Jack
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captain_morgan32
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How to improve FPS: 0. add -cpucount=x to you shortcut target line, where x is the physical core count on your CPU, and -exthreads=x 1. Reduce or disable antialiasing 2. Insert other settings you're going to toy with anyway here As you can see here -world=empty will only disallow stratis from being loaded into memory at launch and will do nothing to change FPS performance once you're actually playing on the island.
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If the OP decides to go forward with this I'd suggest creating a steam group for it.
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UNA Targets - Realistict target board script
Jack replied to Walker001's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great job, Walker001. -
If you're looking for a laptop that can run ArmA2 or Carrier Command: Gaea Mission that laptop would be a good choice based solely on the hardware. I'm not a huge fan of the bloatware that comes on HP laptops though. Sager is a great choice too. http://www.pctorque.com/sager-laptops.php
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Unfortunately you still wasted your time by not providing insight or thoughts on specifically why that is happening. Saying "I receive poor performance in this beta compared to other versions" is not going to help other people verify your claims or fix what may be a significant problem in future betas. Providing your example mission and empirical evidence will.
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Vehicle Stability/Arrowhead-Ground Vehicles Have a Mind of there own.
Jack replied to Hogleg's topic in ARMA 2 & OA - TROUBLESHOOTING
If it's going around in circles, go to the driver position and sit there for 10-30 seconds without touching anything. You'll notice the steering wheel returning to center in first person mode and after it does the vehicle will then be drivable again. -
A new island would be preferable to PMCs for the focus of a new DLC. Something at least half the size of Takistan.
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Bug: T-55 and BMP-2 don't engage M1A2 TUSK tanks!
Jack replied to ricnunes's topic in ARMA 2 & OA - TROUBLESHOOTING
Sounds like the BMP-2 and T-55s are seeing the turned out loader first and targeting him. If you put down an empty M1A2 and have all slots filled except for the loader they will engage with their main armaments. -
Ambient Civilians is what is killing your performance. I doubt it would be any different in 1.54 with that same mission
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Excellent
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Would You like to see Mumble's LINK - 'open plugin' implemented into ARMA 2?
Jack replied to Dwarden's topic in ARMA 2 & OA - SUGGESTIONS
TS3 and ACRE are great. I would still like to see mumble support added to arma 2 though, simply because it wouldn't be terribly difficult and mumble is open source.- 132 replies
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- multiplayer
- mumble
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(and 5 more)
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Afghanistan Green Zone 10km Island WIP
Jack replied to arb's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
May want to fix the link the original post. -
ACE 1.5 Beta (Advanced Combat Environment)
Jack replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Earplugs have to be in your inventory. You also need to edit ace_clientside_config.hpp with your in-game nick which is a file in your userconfig\ACE directory. For example mine is located at: E:\Bohemia Interactive\userconfig\ACE Once you find the file open it with a text editor program like notepad and edit line 121 with your in-game nick. -
ACE 1.5 Beta (Advanced Combat Environment)
Jack replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks. I think for now I'll just use ACE without ace_c_ai_rof, ace_c_ai_skill, and ace_c_ai_sensors pbos. Pretty sure thats whats causing the AI to fire at nothing and waste magazine after magazine. -
ACE 1.5 Beta (Advanced Combat Environment)
Jack replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there any way to make the AI more accurate? As it stands when they see an enemy they fire in almost every other direction but at the actual target they are attempting to hit. It's really absurd how completely inaccurate and wasteful of ammunition the AI can be at times. For example in many instances with a couple AI attacking you if they are bunched together they will actually friendly fire each other since they are shooting like crazed lunatics in all directions. Automatic Rifleman and Machine Gunners are the worst because they have the most ammunition to waste before reload and will typically be responsible for these types of FF incidents. I realize this was probably done to make firefights longer and/or more intense but in the end I think all it really does is make the AI less of a challenge compared to what they're capable of in stock ArmA 2/OA. Based on my observations: At 15-100m an enemy AI needs ~50 rounds to hit you. At 15-300m an enemy AI needs 100-200 rounds to kill you. At 400m+ distance an enemy AI will in most cases be unable to hit you.