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okdante

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Everything posted by okdante

  1. okdante

    separate sound systems.

    Some sound cards do support two different outputs, so the Windows see them as two playback devices, although it is just one piece of HW. Old Audigy 2 ZS could do that :) Yet I don't believe this is an important feature. May add some sort of freedom for DIY home battlefield fans out there, but majority of the headphones ppl are using are closed-back's that would give - using that method - some sort of realism only for a T72 crew :D Much more important is implementation of what ACRE brought into Arma2. Without the need for external program like TS. And a proper acoustic simulation of sounds, soundscape, transmission, etc. Btw, little nice addition in sound preferences would be a possibility to decide (ingame) which playback device to use for ARMA (as long as the Windows are pretty ugly at managing the sound HW (sadly, Arma2 is even worse))
  2. okdante

    ACR War Criminal

    Do u have vanilla game or some AI mods? Never happened to me, but i have not checked the mission bowels, if the surrender logic is on. Sadly this mission left me with no will to continue with the campaign. Poor story and almost no plot logic, enemy positions, Kasun capture and escort (pain in the A), Mijovic found on a rooftop, bad Czech dubbing. Had anyone tested the campaign before the release? :/
  3. okdante

    Faction Limitation

    That would be a great feature. Be free to assign any single unit, group or faction to any "team". Limitless possibilities without the need of extensive scripting. Definitely deserves it's own thread. Note, the highly creative minds and storytellers are usually not the same as those with technical brains and there's not always an option for those two to collaborate :) Like in SW like Adobe CS, you start with an idea, sketch, and then use the program according to ur needs, not start with messing up with and looking at the program and then just try its features. Any SW should emphasize the first approach and give u as little limitations as possible.
  4. okdante

    dirt>helicopter

    No, the crash model of choppers in Arma2 is far from satisfying. But that's probably limited by the design, hopefully ARMA3 and physx (pray for soft-body implementation) will do better. In Arma hitting a structure with rotor blades sometimes does not damage the heli at all. Little bouncing on the ground with it's belly can be devastating. The curve of vertical speed/damage is not clear. Sometimes a harsh landing does no damage at all, but when it does, it renders the heli unflyable if not exploding. The damage taken should have a smoother curve. It's been improved a lot since the initial release. Eg. it was not possible to land with horizontal speed, now you can land wheeled choppers in some forward motion. Rotating blades should not feel like a solid "disc" when hitting an object and even a very slow bump into an object with rotor blades should ground the heli. On the other hand hitting the dirt with the belly should not mean automatically a damage to the engine. Explosions of every vehicle in ARMA and certain death of everyone inside is a standalone chapter :) But remember, choppers are very fragile toys.
  5. okdante

    Army of the Czech Republic DLC

    The Czech dubbing is ...terrible. Again, over and over again. Whereas in good ol' OFP, aka Arma Cold War Assault, it sounded cute and amateurish - after all BI was a sort of a local family studio ;) and the terrible voice acting was a little flaw in the lights of so many new features brought into PC gaming, in ARMA2 dlc it is unforgivable. It seems, it sounds like nothing has changed since those times. It sounds like the voice acting is done as a side job by a programmer :D Not that I don't know people good as performers and programmers, but I doubt it is the case of every one of them. Please, don't underestimate the importance of hearing. BI finally realized that with sounds. Now, voice acting should not fall behind and should not stink of studio and paper. Unnatural voice kills the immersion.
  6. Yay, a combination with Beyerdynamic Headzone headphones would be an ultimate solution. (Next would only be a pain-suite)
  7. okdante

    Army of the Czech Republic DLC

    "Attach to"? AFAIK similarly it is utilized in Iron Front with static MGs and artillery, so why not a little ARMA2 DLC? And absolutely agree about the 8x8 or 10x10. Tatra company needs a strong PR :)
  8. okdante

