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Mattoso

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Everything posted by Mattoso

  1. Mattoso

    Better weather in Warfare.

    Hello ArmA brothers! Does anyone knows which script manipulate the weather in Warfare? I'm modifying it for my own usage, but couldn't find where it is defined. I want a blue sky, no fog and no clouds. I've edit the .sqm but that just affects the first minutes of the game.
  2. Mattoso

    should i get ArmA 2?

    TBH, I wouldn't buy. The performance is horrible... Don't get me wrong, I loved OPF1 and liked ARMA1. But when I tried ARMA2 demo I found exactly the same development 'misstakes' and even more than what I saw in OPF1. Also, the performance was always a problem in OPF/ARMA series. Still today, we don't have all vehicles cockpit designed (like in some tanks), the animations when firing a weapon/reloading is pretty bad too. Sound is not cool... But... The developers from BIS are very creative, the community is imense, with tons of addons, mod, anything you want... In my opinion, TBH, they just don't have a good tools/engine in their hands... They have the perfect idea, but executed that with a poor tools. There isn't a game so detailed as ARMA1/2 and OPF1 are, but unfortunatelly it have tons of problems... In the end, you can really enjoy the game, if you have time to expend... I say that because you will need more time tweaking and making the broken things to work than effectly playing the game... very frustrating... I decided to not buy the game... But if by any reason they can fix the performance problem, I would buy the game.
  3. I would pay more than 150 per year, if everything works fine, with good performance and in a way I always dreamed about... anyway, this is almost impossible... but would be amazing... I would not play any other game.
  4. I totally agree. I'm an old fan, since OPF, fully decided to leave this series, but every day I get me entering in the forum in the hope to see a miracle patch that would solve the performance problem... Oh man... Why I just can't leave and play other games?! The game's idea is phenomenal, but it is a techinical disaster... backing to my pray...
  5. Mattoso

    How Satisfied with Arma2 Are you??

    I voted as "Given up will never buy BIS products again" I'm tired of the same performance problems that still exists in OPF, ARMA1 and ARMA2. I'm really an old fan, which always tried to convince the friend to give a try in these BIS's games... but as I said... I'm tired and I gave up. I won't buy ARMA2 and will leave all future games, because it needs tons of tunning to make it at least enjoyable and playable. Other facts I think BIS missed in ARMA2, but was okay in OPF are: - All vehicles should have an interier designed instead of that generic dirt window which we saw in some vehicles inside the driver position. - I was expecting better animations when reloading the weapons. Well... many other things... Good luck BIS...
  6. Mattoso

    Is it me or the game?

    man... it is the game... it runs bad for almost everyone... me included... Lets wait for a fix...
  7. Mattoso

    Arma2 Slow!

    We heard that BIS is working to fix these slow downs. It seems many people, even with high end hardware are having performance problems. Lets wait with the fingers crossed so that the new patch addresses this issue. I'm sure if they can fix the performance, they will sell a lot more the game.
  8. Mattoso

