefully you can serverside for MP decide whether grass should be on or off.
  7. PASTOR

    ArmA3 Wishlist and Ideas

    While I'm just as excited as the next arma fanatic about Arma 3, screenshots look awesome, but I still feel all this high-tech crap kind of makes Arma like nerfed Star Wars game. I would love to see BI redo OPF and a timeline between 1975 and 1990.
  8. Edit: Sorry... no discussions.. pasted into another thread
  9. Hello, Is there a way to force the AI to use secondary weapon as "default weapon", meaning keeping it raised and ready to use? I play a lot of Warfare (Benny), and I like to create "tank killing squads", hence I equip some of my AI soldiers with the following loadout / or similar to this: 1x 84mm Carl Gustaf 3x HEAT rounds 1x High Explosive round 1x G17 Glock with magazines 1x Binocular / Range finder I put my squad on "hold fire" and wait in a seemingly perfect ambush position. I put my AI team in "stop mode" and then switches to "danger mode", the AT equipped AI is in crouch mode, while the rifle, sniper, MG AI is proned. The AI now keep switching between secondary and main weapon, instead of having the 84mm ready to fire. When the enemy tanks / APCs close in I order the AI to open fire, they still keep switching between secondary / main weapon. I feel overjoyed if, when ever the AI actually manage to fire. Even if I equip the AI with only secondary weapon (AT Launcher) the AI switches between no weapon and secondary weapon at his own digression. This also applies when I create squads to battle airunits.
  10. PASTOR

    ArmA3 Wishlist and Ideas

    My few wishes: On AI: 1. Being able to tell the AI that his main weapon should be that Javelin / 84mm RFK, instead of a pistol / rifle. 2. AI to react on orders, even under fire... Example a tank is approaching, the AI switches to Danger mode, you order AI to board car, he runs around the car three times, going down to prone, standing up, looks through his iron sights, laying down again, running a few meters west, the south. Tank is now visible, AI has been retarded for at least 30 seconds, now he boards but all to late, you are blown out of the sky. 3. AI Should react to type of class. Medics should start heal team members without the need for SL to order healing. Anyone shouting out "Wounded" or "I'm hit" should get medics attention automatically. 4. When AI is spotting something, he should say "unkown spottet North, close, medium or far" instead of "unkown spottet 11 o clock...." On gameplay: 1. Less bugs. Arma 2 is pretty close to perhaps the best game I have ever played (I have played CG since the early 80is). The only flaw is the countless annoyances found in the game in form of bugs. 2. Make the perfect driving / flight simulator. Flying helos and planes in ARMA is not "the real deal". Flight in Arma should be less arcade and more real life simulators. Flight today is almost to easy and to hard. 3. Netcode need some redoing, warping should not be an issue with todays broadband connections, computers and servers. 4. Voice activated orders. Instead of pressing 3 different buttons, scrolling the mouse AI should react voice activated orders: "Disembark, board car, suppressive fire front, Team with flank left etc."
  11. PASTOR

    Why should I buy your game ?

    Next we get to hear "will my computer run this game"... My question why do people even bother to answer these kind of questions?
  12. I did a search for "radar" on the forum, but didn't get any relevant hits. If you watch the video for Russia, almost at the beginning of the video there is a radar spinning around. (anyone know what the designation for that radar is?) I guess it's only eyecandy for the vid, but how cool wouldn't it be if there were an actual working EWS system in the game.
  13. PASTOR

    Electronic warfare in Arma2?

    Exactly the one you mentioned. Thanks!
  14. PASTOR

    Vehicles and micro-AI?

    I reckon I will play a few missions singleplayer to get familiar with the controls and the game basics before concentrating 100% on online gaming. IMO, advanced AI shouldn't be a topic for a game like this. This is exactly the type of game you are to play online against as many HUMAN players as possible, the more the merrier. Hopefully a human tank crew know the importance of using the terrain to their own advantage. Resulting that there should not be any needs for singleplayer and advanced AI soldiers....
  15. Nice eyecandy Maruk! Graphic vise I think that Arma was just about there, Arma II certainly is there if the screen caps show the end product. What worries me is the way the game handles flying. Let's face it, neither Arma nor OFP would never be classified as good flight simulators. Jerky controls, the obvious lack of flight dynamics and countless other design flaws made sure of that fact. I really hope that BI have had flight simulator enthusiasts in mind when creating Arma II.
  16. PASTOR

    Strange Buildings in game

    where can I find this hotel?
  17. PASTOR

    holstering pistols

    you can remove the pistol quite easily using the removeAllWeapons command. I hope they do fix holstering weapons and putting the rifle on the back in next patch.
  18. PASTOR

    Do You want PunkBuster in Armed Assault?

