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mr_centipede

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Posts posted by mr_centipede


  1. I just download version 0.9.8.1505111.

    I looked at the quick start guide, and talk about putting core module in it.

    " 1.Place an ALIVE (Required) module

    2.Place an Virtual AI System module

    3.Place an Player Options module "

    But I don't see it in the modules section

    The Alive Required is called Requires Alive under Alive Systems, is correct? Are the name different from the quickstart and ingame?

    I'm confused. There is also a demo mission inside the download, but it says something about deleted mod c2istar or something. I downloaded from alivemod website

    Did I miss some step somewhere?

    Problem fixed. I had an older Alive modfolder laying around.


  2. I have a battle command, but I think the 3d map is too gimmicky for actual use. the camera control is also quite a hassle (meaning something I'm not used to, it feels different from other games) but the overall idea is sound though. The battle itself is good. It's just that they could do away with the 3d map and use 2d map like Command Ops. The 3D map only show elevation. They are no 3d objects as in houses or trees or anything like that. So for me the 3d map is useless.


  3. I would never buy the same game 3 times on 3 different support (you must be crazy otherwise).

    Haven't you heard the 3 seconds rule or something like that?

    1st is for using

    2nd is for looking at

    3rd is for spare.

    Always buy in three if you're a real hardcore diehard fans.

    oh blessed lucky star :D


  4. Opticalsnare, please, I beg you, tell me when will release your Blastcore A3:Phoenix? Tell me at least, what month it will be? Sorry, I dont know English very well =) I am from Russia, yeah your Addon is very popular in my country too =D

    When it's ready. That is the popular answer around here


  5. This is feedback in the sense of there is someting major missing in the way wapeons and realoads are handeled.

    There should be 3 sepearat actions bindable to keys. Listed keys below are just examples.

    1. On pressing "R" you only insert or remove you magazine into or from you weapon.

    2. On pressing "T" you operate you charging handle. Bullet in chamber and no Magazine: You clear the chamber. Magazine in weapon no round chambered: You chamber a new Round. Magazine in weapon and round in chamber: You eject the chambered round and load a fresh one from the mag.

    3. On pressing "F" you operate your fire selector. Wich needs to have the new position: SAFE

    For me as a former soldier and gun enthusiast this is a key feature for handeling weapons in a military simulation.

    This also adds the posibillity of tactiacal fast reloads, not accidently shooting your buddys (or getting shot by them) with a secured weapon and (with a lot of wishfull thinking) the accasionally bad round, miss feeds and jamming weapons and most importantly a way to fix these.

    All the tickets from the feedbacktracker I found sadly don't cover all these aspects and even worse are not verry popular jet:

    I would post links to the tickes here but on the 1st post you are not allowed to. Here are the Ticketnumbers: 0000625 & 0006657

    best regards

    OneTwo

    Totally unnecessary

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