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Everything posted by overvolts
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Running as a service on linux
overvolts replied to Viral.BadKarma's topic in ARMA 3 - SERVERS & ADMINISTRATION
I have a ubuntu linux vps and struggled with managing server and found this really good utility that took the headache out of server managing. Its called Linux game server managers and link for it below. It automatically installs, runs server in background, controls start, stop, restart, etc also great features such as monitoring, alerts, etc. Hope this helps. :) https://gameservermanagers.com/lgsm/arma3server/ -
Ubuntu VPS PHP web interface problem executing autostart shell script.
overvolts posted a topic in ARMA 3 - SERVERS & ADMINISTRATION
I have a hosted VPS server with Ubuntu 14.04 operating system. I have successfully installed steamcmd and Arma 3 server following an online guide. I have also installed a apache2, php, mysql web server software. I have created a bash shell script file that starts, stops, restarts, checks status of the Arma 3 server. The problem I am having is implementing a website to be able for php to run this bash script. I have checked and the shell_exec() function is working in an attempt to run the file but I get the following errors. When running stop is says "No screen session found" and when I try to start or restart I get "Must be connected to a terminal". I'm not sure if its my autostart script or a linux operating system configuration problem. I am fairly new to linux and decided on this platform since I code websites in php that mostly run on linux based web servers. Script that works in terminal but gives errors with php execution. (a3server.sh) #!/bin/bash case "$1" in start) # Configs directory ConfigDir="/ssd/arma3/configs" # Network settings used in -cfg param networkConfig="$ConfigDir/basic.cfg" # Server configuration settings used in -config param serverConfig="$ConfigDir/server.cfg" # Server profile and difficulty settings used in -name param profileName="server" # Server-side mods mods="" # Start server screen -S ARMA /ssd/arma3/arma3server -cfg="/$networkConfig" -config="$serverConfig" -name="$profileName" -mod="$mods" -world=empty -port=2302 -noSound ;; stop) # Kill Screen screen -X -S ARMA kill # Kill Arma Server kill -9 arma3server ;; status) if ps aux | grep "arma3server" > /dev/null then echo "Arma 3 server is running" else echo "Arma 3 server is stopped" fi ;; restart) # Kill Screen screen -X -S ARMA kill # Kill Arma Server kill -9 arma3server # Configs directory ConfigDir="/ssd/arma3/configs" # Network settings used in -cfg param networkConfig="$ConfigDir/basic.cfg" # Server configuration settings used in -config param serverConfig="$ConfigDir/server.cfg" # Server profile and difficulty settings used in -name param profileName="server" # Server-side mods mods="" # Start server screen -S ARMA /ssd/arma3/arma3server -cfg="$networkConfig" -config="$serverConfig" -name="$profileName" -mod="$mods" -world=empty -port=2302 -noSound ;; *) esac echo "Current command: $1" -
Ubuntu VPS PHP web interface problem executing autostart shell script.
overvolts replied to overvolts's topic in ARMA 3 - SERVERS & ADMINISTRATION
Well I finally figured out what exactly the problem was. It was a Linux permission issue. I had to edit the sudoers config file with visudo command. I added the following to this file: www-data ALL = (root) NOPASSWD: /arma3/arma3start.sh What this does is add root privileges to Apache user (www-data) to the arma3start.sh file. Then all I had to do was add sudo in front of my php execution command. Also I found a better server control script in this thread: http://forums.bistudio.com/showthread.php?169926-Linux-Dedicated-Server-feedback&p=2725910&viewfull=1#post2725910 Hope others will find this useful. -
Ubuntu VPS PHP web interface problem executing autostart shell script.
overvolts replied to overvolts's topic in ARMA 3 - SERVERS & ADMINISTRATION
I am currently using putty to ssh in and run this script, the problem is I want other members to be able to start, stop, restart etc without giving them shell access. Webpage should be find as long as its secured with either apache .htpasswd or php login script authentication. Also I have looked into open source game panels like bgpanel, gamepanelx, opengamepanel etc as an alternative but haven't figured those out yet for adding an Arma 3 profile to the panels. I want some type of website solution to be able to control start, stop, restart, check server whether its a custom shell script or already developed game panel. -
Arma 3 & Soft body Physics (e.g. BeamNG); What do you think?
overvolts replied to Darkplayer38's topic in ARMA 3 - GENERAL
I am just glad and excited that the physics engine is being updated with physX to include ragdolls, the underwater diving, and better vehicle physics. I'm sure developers would want to implement a bunch of newer technology in there game engine but they can only do so much with there team in so much time. -
Will arma 3 have a demo and when will it be released
overvolts replied to killercam's topic in ARMA 3 - GENERAL
Ever since the first Arma the core gameplay formula hasn't changed and probably never will. I'm sure how you will like Arma 3 will be the same with your impressions of Arma 1 and 2. I'm not going to mention no names but sure that BI will never do what a certain publisher did to a series, that took over rights to a developers game title, and severely perverted it. BI developers probably have an unwritten sworn oath to never do that to Arma. -
Awesome, just as I thought that the idea of Arma having a physics engine was too good to be true it may get delayed past the Mayan calendar world end date of December 21st. Well if its looking bad at that date, like huge meteoroids are hitting the earth, and without a doubt looks like where all gonna die my last request is BI release what they got so far for Arma 3 at that point? Yea, with my luck the worlds internet will go out before it finishes downloading if that were to happen. After I die, either somethings gonna have to answer to me why I had to go threw all what I went threw on earth to get gypped out of my Arma 3 or have a copy waiting for me on the other side!
