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okdante

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About okdante

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  1. okdante

    separate sound systems.

    Some sound cards do support two different outputs, so the Windows see them as two playback devices, although it is just one piece of HW. Old Audigy 2 ZS could do that :) Yet I don't believe this is an important feature. May add some sort of freedom for DIY home battlefield fans out there, but majority of the headphones ppl are using are closed-back's that would give - using that method - some sort of realism only for a T72 crew :D Much more important is implementation of what ACRE brought into Arma2. Without the need for external program like TS. And a proper acoustic simulation of sounds, soundscape, transmission, etc. Btw, little nice addition in sound preferences would be a possibility to decide (ingame) which playback device to use for ARMA (as long as the Windows are pretty ugly at managing the sound HW (sadly, Arma2 is even worse))
  2. okdante

    ACR War Criminal

    Do u have vanilla game or some AI mods? Never happened to me, but i have not checked the mission bowels, if the surrender logic is on. Sadly this mission left me with no will to continue with the campaign. Poor story and almost no plot logic, enemy positions, Kasun capture and escort (pain in the A), Mijovic found on a rooftop, bad Czech dubbing. Had anyone tested the campaign before the release? :/
  3. okdante

    Faction Limitation

    That would be a great feature. Be free to assign any single unit, group or faction to any "team". Limitless possibilities without the need of extensive scripting. Definitely deserves it's own thread. Note, the highly creative minds and storytellers are usually not the same as those with technical brains and there's not always an option for those two to collaborate :) Like in SW like Adobe CS, you start with an idea, sketch, and then use the program according to ur needs, not start with messing up with and looking at the program and then just try its features. Any SW should emphasize the first approach and give u as little limitations as possible.
  4. okdante

    dirt>helicopter

    No, the crash model of choppers in Arma2 is far from satisfying. But that's probably limited by the design, hopefully ARMA3 and physx (pray for soft-body implementation) will do better. In Arma hitting a structure with rotor blades sometimes does not damage the heli at all. Little bouncing on the ground with it's belly can be devastating. The curve of vertical speed/damage is not clear. Sometimes a harsh landing does no damage at all, but when it does, it renders the heli unflyable if not exploding. The damage taken should have a smoother curve. It's been improved a lot since the initial release. Eg. it was not possible to land with horizontal speed, now you can land wheeled choppers in some forward motion. Rotating blades should not feel like a solid "disc" when hitting an object and even a very slow bump into an object with rotor blades should ground the heli. On the other hand hitting the dirt with the belly should not mean automatically a damage to the engine. Explosions of every vehicle in ARMA and certain death of everyone inside is a standalone chapter :) But remember, choppers are very fragile toys.
  5. okdante

    Army of the Czech Republic DLC

    The Czech dubbing is ...terrible. Again, over and over again. Whereas in good ol' OFP, aka Arma Cold War Assault, it sounded cute and amateurish - after all BI was a sort of a local family studio ;) and the terrible voice acting was a little flaw in the lights of so many new features brought into PC gaming, in ARMA2 dlc it is unforgivable. It seems, it sounds like nothing has changed since those times. It sounds like the voice acting is done as a side job by a programmer :D Not that I don't know people good as performers and programmers, but I doubt it is the case of every one of them. Please, don't underestimate the importance of hearing. BI finally realized that with sounds. Now, voice acting should not fall behind and should not stink of studio and paper. Unnatural voice kills the immersion.
  6. Yay, a combination with Beyerdynamic Headzone headphones would be an ultimate solution. (Next would only be a pain-suite)
  7. okdante

    Army of the Czech Republic DLC

    "Attach to"? AFAIK similarly it is utilized in Iron Front with static MGs and artillery, so why not a little ARMA2 DLC? And absolutely agree about the 8x8 or 10x10. Tatra company needs a strong PR :)
  8. okdante

    Army of the Czech Republic DLC

    Summer map...yay! ;) Seems like the BI guys don't like cold&snow at all. Apart from mods - OFP thru ARMA3 - not a single snowflake. Ok, let's wait for ARMA3 DLC "Behind enemy lines" and some beautiful Iranian mountainous regions covered in the beautiful silent white.
  9. Complex damage model :) Something has been already said in the "detailed component-driven damage modelling" topic. Other than that - visible results of applied force, bent plates, actual parts breaking (when the rotor blades hit a structure, until now nothing really happens), parts flying off, + if possible, have ability to replace them (replacing tires, joining damaged track back together - think about the scenarios, think about how the customers of VBS would welcome such feature).
  10. okdante

    CSLA for A2CO

    Thank you for this outstanding HiQ work! Have been following you since early releases for OFP. Don't know whether it was already mentioned. With CSLA active there's some sort of conflict with throw-able IR target and u are not able to select it and throw.
  11. I see the old topic about this problem was closed, bug on dev-heaven rejected as user-side problem. Still I haven't found any satisfying info about what causes this difference in radio chatter volume between vanilla ARMA 2 and OA nor any solution. Changing sample rate in playback device preferences in Windows every time you want to play Arma is definitely not a solution. (The game should be able to take control of this automatically) And even with 16/44.1 sample rate the chatter is far from satisfying. (I have some acoustic engineering knowledge, but I don't see why the sample rate setting should cause volume differences (even if it empirically does) - normal could be eg. playback rate) But even if you change the ratio of volume of different sound categories you won't find the radio much more understandable especially because of the radio beep sound, which is most probably bound to radio volume ratio slider, is too loud to understand what follows. I run Asus XONAR DX/XD via DDL to SPDIF, had the same problem with Audigy 2 ZS Platinum Pro. Please, help. Thank you!
  12. Please, have anyone already taken a look into this? Don't want to be rude :/, but this problem is really downgrading the game and I have no clue how to solve it. Changing the sample rates down for every single game is not a very good solution and even so - it helps just a little. Running Audigy 2 ZS, 5.1 speakers, Arma2CO, last non-beta patches. Can post dxdiag if it could help.
  13. Have the same issue with freshly installed ARMA from ArmaX collection (1.10/1.59). Any solution - except changing sample rates - yet? Radio/Microphone slider doesn't really help...
  14. I had not been playing Arma 2 for some time, recently I updated to 1.10 and have started to play again, but there's an error bothering me. Once in a while a window labeled "Arma2.exe - No disk" containing "\device\harddisk6\DR6" jumps out and pauses the game. It does not crash it, but it takes some clicks (no matter what I press in the dialogue cancel or continue...just have to press it about 10 times) to get rid of that error window and be able to switch to ARMA 2 back again and continue playing. For sure I've done some changes to drives ID's (un/installing different HDDs, devices....) since the initial installation but I'm aware of that since 1.05 the DVD is no longer needed for the game to run, so the game should not bother searching for it. Disk ID6 is a card reader, could be an external HDD or DVD drive in the past. Neither the HDD with ARMA2 installation nor with user files. Before I reinstall the whole thing (and most probably will do that iac. once I get ARMA X :) I wonder if there's a solution to this problem? Is there any config file containing information about the drives ARMA2 uses or was installed from?
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