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Everything posted by oldbear
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Hi ! The basic rule with Arma3 is that performance is directly related to the efficiency and frequency of operation of the processor on a core or two. Here and now, in my opinion the best candidate for the job on the Intel side is the i5-13600K for an obvious reason, it's 5.10 GHz Turbo Max ! We know nothing about Arma4 hardware requirements, but looking at what's going on with Reforger, it is possible to think that alongside a high-performance processor, a high-level graphics card will be needed.
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
oldbear replied to Placebo's topic in ARMA 3 - GENERAL
For Arma3, nothing has changed, more than the overall efficiency, regardless of brand, the processor with the highest boost frequency on a core is the best. Today, the Core i7-13700K like the Ryzen 7 7700X both show a maximum frequency of 5.4 GHz in Turbo/Boost, they have an L3 cache memory of 30 MB and 32 MB respectively. In conclusion, they are at the same level of performance for Arma 3. For Arma 4, we know nothing... On the other hand, by observing the evolution with Enfusion in Arma Reforger, we can say that on the one hand this trend will continue for the processor despite the finally open possibilities of modern multithreading, but that moreover the performance of the graphics card should be decisive -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
oldbear replied to Placebo's topic in ARMA 3 - GENERAL
@Yyo Hello! Ok, I never encountered this kind of problem, but we will try to find a way out. First, let's get back to basics. - disable all external applications supposed to improve, optimize the operation of the processor, the graphics card, the PC in general. I am thinking in particular of the tools delivered with the motherboards. Disable monitoring apps as well.The goal is to eliminate the causes of conflicts between Windows, Steam and Arma. - disable the Arma 3 profile created in the NVidia control panel. Video settings should only be made from within the game itself. - in the BIOS go back to the basic settings. - in Steam, verify the integrity of the game data -https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB - in the Arma launcher restore default parameters, unload all DLC, unload all Mods. The game alone must then be launched without any other application, browser, or social media. So tell us how it goes ... -
Hi, In my opinion, there is not much solution except to use the large "grass cutters" (10 m x 10 m). You can use a script such as this one ... grass cutters script by Sa-Matra
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
oldbear replied to Placebo's topic in ARMA 3 - GENERAL
The functions allocated to drives A: and B: have varied since the early days of MS DOS, but traces of these changes persist in modern versions of the OS. In principle, although it is theoretically possible, I advise not to use the letters A and B to designate a system disk, C : remains by default the disk sought by Windows to install the system and certain proprietary software will only work on C : . In the case raised by Gunter Severloh, it would probably be necessary to know the mechanisms specific to Steam to have an idea of what is happening. It's entirely possible that Steam has excluded the use of drives A: and B: In my opinion, you might as well immediately place the Steam library for Arma Reforger on a disk identified by another letter. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
oldbear replied to Placebo's topic in ARMA 3 - GENERAL
@Pete Fox Speaking about i3, of course the i3-12100 has been launched Q1' 22 and i3-10100 launched Q2'20 is still in production. The i3-12100 can get performances at the i7 7700K / R5 3600X level. -
I bought Arma Reforger because I'm an Arma fan and I like Beta testing and from what I've seen there's quite a bit to do.
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Arma4 release date ? It will depend on the energy, time and patience you are going to put in Arma Reforger debugging. As there is a lot to do, not so ... soon ™.
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@twisted What I understand is that Arma Reforger offers a different experience and probably a break from personal gaming experiences. We'll know the details today, and we can probably experiment very soon. At the same time, nothing will prevent you from continuing to play Arma3 the way you like.
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@redarmy As a matter of principle, I don't like to refer to a leaked document, but this one looks authentic and what does it say? So, it's simple, either you wait for something to happen and it will be done when it's done, soon™, or you take part in a collective project. The project is to test Enfusion in-game and share feedback on the mechanics of an Enfusion-powered game while learning the new modding tools. It's up to you.
