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Miki45

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Everything posted by Miki45

  1. Miki45

    HD AKS-74 Plum

    now i don't have public version that mean i will have public version,now i don't have ti because of aks so when i will finish aks (and make english version),i will relase it as addon and i will relase my mod
  2. Miki45

    HD AKS-74 Plum

    i thing title says everything so WIP screens
  3. Miki45

    HD AKS-74 Plum

    RHS vdv http://ofp.gamepark.cz/index.php?showthis=10488
  4. Miki45

    HD AKS-74 Plum

    that will be a problem,cos i don't have public version of my mod
  5. Miki45

    HD AKS-74 Plum

    in 1st persion main lods isn't showed in really big battles,in standart is showed lod with 850 faces is usualy showed at distance biggest than 2 meters so in that dist you hardly recognize main parts 25 000 850 (unfinished lod) d39b6cZGUmM
  6. Miki45

    HD AKS-74 Plum

    it have lods 2nd lod have 850 faces,3rd 300 faces,so in battlle it use lods even 1st person model is switched to lover lod when HW need it (i think that in big battle is more importrant that game run)
  7. Miki45

    HD AKS-74 Plum

    32 000?? here 10*25000 (weapons)faces + 10*7000 (units)faces so that's 320 000 faces
  8. Miki45

    HD AKS-74 Plum

    you are right it isn't, by "breaking the limits" i mean my scripts like my upgrated "repos missile script" http://www.youtube.com/watch?v=h4k5pvGOxXo weapons dispersion script,animated finger,explosions,new weapon system for tanks,also have one amgazines but more sounds of fire http://file.qip.ru/video/G_WrzU_J/Film_0047.html dialog system video text,structure, of that simple dialog http://file.qip.ru/video/UaXWnE3G/Film_0048.html to see the text you have to download it this is breaking the limits thinks but this thread isn't about this this highpoly model is just part of that and i'm donig it more,cos i like aks (but i'm working on high poly pistols,AR series weapons,etc.) and i say weapon must be detailed,cos weapon is the thing on that you look alltime when you play ,and about that lods i just can't understand why everyone says that it will affect gameplay
  9. Miki45

    HD AKS-74 Plum

    75k si bad idea but asyoz cnasee on this video lod 0.05 is showing in game very rarely (second lod have 800 faces) http://file.qip.ru/video/lT13bq59/Film_0044.html (its 36 vs 36 soldiers) i don't know how many soldiers i have to put to show that it isn't so bad as it sounds ok another video 54 vs 54 but battle like this + fraps = lags so i have 2. versions first with HD ak and second with regular ones HD AK:http://file.qip.ru/video/H1H2w-iJ/Film_0045.html regualar AK:http://file.qip.ru/video/XsZSSIMO/Film_0046.html
  10. Miki45

    HD AKS-74 Plum

    it's A and yes there is alot of faces and yes its almoust crazy do something like this in ofp,so why i'm doing this? its because of creating new limits it may fail but if noone try it we will be stuck in old limits forever (animted finger in ofp?Crazy why?I did it and it's working allsoldiers in that video have it) this is shame some time ago ofp comunity was little different modding was about creating new limits but this is history and now only what we can do is being stuck in limits,there is only few people why now creating new limits and doing good work like model of this t-34/85 (about 8400 facer) http://img21.imageshack.us/img21/151/1caf05e77c35.jpg this is how i'm feel it here is a video of biggerst battle on nogova all standart soldiers,at sildiers and officers have this ak (sound quality is terrible cos ihave to record via microfone) http://file.qip.ru/video/lT13bq59/Film_0044.html sounds like a plan,i mean mp test
  11. Miki45

    HD AKS-74 Plum

    just one thing you should know in my 1.lod i odnt use sdarp edges,i use another way how optimalize structure but that way mean2x more points and that mean more faces and why i do it i will show you on the left si sharp edge optimalization - 54 faces and od the right is my system - 120 faces can you see the difference? (make more than 2x more faces just for so little difference is probably realy wierd,but making so detailed ak for ofp is more wierd)
  12. Miki45

    HD AKS-74 Plum

    second lod (unfinished) less that 1200 faces (now about 800) compare:
  13. Miki45

    HD AKS-74 Plum

    no,first i have to finish 1.lod its WIP, i have to finish textures signs,butt stock,bolt,hand grip,trigger (this parts are on screns but their quality is low) i'm playing ofp with this
  14. Miki45

