omon
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Posts posted by omon
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Confirming ones we spawn few ships our server FPS goes from 90FPS to 1FPS and stays there until we kill the ships
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pm me i have a lot of free resources i can rent for cheap
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bumping old post
Have you fixed the issue ?
We have same issue with different mission and different mods
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Linux arma 3 server wont listen to -name= parameter
It will create one called Player, so just go in player folder and paste ur profile code there.
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Just need to recompile that DLL to 64bit.
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ASM doesnt work with 64bit RC but works with current production build
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Hi Igi,
Great mod btw!
Few questions:
1. It says its a server side mod but gets inited by client.
2. ifiload.sqf has isDedicated commented out
So im guessing its a client side mod?
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On 1/11/2017 at 2:17 AM, Cptn.Morgan said:Sounds great the way it was meant to be played but i am unable the download the addons either through steam workshop or through joining server
Join discord someone will help you load everything up! its easy
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On 1/28/2017 at 0:20 PM, fn_Quiksilver said:There is no setBehaviour 'DANGER'; ... I believe it's setBehaviour 'COMBAT';
https://community.bistudio.com/wiki/setBehaviour
try also this function:
https://community.bistudio.com/wiki/commandFire
https://community.bistudio.com/wiki/assignedTarget
if (!isNull (assignedTarget _this)) then {_this commandFire (assignedTarget _this);};
That is for OFP for arma 3 its different
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We have a strange problem with Remote AI.
Remote AI will go into hold fire mode in mid games, mostly AI that's inside static weapons. They will have full ammo and they track the targets but don't fire.
Currently we run a loop on them to open fire every 30 seconds, and i have also seen this dirty fix on other CTI servers like CRcti.
Is that a known issue or something DEVs can take a look at?
//--- Update the gunner's properties every 60 seconds to fix them going into hold fire mode _ai spawn { while {alive _this} do { _this setBehaviour "DANGER"; _this setCombatMode "YELLOW"; _this enableAttack true; _this allowFleeing 0; sleep 60; }; };
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AT least on bright side when Bohemia had memory leaks in server exe linux never had that :D
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+1
i get a slide show and then crash, some times i can wait out the slide show for 5 min then FPS recover.
Game is unplayable as i get slide show every 20-30 min, if you ALT TAB there is 90% chance it will be a slideshow.
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i hope it doesn't come out until billion Arma 3 bugs are fixed, and i'm not talking about making textures look pretty!
i hope they make more quality DLC content instead, as Arma 2 still has 80% more units and vehicles in it.
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S300 launcher object disappears when you over 200 meters away from it.
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your question is same as me asking, Does your 2 hands able to lift a rock ?
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i can confirm that issue was fixed for linux, dont think windblows ever had problem with that
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is search area 300m to big ?
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Dwarden will this ever get fixed?
fyi: HC instance crashing when signature check is set to 2
Confirming that its fixed in latest PREF
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Sorry for bumping dead thread, :D
but is this still an issue ?
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Check logs :)
Hi guys!
After some times and updates from each mod nothing change from my side!
All mission on Tanoa using CUP or CBA return to mission selection.
Any idea?
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cool, but we cant upvote it can we ?
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nah its not the mods, its the the sync locality issue.
Static is local to server and ai that's in it is local to headless client, and all the statics just glitch into ground every second.
here is a video
"it gets to a point when they fire they blow up lol"
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We have same issue!
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just use upstart
Simple and functional
# Arma 3 Server Instance description "Arma 3 Server Instance" author "Arma 3 Server Instance" # When to start the service start on stopped arma3update # When to stop the service stop on runlevel [016] # Specify working directory chdir /home/arma3server/steamcmd/arma3 # Automatically restart process if crashed respawn limit 3 10 # Specify the process/command to start script sleep 30 exec sudo -u arma3server taskset 0,1,2,3 ./arma3server -name=Server -config=startup/server.cfg -exThreads=1 -enableHT end script
HAFM NAVY (Ships) - v2.0
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Deadman clearly stated what's wrong with mod