    Army of the Czech Republic DLC

    Summer map...yay! ;) Seems like the BI guys don't like cold&snow at all. Apart from mods - OFP thru ARMA3 - not a single snowflake. Ok, let's wait for ARMA3 DLC "Behind enemy lines" and some beautiful Iranian mountainous regions covered in the beautiful silent white.
  9. Complex damage model :) Something has been already said in the "detailed component-driven damage modelling" topic. Other than that - visible results of applied force, bent plates, actual parts breaking (when the rotor blades hit a structure, until now nothing really happens), parts flying off, + if possible, have ability to replace them (replacing tires, joining damaged track back together - think about the scenarios, think about how the customers of VBS would welcome such feature).
  10. okdante

    CSLA for A2CO

    Thank you for this outstanding HiQ work! Have been following you since early releases for OFP. Don't know whether it was already mentioned. With CSLA active there's some sort of conflict with throw-able IR target and u are not able to select it and throw.
  11. I see the old topic about this problem was closed, bug on dev-heaven rejected as user-side problem. Still I haven't found any satisfying info about what causes this difference in radio chatter volume between vanilla ARMA 2 and OA nor any solution. Changing sample rate in playback device preferences in Windows every time you want to play Arma is definitely not a solution. (The game should be able to take control of this automatically) And even with 16/44.1 sample rate the chatter is far from satisfying. (I have some acoustic engineering knowledge, but I don't see why the sample rate setting should cause volume differences (even if it empirically does) - normal could be eg. playback rate) But even if you change the ratio of volume of different sound categories you won't find the radio much more understandable especially because of the radio beep sound, which is most probably bound to radio volume ratio slider, is too loud to understand what follows. I run Asus XONAR DX/XD via DDL to SPDIF, had the same problem with Audigy 2 ZS Platinum Pro. Please, help. Thank you!
  12. Please, have anyone already taken a look into this? Don't want to be rude :/, but this problem is really downgrading the game and I have no clue how to solve it. Changing the sample rates down for every single game is not a very good solution and even so - it helps just a little. Running Audigy 2 ZS, 5.1 speakers, Arma2CO, last non-beta patches. Can post dxdiag if it could help.
  13. Have the same issue with freshly installed ARMA from ArmaX collection (1.10/1.59). Any solution - except changing sample rates - yet? Radio/Microphone slider doesn't really help...
  14. I had not been playing Arma 2 for some time, recently I updated to 1.10 and have started to play again, but there's an error bothering me. Once in a while a window labeled "Arma2.exe - No disk" containing "\device\harddisk6\DR6" jumps out and pauses the game. It does not crash it, but it takes some clicks (no matter what I press in the dialogue cancel or continue...just have to press it about 10 times) to get rid of that error window and be able to switch to ARMA 2 back again and continue playing. For sure I've done some changes to drives ID's (un/installing different HDDs, devices....) since the initial installation but I'm aware of that since 1.05 the DVD is no longer needed for the game to run, so the game should not bother searching for it. Disk ID6 is a card reader, could be an external HDD or DVD drive in the past. Neither the HDD with ARMA2 installation nor with user files. Before I reinstall the whole thing (and most probably will do that iac. once I get ARMA X :) I wonder if there's a solution to this problem? Is there any config file containing information about the drives ARMA2 uses or was installed from?
  15. BiS already did a dynamic destruction, don't you remember the video with house made of bricks? Quite a long time ago, when it was still a Game2 (or how it was called). But they did not implement it into Arma2 just mailny because of the multiplayer. I redirect those who do understand Czech to this (no time for translation, sry :) And about processing thing that the player don't see? I find that vital. It can be simplified an I bet it is in some ways, but not left to some pure statistic method like the way the battle is automatically solved in Total War series :D Nope. Arma2 is a SIMULATION (or wants to be), not a player-hero gamey... Ok, try to convince soldiers, that things they don't see, that are behind this small hill, are not important and they should not care... :D ---------- Post added at 10:27 AM ---------- Previous post was at 10:04 AM ---------- Aaand, do you remember Infiltration? A total mod for good ol' UT engine? Up to the present day, it is still the best soldier/weapon sim out there. And the devs, Sentry Studios, have been continuously looking for a new engine, that they could use for their already superb mod. Maybe we should ask them, why they don't want to use the Cry Engine...probably you can find out "why" on their discussion board. Or maybe we could ask the DCS why they don't use the Cry Engine for KA-50, or grotesquely we could ask the Creative Assembly why they don't use CryEngine for the Total war series :D Face it or not, CryEngine is fancy and superb engine, BUT it is made for different games, for different approaches to games. Does not mean anything is superior or inferior, it is just different, different features, different needs. And it is not the first time in this thread, someone is trying to mention this fact. CryEngine is GREAT but it is not an ultimate universal game solution.
  16. okdante