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Put my vote in, I'm assuming site logs your vote with your IP address. Also I've must be living under a rock if the most voted game is DOTA 2 and I have no idea what game that acronym stands for.
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Here we go again, another FX is such a horrible processor thread thats always brought up in online forums. All owners of AMD FX processors get a good laugh at all the the benchmark claims on all these supposed reputable sites. First of all I can tell you that FX being slower in gaming than a Phenom II is dead wrong. Second all these sites showing SLI gaming benchmarks with an overclocked 4.6Ghz FX-8150 compared to my stock 3.6Ghz with dual GTX 580's compared to my older GTX 480's in Arma II benchmarks get smoked by my system with same settings. One site in particular showing 33 FPS at 3k view distance mine was averaging 42 FPS and at 500 view distance claimed 39 fps when is was getting 65 fps actual. Funny thing is I'm using slower 1600Mhz RAM than the stock 1866Mhz supported RAM. Currently Microsoft is working with AMD to fix the thread scheduler to handle the modules and to get turbo core working and even had one of the two leaked beta FX patches, they pulled less than 24 hours later, that users where getting up to a 20% performance gain in certain newer games. Here is my guess that may or may not become accurate but I predict once the Windows hotfixes come out and game developers code newer games with FX architexture in mind may cause the FX-8150 performance to be on par with an I7 2700K.
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Awesome, now all they need to add is damage modeling similar to the way cars deform in crashes in GTA IV. Im a little disappointed that no civilians got ran over, I was hoping for some roadkill ragdoll action.
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Arma 3: Community wishes & ideas- NO DISCUSSION
overvolts replied to Maio's topic in ARMA 3 - GENERAL
When you do testing on hardware to run the game please do include an AMD AM3+ FX series processor test. I have a FX 8150 and a few games do not function correctly with this CPU such as shogun 2 and Deus Ex. I just would like for it to be confirmed that there is no problems with FX architecture on launch day. -
Well im guessing that the physX will be like in mafia II, only special effects that has no effect on gameplay and is only eyecandy. Probably the physX will be disabled in multiplayer and will be a single player only. Though I hope im wrong and do something innovating with the physX in gameplay. Im on AMD and I don't see why so many are against PhysX, It something that you can turn off anyway or run on your processor. Computer has always been about the more money you spend on your system the more eyecandy you will experience, if you want a level playing field buy a console. My two cents on PhysX is im glad for the usage of newer technologys and wish more developers would take advantage of newer technologies software and hardware. Also this is an excuse for me to justify spending hundreds if not thousand/s on my computer.
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I have noticed that in urban areas or a heavy amount of troop concentration in a single area causes alot of texture LOD loading. It can take as long as 6 or 7 seconds for the extremely low blurry LOD textures to turn into the high LOD textures. This is expecially very irritating when you see an enemy vehicle around the corner, quickly get back behind the corner, ready your rocket launcher and side step around the corner only to realize after about 5 seconds the high LOD textures loads up and you see a burning vehicle in front of you, and I have even wasted a rocket because of this. Is this problem related to lack of enough System RAM or Video Memory? I have noticed if I set the texture detail to low it helps this a lot and texture loading usually takes 1 or 2 seconds at the most. If its not related to lack of system ram or video memory than what is causing this texture loading annoyance?
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I seem to be getting bad performance with my two HD4850's in crossfire. Also, have an issue with freezing for a second or two stuttering at random. I have another issue with shadows, when I set the detail to high, the shadows are all blocky looking, when I set the detail on normal, shadows render correctly then. I am using the Hotfix drivers. Anybody else with this issue? System Specs: 5000+ X2 @3.3Ghz, DFI 790FX M2RS, Ballistix DDR800, Sapphire HD4850 (Crossfire X) X-FI Xtremegamer, Samsung 160Gb in RAID 0.
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Poor Performance HD4850's in Crossfire X
overvolts replied to overvolts's topic in ARMA - TROUBLESHOOTING
Well I've given up on the Crossfire for now, just disabling crossfire when I play ArmA. Going to wait until the drivers mature a bit and get added game support. @gL33k If you are wanting to play at 2048x1536 resolution, then a 512MB card is not the one for you. 512MB cards are only good up to 1680x1050 resolution and above that a 1Gb card is needed. I suggest you cheack out Sapphire has a HD 4850 model card with 1Gb of memory instead of the 512Mb. Sapphire HD4850 1Gb product page. -
Poor Performance HD4850's in Crossfire X
overvolts replied to overvolts's topic in ARMA - TROUBLESHOOTING
I've tried the latest 8.7 Catalyst drivers. I am getting better performance than before. I get best framerate with crossfire disabled. Seems to be crossfire makes performance worse. I will try contacting amd.ati for the optimized profile and see if that helps me with crossfire performance.