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What the leaked "Marketing and Brand guide" document reveals is the nature of the Arma Reforger game that will be released. It's a game akin to Project Argo in design, limited and multi-player oriented with strengths and a support perspective that Argo didn't have. It's a possible gameplay sample of a future Arma, a possibility to test how Enfusion works and maybe make it evolve. The cross-platform aspect is essential, it must be remembered that Operation Flashpoint: Elite, the game on XBox has served as the basis for all the modding tools used by the community for 20 years! What does the "Situation" section say... ... Nothing more, nothing less. This document is not supposed to give precise technical indications on the game. We only have 2 days left to wait ... and even a little less now 😎
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Now, having completely read the leaked document, we all know that on the one hand BI clearly situates Arma Reforger as a return to Arma's roots in the continuity of its choices and its values and as the necessary evolution of both the from the point of view of the game engine and the choice of platforms. For the details and not to invent / imagine elements that are not explicitly described in the document, the best is to wait for the 17th. We have been waiting for years, we can wait 3 more days ...
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For me, what is envisaged is not just a mere demo, but a working Demo, a Beta sandbox, to involve the community in the development of the future of the game. 😎
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From my point of view, Arma 4 is not on the agenda, as has been said previously. On the other hand, the timing would be consistent to announce the public release of Enfusion Demo. I have still in mind an interview of Pavel Šafář, Project Lead, on 80.lv site : The Development Process Behind Bohemia Interactive's Enfusion Engine, a passage particularly caught my attention as an OFP veteran and still an armavangelist. Pavel Šafář : Our current plan is to release a game demo that will demonstrate the engine’s capabilities. I also assume that we’ll be supporting it throughout the year. I don’t mean just fixing any issues people will find. We expect people will start playing with our engine and editor, which will surely result in many things we’ll need to deal with, including issues, questions, and new features to document.
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Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
oldbear replied to Placebo's topic in ARMA 3 - GENERAL
@WGP About "scene complexity", there is no magic, you have to explain what the parameter applies to. During "Autodetect" process , ArmA 3 scan your hardware and applies what has been configured as the "good" value considering the processor and the graphics card, setting a value for scene complexity. The results of the auto-detection are sometimes strange, it is for this reason that I propose to modify them with my "Method" by trying to better adapt to the CPU while maintaining the best visual quality. Scene Complexity is tied to the Texture/Object/Terrain settings, so lowering the values of these parameters will have the same effects in game. So lowering the "Scene Complexity" is lowering the visual quality of the game, and setting it to low value has the same effect as setting Texture/Object/Terrain to "Low". -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
oldbear replied to Placebo's topic in ARMA 3 - GENERAL
@Frank1551 Welcome in our Armaverse. 100 FPS in Arma3 running a Ryzen 5 1600X is either a bad joke. You can get this figure using 500m view distance and Low. If you don't know the essential point of the functioning of Arma3, you must know that the game is totally dependent on the frequency and the power of the CPU especially on 1 core, knowing that now, 4 cores are necessary and that the game still takes advantage of 6 to 8 cores. GPU performance is secondary and as far as I'm concerned, I think for this game an RTX 3060 is an overkill. A GTX 1660 Ti is quite sufficient to benefit from good graphics quality. So, in getting 30 FPS in MP with a Ryzen 5 1600X is in line with what we can expect. There are not many ways to enhance a bit your FPS level. On the free side, lower a bit the "Global Visibility" parameter and to for a more complete approach, I suggest you read the Old Bear method ™ 😎 A more decisive solution, expensive that one, would be to use a more powerful processor on the same platform with adequate RAM. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
oldbear replied to Placebo's topic in ARMA 3 - GENERAL
