mkill73
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From steam forum: Dwarden [developer] 10 Jan @ 5:20pm enemies hard to kill is simply plain bug first there was bug where the personal armor wasn't working now the bug was fixed and the personal armor 'start to work' but it works too well (aka breaks existing balance configs) so it's slowly fixed internally, some of it already in DEV and rest soon in DEV sorry that it took 'longer' than instant to fix it I just tried the DEV 1.09.114126 and the Ai problems is still there. You need to put 5-6 shots in them before they die, please fix this.
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Virtual Ammobox System (VAS)
mkill73 replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
I get that error also. Just updated from version 1,7 to 2,2. No error in 1,7. And again thx for your hard work Tonic. -
Dead Simple Helo Lifting Script
mkill73 replied to profcupcake's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Exactly what I was looking for well done! Simple and no errors,at least in the editor. (Tested with -showScriptErrors command) Now I must test it in my mission on our dedicated server. Thank you very much ProfCupcake. -
Wow I just saw this, thank you so much! Have tried with the following mods -mod = @ CBA_A3; @ NATORussianSFWeapons; @ tmr; @ JSRS2; @ BlastCore_A3; No problem here, except some sound that was not loaded--read from rpt file. I updated from six updater btw. Merry Christmas to you all!
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Official A3 campaign thread - discussion, wishlists & more
mkill73 replied to Polygon's topic in ARMA 3 - OFFICIAL MISSIONS
At first it didnt but after second download it does....but thx! -
Official A3 campaign thread - discussion, wishlists & more
mkill73 replied to Polygon's topic in ARMA 3 - OFFICIAL MISSIONS
Ok downloaded and there is no start options! WTF? I have checked/ verfy files. Here is what I see: http://steamcommunity.com/sharedfiles/filedetails/?id=190728259 -
Yes, I can wait. Not just me who wonder then. And we have ArmA:bounce3:.
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So what makes a variable undefined & how to define it?
mkill73 replied to zapat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey Kylania thx for the answer,and yes I meant a bool. Sorry for my bad expression. :) -
So what makes a variable undefined & how to define it?
mkill73 replied to zapat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey there,I had some problems with this also. I already know how to define local variables but in my mission I also use the publicVariableServer command. One script is running on clients which sends out publicVariableServer CALL_AI_1_EAST. My other script is running on the server which captures the variable. This was working just fine before: if (!isServer) exitWith {}; if (AI_On_Off == 1) exitWith {}; while {true} do { waitUntil {CALL_AI_1_EAST}; if ((isServer) and (Aiskill == 1)) then { Egrp1 = createGroup east; _unit1 = Egrp1 createUnit ["O_diver_TL_F", position objFlag1, [], 200, "NONE"]; So I figure if I put CALL_AI_1_EAST = false it would be defined but also CALL_AI_1_EAST = [] would also be defined. I tested with this: if (!isServer) exitWith {}; if (AI_On_Off == 1) exitWith {}; CALL_AI_1_EAST = false; while {true} do { waitUntil {CALL_AI_1_EAST}; if ((isServer) and (Aiskill == 1)) then { And this is working without errors,but is it the right way to do it? I want to know before I rewrite all my scripts. Best Regards Mkill73 -
Virtual Ammobox System (VAS)
mkill73 replied to tonic-_-'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey I was going to give some feedback, and I have a question. Here are some error that pops up with the latest version and it is your test mission. Warning Message: Picture \a3\characters_f\data\ui\icon_v_tacvestir_blk_ca.paa not found Warning Message: Picture \a3\characters_f\data\ui\icon_h_pilothelmetfighter_ir_ca.paa not found Warning Message: Picture \a3\characters_f_gamma\guerrilla\data\ui\icon_h_shemag_basic_ca.paa not found Warning Message: Picture \a3\characters_f_gamma\guerrilla\data\ui\icon_h_shemag_basic_ca.paa not found Warning Message: Picture \a3\characters_f_gamma\guerilla\data\ui\icon_h_shemag_olive_ca.paa not found And also this: Error: entity [b_9x21_Ball] still has its shape, ref_count=1 Error: entity [smokeShellGreen] still has its shape, ref_count=1 Error: entity [Chemlight_green] still has its shape, ref_count=1 Error: entity [b_65x39_Caseless] still has its shape, ref_count=1 Error: entity [FxCartridge_65_caseless] still has its shape, ref_count=1 Error: entity [GrenadeHand] still has its shape, ref_count=1 Error: entity [ProxyEquipment] still has its shape, ref_count=5 Error: entity [FxCartridge_762] still has its shape, ref_count=1 Error: entity [b_Soldier_02_f] still has its shape, ref_count=1 Error: entity [supply20] still has its shape, ref_count=1 Error: entity [ProxyNVG] still has its shape, ref_count=1 Error: entity [ProxyBackpack] still has its shape, ref_count=5 Error: entity [supply140] still has its shape, ref_count=1 Error: entity [FxCartridge_9mm] still has its shape, ref_count=1 Error: entity [smokeShell] still has its shape, ref_count=1 Error: entity [b_soldier_AR_F] still has its shape, ref_count=1 Error: weapon [itemMap] still has its shape, ref_count=1 Error: weapon [itemCompass] still has its shape, ref_count=1 Error: weapon [itemWatch] still has its shape, ref_count=1 Error: weapon [itemRadio] still has its shape, ref_count=1 Error: weapon [acc_pointer_IR] still has its shape, ref_count=1 Error: weapon [hgun_P07_F] still has its shape, ref_count=1 Error: weapon [arifle_MX_SW_pointer_F] still has its shape, ref_count=1 Error: weapon [FirstAidKit] still has its shape, ref_count=1 Error: weapon [NVGoggles] still has its shape, ref_count=1 Error: weapon [H_HelmetB] still has its shape, ref_count=1 Error: weapon [u_B_CombatUniform_mcam_tshirt] still has its shape, ref_count=1 Error: weapon [V_PlateCarrier2_rgr] still has its shape, ref_count=1 I was thinking of using this script in a team-mission, so I wonder if it is possible to stop to change clothes to the enemy side? Because as it is now, you can which is a bit ridiculous. But for coop mission the script is great. Best regards Mkill73 -
Configuring dedicated server for performance
mkill73 replied to infection's topic in ARMA 2 & OA - Servers & Administration
Hi, I do believe your server is ok. I have a 6600 2.4 Ghz server that works fine. But something that is very important is your bandwidth settings. So take a look at it here: http://community.bistudio.com/wiki/basic.cfg Best regards Mkill73 -
Performance with various command line switches
mkill73 replied to Binary's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hey Binary. You should look at this...... http://community.bistudio.com/wiki/ArmA:_Startup_Parameters and also this http://forums.bistudio.com/showthread.php?148288-Dedicated-server-status And you can run a faked server with "C:\Program Files (x86)\Steam\SteamApps\common\Arma 3\arma3.exe" -cfg=Arma3Alpha.cfg -server -config=server.cfg -name=YOURNAMEOFPROFILE. I hope this can help you. Best regards Mkill73 -
Just what I was looking for, thanks very much. http://forums.bistudio.com/showthread.php?148198-ARMA-3-server-exe
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Ok I just wonder if we will get a server exe so we can run dedicated server?