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Posts posted by mr_centipede
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Hi, I just made an Alive mission for SP, but after I export it as SP mission, and trying to save I got a crash, something about memory not enough I think... I understand Alive was made with MP persistence in mind, so maybe there are a lot of thing to track of. So maybe you guys can give a few pointers how to make it SP friendly?
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Regarding VBS Tactics, is it enhanced High Command module or different beast altogether?
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More civilians model (Females included). Playing Alive insurgency watching all those tourist makes me sad....
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Okay got it working now. Its probably because of the civilian role.. I just changed it to western and now it works. Thanks guys.
BTW, there was an action 'Talk to Major', is that suppose to be major the rank or mayor? And we need more civilian models.... cant have priest running around in shorts :p (I know it's not Alive fault.. hehe)
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How do you 'Stop & Search' the civilians described in assymetric warfare? I played as AAF, and the assymetric AI is the Blufor FIA. When I walked up to a civilian, nothing happned, no action menu or anything to search or whatever... Is there something I did wrong somewhere?
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I just download version 0.9.8.1505111.I looked at the quick start guide, and talk about putting core module in it.
" 1.Place an ALIVE (Required) module
2.Place an Virtual AI System module
3.Place an Player Options module "
But I don't see it in the modules section
The Alive Required is called Requires Alive under Alive Systems, is correct? Are the name different from the quickstart and ingame?
I'm confused. There is also a demo mission inside the download, but it says something about deleted mod c2istar or something. I downloaded from alivemod website
Did I miss some step somewhere?
Problem fixed. I had an older Alive modfolder laying around.
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And I think Hitler goose step was funny.... this one is really out of this world...
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a good tool for pcychiatrist/studying psychology
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There is a budhist temple here that has golden swastika in it. I guess hitler was a budhist?
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I have a battle command, but I think the 3d map is too gimmicky for actual use. the camera control is also quite a hassle (meaning something I'm not used to, it feels different from other games) but the overall idea is sound though. The battle itself is good. It's just that they could do away with the 3d map and use 2d map like Command Ops. The 3D map only show elevation. They are no 3d objects as in houses or trees or anything like that. So for me the 3d map is useless.
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31 round bullet is so minor that I didn't even noticed it was(not) there. Waste of time IMO. Wont make a significant improvement to gameplay
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I would never buy the same game 3 times on 3 different support (you must be crazy otherwise).Haven't you heard the 3 seconds rule or something like that?
1st is for using
2nd is for looking at
3rd is for spare.
Always buy in three if you're a real hardcore diehard fans.
oh blessed lucky star :D
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What is [•All logics have access to radio] means?
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Did something happened to the optimization part? This recent dev branch feels a lot smoother. Maybe the AI pathfinding optimization thingy?
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Did you get a warning at startup about something cba_xeh need ca_data something like that? I'm playing with CBA of course
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Opticalsnare, please, I beg you, tell me when will release your Blastcore A3:Phoenix? Tell me at least, what month it will be? Sorry, I dont know English very well =) I am from Russia, yeah your Addon is very popular in my country too =DWhen it's ready. That is the popular answer around here
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This is feedback in the sense of there is someting major missing in the way wapeons and realoads are handeled.There should be 3 sepearat actions bindable to keys. Listed keys below are just examples.
1. On pressing "R" you only insert or remove you magazine into or from you weapon.
2. On pressing "T" you operate you charging handle. Bullet in chamber and no Magazine: You clear the chamber. Magazine in weapon no round chambered: You chamber a new Round. Magazine in weapon and round in chamber: You eject the chambered round and load a fresh one from the mag.
3. On pressing "F" you operate your fire selector. Wich needs to have the new position: SAFE
For me as a former soldier and gun enthusiast this is a key feature for handeling weapons in a military simulation.
This also adds the posibillity of tactiacal fast reloads, not accidently shooting your buddys (or getting shot by them) with a secured weapon and (with a lot of wishfull thinking) the accasionally bad round, miss feeds and jamming weapons and most importantly a way to fix these.
All the tickets from the feedbacktracker I found sadly don't cover all these aspects and even worse are not verry popular jet:
I would post links to the tickes here but on the 1st post you are not allowed to. Here are the Ticketnumbers: 0000625 & 0006657
best regards
OneTwo
Totally unnecessary
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Thanks for clearing it up guys. I'm learning how to set up ALIVE right now. Seems very daunting... But I think I'll figure it out. I've managed with DAC, so I think I should be able to manage ALIVE as well... hopefully.
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I think for this game purpose AP is Armour Piercing.
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This is something like DAC right? Can it be setup for SP? What are major differences between ALIVE and DAC?
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Why not just their speed to LIMITED instead of NORMAL? When they go in COMBAT mode, they will run/sprint as needed
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I seem to experience AIs are getting stuck in the open. They walk in place, ala on a treadmill. Does anyone have this?
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BattlEye bans must be taken up with BattlEye. No one on this forum can help.
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What is the use case for that?Helicopter pilots to unload troops
ALiVE - Advanced Light Infantry Virtual Environment
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
I'm sorry, that sounds like german to me. Is there a step by step guide somewhere? I always had problem with hosting, servers and all these networking stuffs... sorry for the trouble