    HD AKS-74 Plum

    in the pictures are showed only 25k model game don't switched but in the end of battle game switch it to the lover lods and when i was walking near death game switched 25k lod.
  15. Miki45

    HD AKS-74 Plum

    it's WIP PC specification notebook RAM:2GB DDR2 CPU:AMD Athlon II P340 dual-core 2.2ghz Grafic card:ATI Mobility Radeon HD 4250
  16. Miki45

    HD AKS-74 Plum

    it's lod 0.05 i play ofp wih this weapon and i don't have any problems and link to a video http://file.qip.ru/video/UfXEwpdZ/Film_0043.html you can see changing of lods
  17. Miki45

    HD AKS-74 Plum

    standart,NV compare ---------- Post added at 09:05 PM ---------- Previous post was at 09:02 PM ---------- except hours of work and 25 thousands of faces
  18. Miki45

    CWA 1.99 Bug reports

    in my opinion this is serious problem for me,coz things in configs and resources can be ixed by comunity missing command can't and i have that 60% bravo crash even in v1.96
  19. repos missile A lot of mods to ofp use script to repos missile. Problem is that the most used script isn't perfect, problem is the angle of wings: as you can see in the picture,script calculate position of the missle for 0 angle of wings,even when isn't. and i have solution of this problem video: http://www.youtube.com/watch?v=h4k5pvGOxXo if someone want it,please write it to the reply.
  20. Miki45

    repos missile script

    ok so at first i explain how it works. for example your plane has 4 aa and 8 AT rockets (position for rocket is part of model and it's in model section for example proxy:at6c.1 that is 1st pos proxy:at6c.79 that is 79th pos) so to the model a put position for 10th-14th rocket and for 20th-28th rocket (it's example but it can't be 1st-8th cos this pos is used by rocket of this plane) when I will fire rocket,my script will forse palne to fire invisible rocket on pos for example 28(pos 28 is correct position for 1. AT rocket that have pos 8 but this plane have pos 8 created inside plane (cos i don't want see rocket on the bad position)) then it will get position of this rocket,then it will delete this rocket and finally it will put real rocket to position of that invisible rocket. it's about the script script is part of my mod so without scripting structure of my mod is useless so I will write new for addon use,it can't take more than 2days.
  21. Miki45

    Halo Jump

    parametr of script [unit,start height,parachute open height] script: _man = _this select 0 _man setpos [getpos _man select 0,getpos _man select 1,_this select 1] ~0.01 _man switchmove "para" #loop ? !(alive _man):exit ? ((getpos _man select 2) < (_this select 2)):goto "open" ~0.1 goto "loop" #open _para = "ParachuteWest" createvehicle getpos _man _para setdir getdir _man _para setpos getpos _man _para setvelocity (velocity _man) _man moveindriver _para exit
  22. Miki45

    M4's for weapon Individualism

    eotech - 2692 m4 with eotech - 7903 but faces aren't problem,if you put HD model to lod 0.00 and normal model to lod 0.05
  23. Miki45

