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zwobot

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Everything posted by zwobot

  1. zwobot

    hand signals?

    In my opinion the main part of the converison would be about adjusting the way scripts and functions are called in ArmA compared to Ofp. Another big point are the animations, I don't know much about it so... A radical approach would be to rebuild the HS from scratch but that would be
  2. zwobot

    supressive fire

    Does the "onMapSingleClick" command work in map view only or is there a way to get the position and selected units of a mouseclick in the normal command interface? I think this would be a good way to order AI units in player's group to fire at a specific area where you could spawn invisible targets around the mapclick and then look what happens...
  3. zwobot

    Mafia warz 1.2

    Are the needed addons included with the mission?
  4. zwobot

    hand signals?

    I had been in contact with General Barron about a "light version" of his addon for Ofp which was to contain the radio scripts where you had to come close to the rto to use the squad radio and call support. Unfortunately I have never had the time to finish it completely (although I have a functional version on my hd...). I try to port this stuff to ArmA but I really have to look in the differences between Ofp and ArmA for calling functions and scripts which is the main problem at the moment. Otherwise it sould not be a big deal - I am talking about the "light version" here. Don't know what is the story with those animations and so on in the HS core addon.
  5. I would suggest to empty the ammobox via "clearMagazineCargo" and then refill it with the suff you need: "addWeaponcargo [...]" and "addMagazineCargo [...]" I believe there is no other way?
  6. zwobot

    SBCT Infantry Rifle Platoon COOP Missions

    There are surely triggers or stuff which are activated by east/west which had to be inverted. Best you wait for Igor to say something about it.
  7. zwobot

    SBCT Infantry Rifle Platoon COOP Missions

    I suggest to edit the mission.sqm file and change the west soldier/vehicle class names to the east ones.
  8. zwobot

    supressive fire

    Workaround with a "knowsAbout" check from the enemy group, as soon as the enemies know about the supporting team you can order them to hold fire and let them engage the real targets.
  9. zwobot

    supressive fire

    I think the only way to do this is with an "Invisible target" addon as someone had made it for Ofp. I believe it is not yet ported to ArmA. I am very interested in bringing more suppressive fire into ArmA myself, so hopefully anyone will come up with a solution Another problem would be to control the rate of fire the AI pumps into the invisible targets. Normally they would fire bursts and run out of ammo fast. The other thing is to make enemy AI react to such suppression. Maybe there could be something done with FSM files?
  10. zwobot

    SBCT Infantry Rifle Platoon COOP Missions

    Nah, don't think so. Play Combat Mission when you want Company+ engagements.
  11. zwobot

    Fox 3?

    Yeah, Dangerous Waters. Woohoow
  12. zwobot

    How to make units charge!

    A simple "move" waypoint with speed mode "full" and behaviour "aware" should do it but I think this will only work as long as your civilians do not have enemy contact (AI switch to combatmode "red" as soon as they encounter enemis afaik).
  13. zwobot

    Waypoint types

    At Ofpec.com or Mapfact.net there is a tutorial about waypoints, I'll try to find out a link. EDIT: Basic Waypoint Tutorial from Ofpec.com The mapfact tutorial is offline.
  14. zwobot

    SBCT Infantry Rifle Platoon COOP Missions

    I see. What about this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">@unitReady squadLeader_unitName To be found in the Biki - unitReady I have not used this one in ArmA yet and I don't know wether the '@' still works in ArmA or you had to use Biki - waitUntil to get the same effect which would result in something like <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">waitUntil {unitReady squadLeader_unitName} I also do not know if '@' or waitUntil is as bad as a client side loop. What is so bad about a client side loop anyway? I am fairly unaware of multiplayer scripting problems (Is the problem that the loop had to be processed on every client which could cause synchronization problems between the different client loops? Well see above I am a multiplyer-scripting-noob)
  15. zwobot

    SBCT Infantry Rifle Platoon COOP Missions

    Why would you need a loop for that? You basically had to let the squad leader sideChat something when a button in the control panel is pressed? True.
  16. zwobot

    Combat Mission: Shock Force

    Both. You can pick either mode. You can play in realtime? Battlefront will not stick to "WeGo" for CM:SF? Anyway I am really looking forward to this one; suppression fire, morale, realistic artillery and air support - all the things that even Ofp/ArmA lacks
  17. zwobot

    SBCT Infantry Rifle Platoon COOP Missions

    Oh forgot about that one, great! Does the PL really ride in a jeep by the way? Not that I think it's bad but I thought he was mounted in some of the Strykers? I don't think it is directly mentioned at globalsecurity.org, is it?
  18. zwobot

    Playtesting - SP Airborne Airfield Seizure

    To come back to this "fluff" called mission intros, endings and cutscenes: I think a small, no movies like intro can add to the atmospere of a mission but are optional if there is a good briefing. Look at the Ofp Demo for example, the car ride to your squad wehere the officer explains the mission to you - that is a sort of intro that makes sense to me. Another example is Snypir's mission "Operation Axe Point".
  19. zwobot

    SBCT Infantry Rifle Platoon COOP Missions

    That reminds me on the (hopefully) upcoming Combat Mission: Shock Force currently being developed by Battlefront.com. I think this will easily beat ArmA in various aspects. I have had a closer look at the patrol mission to familiarize myself with the control dialog, as I have said before my system specs are low end and the dialog is a bit hard to read with 800x600 screen resolution. The platoon formation is not looped, I mean once the "Formation on PL..." Button is pressed the selected elements come into formation with the PL and when he moves the rest of the platton does not follow him in formation, right? Can we use this command system easily portable to other missions or did you "hardcode" it?
  20. zwobot

    CTF Hexenkessel

    Oh noes!
  21. zwobot

    SBCT Infantry Rifle Platoon COOP Missions

    I had a short look at it but I don't have a real opinion yet. It really seems to be specialized on stryker platoons, my low end notebook can't keep up with it and so this statement is based on the readme and a 1 Minute ingame experience I am looking forward to seeing the new CoC Command Engine for ArmA.
  22. To name the groups right from the beginning you should use the group leader's init line in the editor and type something like this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setGroupId["Any name you like", "GroupColorX"] The group will then be named "Any name you like" with the GroupColorX. The first parameter must not appear in more groups or it won't work. The X in GroupColorX has to be one of these found in the Biki (setGroupId) or the editing guide.
  23. zwobot

    CiA co-op night

    Who is going to play on Sunday? Will the server be up?
  24. zwobot

    MISSIONS WISHLIST

    You have quite detailed imaginations for your wishlist-missions. Why don't you edit them yourself then? It is not that hard.
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