    Dragon Rising has been released

    Sadly (or happily for BIS and fans), OF:DR looks like an fail Still the reviews contain pretty divergent opinions (IGN, Eurogamer, those two mentioned in this topic...) Just wondering if CM are going to say anything about those pre-release vids and the truth ingame. If anyone finds any statement, please post it. Anyway, at least I don't have to wait till the demo (if there is going to be any after all this...)
  17. okdante

    Bayonet/knife poll

    Not necesarilly bayonet or knife (but at least for mods (ww2,ww1,napoleon :D...), that would be great implementation with some proper movement studio animation), but a simple blow with a butt-end would be nice (like they've done it in AA3)
  18. okdante

    Patch 1.03 suggestions

    Because a head-tracking device is becoming slowly a "must-have" and not only for gamers, and because the FreeTrack topics here are somehow LOCKed, I would like to express the need of the FreeTrack support in Arma 2 here in this topic. I am sorry if this has been discussed inside out, sorry for I don't have time to get thru all the "why" and "why not", or if someone just forgot about this, but for me this feature is as important as a joystick support. And I bet I am not the only one. I know the TrackIR is there...but neither the joystick support is limited only to Saitek joy's, isn't it? :) So, please Bi, if it's possible, could you put support for this device in some of your patches asap? :) It makes a bloody difference playing with a head-tracking or without it. Thx :)
  19. okdante

    Beta Patch Changelog

    You mean like Duke Nukem: Forever? (erm...sorry, Duke Nukem: Never) It's better to get buggy Arma2 and help BiS improve it via patches (because as usually, the hired beta-testers are unreliable bunch of "only gamers") than to get it in 2012 absolutely bug-free, but when it would be already old and nobody would buy it? I'd rather play this game for those 3 years even with bugs...sry. Do you remember launch of GTA4? Buggy as hell! Gothic series? Never released game without huge pile of bugs.... But why COD series is not so buggy? I don't think that this is the case of devs, it's the case of complexity of the game. COD is very simple. The more complex game you have, the more bugs you will have in it and there's almost nothing to do with it except "hiring" thousands of beta-testers vie releasing the game and after seeing so many experiences releasing patches. That's the fact and don't do like any of you were not not able to download&install patches :) Let's say, the game was supposed to be released in the 4.q 2010, but I have the opportunity to play it before and I will get the final with patch in that time ...so why do I complain? :D I always thought, that getting something earlier is a privilege.
  20. I think BiS needs a strong guy who will steadfastly deal with the "outside stuff" like publishers and will haggle much more reasonable agreements.
  21. Maybe Codemasters bought Morphicon... :D But will they tell in German reviews, that this is Morphicon's fault to sell incomplete game, and not BiS's fault? I bet they will not... Ok, what about boycotting all the German early releases?
  22. okdante

    ArmA II release date discussion thread

    The Czech version will be out on 19th June, so should be the same version as 505 release. The strange thing is about the US release....I smell it's not BiS's fault..
  23. okdante

    ArmA II's infinite land

    I wonder, if Arma2 will back up the chaos theory and after nonstop 24/7/4.3/12 walking in one direction we will see the landscape repeated in series :D :D :D And what if BiS implemented the need of "fuel" also for living beings? Damn! For the first time, the demand wont be for the +99 ammo/money/.... trainer, but for +1 warp-me-on-the-other-end trainer Man's imagination just finds the infinite unimaginable... I propose that some should buy one extra computer, install Arma2 on it and start it, put a stone on the W, fixate the mouse so it won't move and let it run for a year and at the same time do a low FPS footage (50 frames a day?) and then just take the footage, make a standard 25fps movie and put it on youtube....in the name of science the almighty :D :D
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