    I voted YES. I hope that all games will include anti-cheat software. It won't stop all the cheaters, but they do stop the small time cheaters with the threat of permanent bans by PB to try out a new hack.
  19. PASTOR

    COD like combat in Arma 2

    liljb15 I agree, the game would have been fantastic if the AI actually reacted like any soldier is teched in basic training. I never experienced a flanking maneuver in Arma, so I fired up the editor, and overlookedthe action from a civilian perspective. Flanking: I created a mission using nothing but the basics the editor had to offer. Three squads with best possible skill against one mid skilled squad that had stationary weapons, cover from two different fortresses, 2 stationary machine guns and soldiers placed around the permiiter. I made sure that the attacking squads had excellent possibilities to out flank the rigged defense. None of the three squads reacted by using flanking maneuvers. Instead they lay down on the ground shooting back and were taken one by one by the two machine guns placed in the fortresses. The squads attacking had the option of taking concealment behind trees, stones, a fortress and bushes. The few that actually moved them self went behind a bush instead using the fortress, stones or trees. The rigged squad lost 3 men. Flanking2: I guessed since all three attacked dead on that flanking weren't used. So I put one squad in the middle and two others 45 degrees out on each side of squad 1. Same thing happened, the squads were taken under fire, they fired back and not one single soldier did anything that resembled a flanking maneuver. Flankig3: I wanted to find out if they actually made use of stationary weapons like the MG in the fortresses so I removed the MGs with people and replaced them with empty ones. Not one single MG were used, instead the squad lay down on the ground and got cut to pieces. Nor they take advantage of the concealment the fortresses would give them. The way I see it, the AI of this game is close to worthless unless you add a bunch of pre-written behavior scripts. I think that the behavior of the COD AI is more real, not that I try to make similarities to the games, since they are both completely different in every aspect except for war. But at least in COD they have the AI of basic battledrills. Take cover, lay suppressive fire, take cover, use stationary weapons etc. I think in a game of Arma's magnitude and potential basic combat knowledge and battle drills is a must have, without having to add third party scripts. The use of better cover, fixed MG positions should be mandatory.
  20. PASTOR

    Fixing ArmA

    Arma is arma. I'd like to see BIS fix the game, but realistically it would require way to much effort. But fixing the main hardware issues is at least something we could expect. So I hope that with the competition from OPF that they will put all their effort into saving the series and release a fantastic game.
  21. PASTOR

    ArmA is just ... disappointing

    The AI of Arma is not very advanced without scripts, they only fire back and thats it. If they are given proper code/script from within the editor they can do almost anything. Hence my statement. What I meant is that the AI is very limited without scripts. I feel that basic things like retreating, using search lights (if they are in the vicinity), manning a cannon, instead of using an AK74 on the tank the soldier rearms by taking the weapon from the dead AT soldier next to him etc. shouldn't have to scripted, it's actually how things work in real life. I have used the editor and seen how the AI soldiers within your own squad and the enemy respond with a script and without a script. Now I guess, because of this statement that you are more into arma editing than I am. But claiming that I have "no idea what scripting is" is a bold statement, but please lecture me?
  22. PASTOR

    ArmA is just ... disappointing

    Beside the 1002123 bugs and flaws, what annoys me the most is the ridiculous ai, or lack of ai in the game. Everything is scripted in this game, every reaction except fire back is scripted. 1. The enemy will not retreat even if they are 10 men facing 10 armored units, they will continue to fire their AK against the tanks. This is unrealistic. By default, if not forced by the creator of the map they should have popped smoke and ran like hell. If they aren't equipped with smoke they should have ran anyway. If they were equipped with a radio and there were any other friendlies patrol's around they should have called for help and gotten help. There should be no need to script this, as it should have been done by default. 2. The game can see you behind a tree and kill you. The game will not see you if you are 300 meters away on an open field. However if you fire at them, then they suddenly see you and return fire. More hilarious is actually when they do spot you hiking in the forest at 1000 meters away they shoot and kill you. The only thing that actually save Arma from entering the oblivion is the editorial possibilities. It's fun to use the editor, but playing the game is at times so frustrating that I have to go out, have a beer and uninstall the game for a few weeks before giving it another shoot.
  23. I don't actually care! Hopefully they both will release fantastic games. The way I see it, if anyone of the two (BI and Codemasters) manages to release the perfect Milsim I will be very happy and choose the game of my liking. Two developers, two different games. We the community wins since they both have to make the game as best as they can in order to beat the competition. Note to BI: Arma2 have to be a lot more than than the current bugfest we have today if you are to beat Codemasters this time around.
  24. I am working on a new mission (my first actually) and I was wondering how can I remove a few items from the map? I want to get rid of the fixed bar gate, a house and a busstop. How do I go about to do this? I have ID's but can someone please help me with a script on how to do this? In this image you see the items I want to get rid of
  25. PASTOR

    Removing a map ID

    destroying a object as in exploding it? That wont work for my map I'm afraid as the objects are surrounded with barbed wire, soldiers and so on. An explosion will create a non desired effect. I have read so many places that using the ID one can remove an object, but I am unable to find out the exact code to do this. Anyway, I really appreciate the help HulkingUnicorn, and will of course try and see what happens.
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