    Terrible Online FPS

    Hey Buddy, I ran at 1280x1024@85hz in Vista 64 SP1 (up to date). Shadows is off Post Processing is off Terrain is High Objects is High Memory is Very High AA @ AF are off what more.... uhmmm I'm playing the demo, not decided yet if I will buy the game. Probably will wait until they fix these issues. Regarding the hardware vs Heavy games, I'm definitivaly in favor. New technologies are always wealcome, I love that, but I would like to be sure that the game can run above consitente 40 FPS at least. But every day I read a new thread from the guys that have super computers and just can run the game like my old Quad Core Q6600 and my almost retired 8800GT. If there is a hardware in the world capable of executing this game with that average performance, then I will consider an upgrade.
  9. Just some feelings... I'm a fan since Operation Flash Point, and I bought all games in the serie, but now, with ARMA2 I'm thinking about leave this game, below is just some bad feelings I have, but I consider this is not acceptable now a days. - Performance. OPF had a bad performance, but acceptable in 2001 for our not powered PCs. ARMA1, has the same bad performance no matter what hardware we have and the samething happens to ARMA2. All these games, can't be played in an average frame rate greater than 25fps. This is the main reason why I'm considering in leave this serie, and not buy ARMA2 after playing the ARMA2 demo. - I was expecting better animations when reloading the weapons and entering in a vehicle. There are tons of games, even the ones made by samall companies that care about these small details. These are small details but improves a lot the feeling of the game. - Now something the realy hurt me since ARMA1... Not all the vehicles have a visible interior. Operation Flash Point, as far as I remember, had almost all, if not all interiors designed, I mean, while driving a tank, I would like to see some instruments, be able to look around inside the vehicle and etc. Same for gunner and commander position. Yesterday I was playing ARMA1, doing a mission with the M1A1, which does not have the driver and gunner position designed... Just that generic dirt window for the driver... very frustranting for me... Was really especting to see that in ARMA2... I know and I noticed that there are some vehicles with the interior well designed, but why not make it a standard and do that for all??? Why not? I can't understand... I'm not the ones that consider the visual the most important thing in a game, far from that... I like to play games with an open world, vehicles, multiplayer and good performance... The visuals from ARMA1 is great enough for me, just would like to play that in a beeter frame rate... ARMA2 behaves exactly like ARMA1 and OPF in my computer, the same average 25 fps. I have a Quad Core Q6600, 4GB DDR2 dual channel and an 8800GT. Hope someone from BIS could at least put the eyes in this message. Maybe a next game would cover some of these points, which I'm sure is very important to many people. Of course I will keep looking to the forum and the community feedback, and if BIS makes a miracle solving at least the performance problem, I will buy ARMA2. I wish good luck to BIS solving the problems and improving this game serie, which in my opinion is unique and still inovative.
  10. Toggle view out do not works for vehicles nor for sniper rifle. AI, can still easily detect me at night when I'm heavily covered by bushes in croshed position. AI, fires those tank machine guns like a high precision sniper, agaist helis.
  11. Mattoso

    Terrible Online FPS

    My eyes, my senses, my computer and my fraps tell me how is horrible the performance of this game... very frustrating... Quad Core Q6600 4GB EVGA 8800 GT 512mb ddr3 @ 675mhz SATA II HDD
  12. Tks for the quick answer, I read that thread about NVidia owners, and tried all that stuff, but it didn't make much effect, just about 3 FPS in gain. What is strange, if everything is very low or very high, the game is still the same, no improvement in the FPS. (Remembered me when I first played ARMA1 demo) Just for confirmation, at night I will try exactly your suggested config, and those two execution parameters. Maybe it is a game to buy in one year and half. Maybe we need to give BIS time to finish/fix everything like what happened in ARMA1. I remembered when I played the demo of ARMA1, I blamed that. Horrible and unacceptable bad performance. Then.... One year later I bought it, it was already in 1.14 patch. I didn't even finished all campaing's missions. Probably I will be playing ARMA1 for while until they finish ARMA2. But you know... ARMA2 is there and I'm crazy to play it, but in its actual state, it is a terrible tentative... Will need a lot of time reading here and there, tweaking things, losing the time that I already don't have... Why can't they just delivery something that we can buy, install and have fun? Oh man... Fingers crossed here for BIS to finish/fix ARMA2 soon...
  13. I agree. This functionality must be revisited.
  14. Same problem here... Was working in 1.14 but in 1.16 beta seems to be broken. Up. Help! :(
  15. Hi there! I love flying in ArmA, but the trees popups really hurts and removes the imersion of the game, in my opinion... My configuration is set almost to the maximum and my view distance is about 3 Km. Even with higher view distance there seems to be a point in which the popups happens. I noticed if I fly in an area in which I passed before, there are no popups. It seems the game engine load some scenario dynamicaly during the game, and my question is: Is there a way so that the engine could load all objects before or together loading the map? I hate popups.... Thanks!
  16. Mattoso

