omon
-
Content Count
130 -
Joined
-
Last visited
-
Medals
Posts posted by omon
-
-
Some queries. Please bear with me, I am not really up to speed on these things.
Is this a new exe for arma or do you require a beta build of Arma for this to function? if the former is it possible to get hold of the standalone exe? - I run from PWS launcher as I share mods with my coop friends and we launch from a PWS coop collection, so as a result the steam beta option is not really viable for me.
I have been using process lasso to set CPU affinity for cores 5,7,9,11 and have some significant improvement by taking the load off core 0 and then moving other process away from this. (taking inspiration from here:
)However I am a tad lost with the launch parameters for my 3960x cpu, 16G RAM and GTX980ti. (being a cpu with 6cores - or 12 Hy[erThreaded (i think..))
Reading various posts about the place it appears that I should set the following launch parameters:
CPU count 12
Enable HT
Maxmem 8192
MaxVram 100 below my card (I have set this to 12800)
Malloc System (or preferably your snazzy version)
Appreciate any and all advice.
Cheers.
If you erase all that none sense and lunch w/o this settings i bet you it will run 10 times better
- 1
-
same with Vcom AI, my server just takes a dump after 10 min
-
Do you guys get killed global chat messages?
Like player killed by player ?
When i enabled vanilla revive system there are not more killed messaged.
-
This is awesome module!
One issues, we lost our killed messages!
Any idea how to fix?
-
this mod makes our server run at 2 fps after 20 min.
- 1
-
To use these, we simply change the .exe name to arma3.exe, right?
Also, will Headless Clients be getting updates too?
Rename original exe just as backup, and rename the pref one to arma3server.exe
The Pref has headless client localization fixes, please pm Dwarden if you see any issues with latest pref. and hc issues
- 1
-
the last step is incorrect
leave the add-ons in workshop folder as addons update!
point the game to workshop folders as addons
Follow this for correct way of integrating workshop
http://ofps.net/viewtopic.php?f=6&t=650&p=5046&hilit=linux#p4340
Start steamcmd.sh:
./steamcmd.sh
Login in steam with your account:
login <username> <password>
Download the mod you are looking for:
workshop_download_item 107410 660460283
(First number is the ID for Arma 3 Client and the second number the ID of the mod ironfront)
When done downloading terminate steamcmd:
Crtl+C
Navigate to download dir (for me it was this):
cd steamapps/workshop/content/107410/660460283
Copy to desired dir (for me it was this):
cp -R * /opt/arma3server1/serverfiles/@ifa3lite
- 1
-
Thanks.
Anyway, do you happen to have any idea what to do next?
i'm going to try today the same mission(with players, not AI), while I enabled HT.
Hopefully it would solve the desync the problem.
keep increasing this "MinBandwidth=" until lag is gone
-
we have same issues in our games, server memory leaks are gone but client leaks remain, 100% of our players have the memory leaks where fps would drop to 5's and only fix is to restart client.
It does seems to be mission related as some people reporting they can play for over 10 hours vanilla maps and no issues. What exactly Bohemia broke that messed up the mission / server / client performance i have no idea, the fact is all this started after 1.54 update and on
-
kids this days dont read at all
-
-
follow this thread for my fully automated workshop integration, script will check for game and workshop updates and automatically copy keys over.
Our server is fully automated and all addons are getting auto synced from steam workshop.
- 2
-
Bohemia was able to replicate the issue and working on fix.
- 1
-
No one cares about your complains on here, if you want something done you need to make a basic example mission and replicate the crash and then present everything to Bohemia.
I think in 1.60 they have auto crash reporting function not sure how that works as there is no instructions for new parameters again, just need to figure this out on our own.
-
post logs or delete post
-
I am having problems with my server not being able to be found when connecting to it via direct connect after the update. What can I do to sole this problem?
look at logs
-
works fine here
-
V4 nasty rtp spam 1mb/s
20:10:06 Wrong player index passed to NetworkObjectInfo::GetPlayerObjectInfo - max=15, received=20
and
13:54:26 Update of nonlocal object 2:685 called
-
Thanks for your work Dwarden, but I am afraid to say performance is not the same as it was on 1.56. The lost of performance is from 15% to 30% in terms of fps in some situations. Maybe is not the place to post a reply but I feel Arma going down in performance with the time....
you need to review your mission code. Many recent updates have broke some functions and you need to setup logs with in mission and review them
-
Dwarden posted million times to post crash dumps and logs
Which part do you dont understand ?
Hey, i think u misunderstod me.
before the patch i had only a few crashes like 2-3 a week.With the v9 everything worked perfekt, no crashes anymore. But now with the 1.60 my ServerCrashed like 6-8 Times in 24 Hours.
- 1
-
Getting RTP error19:23:14 Error in expression <f (IsNil "_bx") then{profilenamespace setvariable [[_keyinfo, 0], 0];};if (>19:23:14 Error position: <setvariable [[_keyinfo, 0], 0];};if (>19:23:14 Error Type Array, expected String19:23:14 File babe_core\func\ui\fn_settings.sqf, line 4319:23:14 Error in expression <e [[_keyinfo, 0], 0];};if (typeName((_bx select 0) select 1) != "ARRAY") then>19:23:14 Error position: <_bx select 0) select 1) != "ARRAY") then>19:23:14 Error Undefined variable in expression: _bx19:23:14 File babe_core\func\ui\fn_settings.sqf, line 4619:23:14 Error in expression <f (IsNil "_bx") then -
I had that problem as well, make sure steam text file in arma3 root has correct ID in it.
Hi, I'm trying to update my old laptop Linux server from version 1.56 to the current one (1.58 it seems) so I can test my missions before uploading them to the groups I play with.
the app_update 233780 validate command doesn't seem to actually update the server to the latest version, because after 3 tries it seems that the server, when launched, still insists on sticking with version 1.56. Because of this, I cannot see my server in the browser anymore much less connect to it in order to test my missions.
I tried looking around but I couldn't find any relevant information.
-
So I dont need to do anything with launch parameters regarding memory allocator? just leave it blank? Thanks.
correct
-
Dwarden Hi!
Here is RC 1.60.13627 Crash with sample mission (HC Bug)
I thought you might be more interested in getting it fixed in RC instead of old 1.58
Please fix this as HC is used in most of the Epoch servers as well as our new CTI mission that will probably be hosted by many other servers.
Map + Crash dumps + RPT
https://drive.google.com/file/d/0B8gzdndSmYdebHFkVzAxcnZpcEU/view?usp=sharing
Linux Dedicated Server feedback
in ARMA 3 - SERVERS & ADMINISTRATION
Posted
Dwarden will this ever get fixed?
fyi: HC instance crashing when signature check is set to 2