I had concluded the same thing on the basis of the documentation and in view of the results of benchs, it is for this reason that I am looking for results from the experience of Arma3 players with this type of processor, because nothing is worth field experience. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
oldbear replied to Placebo's topic in ARMA 3 - GENERAL
Here, the choice between an i7-4790/B85 MoBo/16 GB DDR3 configuration built from elements bought second-hand [+/- 300-400 €] and a brand new i3-12100/B660M Mobo/16 GB DDR4 configuration [+/- 400 €] seems rather easy considering the better performance of the i3. It is for this reason that I am looking for results from the experience of Arma3 players with this type of processor. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
oldbear replied to Placebo's topic in ARMA 3 - GENERAL
@WGP My search for information about entry-level Alder Lake processors is not a personal question, but a search for data provided by gamers to document what I call the "Minimum Recommended Requirement". Some time ago we had a discussion with Groove_C on this topic. From what I can read on different sites about the Pentium G7400, it looks like this CPU might be a potential contender next to the i7 4790 or the R5 2600, I'm looking to find out what is the actual A3 gaming experience. It sure looks like the first i3 12000 is way above that, I just want to achieve our collective view of what is minimally needed to enjoy the game. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
oldbear replied to Placebo's topic in ARMA 3 - GENERAL
It would also be interesting to have information on the performance in Arma3 of the entry-level Alder Lake CPUs, because not everyone can afford a high-performance machine. So if in your entourage, you have the possibility of collecting YAAB tests with i3-12000, this should allow a better knowledge of possible options and/or update ideas for players on a budget. -
Hi, welcome in our Armaverse forum In a nutshell, my way for customizing a character's face and voice. I am using a command in the init zone of the unit such as ... [this,"TanoanHead_A3_05"," French 01 "] call BIS_fnc_setIdentity; ... here to get Malet face and a french voice as an example. You can get the faces and voices lists on https://community.bistudio.com/wiki/Arma_3:_CfgIdentities
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[IceBreakr/IBIS] Isla Duala for A3
oldbear replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Honger Hi! I f you are speaking about the two-tone aspect of the trunk, which imitates a shadow, is linked to the vegetation models present in Berghoff's African Vegetation Pack originally published for Arma in 2008 and which has changed very little since. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
oldbear replied to Placebo's topic in ARMA 3 - GENERAL
@Sertica I will try to address your points of concern : the amount of RAM and the version of Windows. - 16 GB as a 2 x 8 GB kit is more than enough. My own pick will be Crucial Ballistix Kit 16GB 3600 MHz C16. - Support for Windows 7 ended on January 14, 2020. It means that Microsoft is no longer providing updates and Security updates /fixes. Continuing to use Windows 7 is not a satisfying option. Microsoft will continue to support Windows 10 until October 14, 2025. In my opinion, the right option is to change to Windows 10 64 bit. There will always be time to upgrade to Windows 11 when Microsoft has taken care of all those little things that can make it unpleasant to use on a daily basis. -
Will-my-pc-run-Arma3? What cpu/gpu to get? What settings? What system specifications?
oldbear replied to Placebo's topic in ARMA 3 - GENERAL
@Sertica I will answer here to the question you open elsewhere 😕 I will quote your question ... Back to basics to choose hardware to play Arma 3 - a fast and efficient processor with a large L3 memory cache, - a fastest RAM kit with aggressive timings, - the fastest and most stable disk storage available At present, my Arma 3 rig is based upon AMD Ryzen 5 5600X/ AMD RX5700_8GB/Ballistix 32 GB (2x16 GB DDR4 3600 C16 /M.2 1TB+SSD M.2 500GB+SSD M.2 500GB. The AMD Ryzen 5 5600X is a good asset for paying Arma 3 as seen here . If I had to change configuration here and now, without much hesitation, I would opt for an Intel platform centered on a Core i5-12600KF, the Max Turbo at 4.90 GHz gives it an edge ! If the Core i5-12600KF turns out to be too expensive, the best fallback should be a Core i5-12400, I find the performance of the i3 relatively limited in comparison. -
CYTECH INDUSTRIES - [WIP] Underground Terrain
oldbear replied to Dan Tronic's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi, there, I am delighted with the project, which is something I wanted to see for years in Arma. I ask myself a question due to my experience as Arma and Arma2 map maker and my own tests of underground constructions, I am wondering about AI behavior in this environment. Thanks for the job done !