    M4's for weapon Individualism

    HD eotech http://img683.imageshack.us/gal.php?g=buldozer201009252109331.jpg in-game http://img180.imageshack.us/gal.php?g=flashpointresistance201.jpg
  24. EDIT:17.5. 2009 -19.3. 2009 about 22:00 I found in Happy patch Beta v1.1 fatal error in script,Script causes big HW problems in game. -20.3. 2009 *about 22:15 I will fix this in Happy patch demo v1.1 fix 1 (download link is on end of this article) -15.5 2009 I relase some screns of my remaked models AK-74,AK-74M,AKMS,grenadelaucher GP-25 -17.5 2009 I add on this Thread some ingame pictures of weapons,empty cartridges,magazines Hi my nickname is miki45 (I am from the Czech Republic) and I make modification for OFP called OFP happy patch.The demo of this modification was relase. I add on my web ShoutBoard (I must have it as article) (write only czech,slovakia,english) *links removed* happy patch includes: (article complete of 65%) more that 300 weapons list of weapons in modification -10 version *M4 CQB -10 version *M4A1 CQB -48 version M4 -48 version M4A1 -6 verson H&K 416 -2 version H&K G3A4 -2 version AG3 -2 version AG3F1 -8 version *AKS_74U -8 version *AKS_74U "black" -24 version AK-74 -24 version AKS-74 -24 version AK-74M -24 version AKS-74M -16 version AKM -16 version AKMS -4 version M16A4 -2 version M16A2 -2 version AK-47 -SA vz.58 V (ČSLA 2.2 with my small unfinished update) -SA vz.58 P (ČSLA 2.2 with my small unfinished update) Video of my small unfinished update -3 version SA vz. 61 -2 version M21 -2 version M24 -M82A1 -4 version SVD -4 version SVD 1989 -4 version SVD-S -4 version MP5A4 -MP5KA4 -2 version mosin -2 version BAR (weapon of WWII) -thompson M1A1 -M1 carbine -M1 garand -M3A1 -Remingtom 870 -Benelli M3 -Mossberg 590 -LR 300 -2 version SG 552 -2 version Beretta M9 -2 version H&K p9s -2 version Glock 17 -Glock 19 -Tokarev T33 -2 version Mkarov PMM -Colt 1911 -LAW72A7 -M136 AT4 -SMAW -RPG-29 -RPG-7 -RPG-7V -LAW-80 -M249 -PK -PKM -RPK-47 -RPK-74 -RPK-74M some pictures of weapons magazines: -about 200 magazines -more that 80% have model -more typec of ammo (for example 5.56x45mm M193,5.56x45mm M855,56x45mm M995 (ap),5.56x45mm SUB) * * -option of magazines is my work (recoil,count of mag) -more that 80% ammo have your model of cartridge -empty cartridge alive for 2min 30s some pictures of magazines scripts: burnning engine user´s: tanks, planes, helis and apcs -running: -if you got hit, your engine can blaze up -if you have fire-extinguisher it can fail -fire-extinguisher can be used only 2 times -burning vehicle will explode after 30s -engine can be slaked by going to water AI: They are using fire-extinguisher when they have it -if they have no fire-extinguisher or when it fails they start running out of their vehicle Running from burning vehicles: user´s: *ai units, or ai armor, air units and apc´s AI: -when AI is running from burning vehicle and is coming close to another burning vehicle-he will change direction of run bandage: can be used for units if is your dammage bigger tah 0.1 and your are not in vehicle you can use your bandage (if you have it) AI: they are using bandages too but they dont use them when Running from burning vehicle or shooting -repos missile video description all video and effect scripts for example:tank shooting effect Video of grenade explosion effect -if grenade explode in air then under him (on the ground) isnt crater or smoke -new efect of explosion on air and ground (remake of lib and slx efects) Video1 Video2 Units: demo v1.1 beta incledes: Russia: VDV (85) (RHS with my update hands and head of orcs (for bis faces)) recon (90+) (ORCS models with my update hands) Resistance: Man (remake of SRK ČSLA 2.2 and ORCS and my update hands) some pictures of resistance units my update hands picture 1 my update hands picture 2 Vehicles: Russia: T-72B (orcs) T-80UM (orcs) BMP-1 (orcs with my small update) BMP-1P (orcs with my small update) Resistance: T-72B (orcs) T-80UM (orcs) BMP-1 (orcs with my small update) BMP-1P (orcs with my small update) T-55A (from ukraine mod with my updates (trap-doors, driver trap-door is ofom RHS,and commander trap-door is my vork (use textures of ukraine mod)) *links removed* for more information contact me on ICQ:390039646
  25. this is AKS-74 Plum or modern version of aks-74 ak-74m http://tantal.kalashnikov.guns.ru/variant/4f8f86ca.jpg AK-74M have folding stock,so AKS-74M isn't exist,but modern versions of ak's looks like AK-74M ak-74 http://www.spetsnaz.su/inspiration/index.php?sfpg=d2VhcG9ucy9Bc3NhdWx0X1JpZmxlL0FLLTc0Lyphazc0cGxhc3RpYy5qcGcqKmltYWdlKio1NzZjY2UzNmE5MzEwYTFiZTI0NjQ4YTgxODk1YzhiZQ AKM http://www.spetsnaz.su/inspiration/index.php?sfpg=d2VhcG9ucy9Bc3NhdWx0X1JpZmxlL0FLTS8qMTI0MDc3NDk1Ml9vLmpwZyoqaW1hZ2UqKjc3OTQ4MDVmM2U3ODk5OGQxNGVkNzQ1YTk2NWU4NGFj
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