    Hifi Sound FX V1.00 Released

    Thanks a lot!!! This is really amazing sound! Improved a lot the feeling that we are dealing with a real weapons! I would like to suggest, if possible, for future releases if the impact sound when we are in a vehicle be fixed. With and Without the sound mod we can't identify very well when we just recevied an impact from a AT soldier's missele or from an enemy tank. Thanks again! Great job!
  17. Please, I'm needing a help to create my dedicated server. I spent some hours reading the forum and the Bi wiki but I didn't have success yet... It shouldn't be so hard with so many manual procedures... I think BI should have done a better interface to manage the server. Please help! I start the ARMA dedicated server and a small window opens with 3 text phrases (I'm not in front of my personal computer now). Then I open the game and click on the multiplayer icon. After that the game crashes with no error message.... Also I'm in doubt in how can I select and execute the Warfare into the dedicated server. How I select this map, and what of those MP missions is the Warfare? My computer config is below: Vista Home Premium x64 Core 2 Quad 2.4 4 GB ram SLI 2x EVGA 8800 GT KO My server config are below: C:\Jogos\ArmA\arma_server.exe -config=server.cfg -cfg=arma.cfg -profiles=profiles -port=2302 -netlog -mod=DBE1;@General;@Flares // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname="Server do Mattoso"; // The name of the server that shall be displayed in the public server list password=""; // Password for joining, eg connecting to the server passwordAdmin="xyz"; // Password to become server admin. When Youre in Arma MP and connected to the server, type '#login xyz' reportingIP=""; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="server_console.log"; // Tells arma-server where the logfile should go and what it should be called // JOINING RULES checkfiles[]= { // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server "HWTL\dta\data3d.pbo", "dta\data3d.pbo" }; maxPlayers=2; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. Kickduplicate=1; // Each ArmA version has its onw ID. If kickduplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=1; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=1; // If set to 1, Voice over Net will not be available vonCodecQuality=0; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. 3rdPersonView=0; // Probably does not work here, should be set in the .armaprofile file of the server difficulty="veteran"; // Probably does not work here, should be set in the .armaprofile file of the server // MISSIONS CYCLE (see below) class Missions { class Warfare // name for the mission, can be anything { template = MP06ConquerTheIsland.Sara; cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; };
  18. Mattoso

    SPACE INVADERS MOD

    It seens amazing! I love that futuristic and SCFi things!!! I've already donwloaded and will try it this night! Thanks for sharing!
  19. Mattoso

    Complete List of ARMA Commands

    Please, I'm needing a help to create my dedicated server. I spent some hours reading the forum and the Bi wiki but I didn't have success yet... It shouldn't be so hard with so many manual procedures... Please help! I start the ARMA dedicated server and a small window opens with 3 text phrases (I'm not in front of my personal computer now). Then I open the game and click on the multiplayer icon. After that the game crashes.... Also I'm in doubt in how can I select and execute the Warfare into the dedicated server. How I select this map? My computer config is below: Vista Home Premium x64 Core 2 Quad 2.4 4 GB ram SLI 2x EVGA 8800 GT KO My server config are below: C:\Jogos\ArmA\arma_server.exe -config=server.cfg -cfg=arma.cfg -profiles=profiles -port=2302 -netlog -mod=DBE1;@General;@Flares // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname="Server do Mattoso"; // The name of the server that shall be displayed in the public server list password=""; // Password for joining, eg connecting to the server passwordAdmin="xyz"; // Password to become server admin. When Youre in Arma MP and connected to the server, type '#login xyz' reportingIP=""; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="server_console.log"; // Tells arma-server where the logfile should go and what it should be called // JOINING RULES checkfiles[]= { // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server "HWTL\dta\data3d.pbo", "dta\data3d.pbo" }; maxPlayers=2; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. Kickduplicate=1; // Each ArmA version has its onw ID. If kickduplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=1; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=1; // If set to 1, Voice over Net will not be available vonCodecQuality=0; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. 3rdPersonView=0; // Probably does not work here, should be set in the .armaprofile file of the server difficulty="veteran"; // Probably does not work here, should be set in the .armaprofile file of the server // MISSIONS CYCLE (see below) class Missions { class Warfare // name for the mission, can be anything { template = MP06ConquerTheIsland.Sara; cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; };
  20. Warfare is amazing, I loved it! Thanks BI for this great addition! That is what I was searching for... although the game became very hevy and there is a big frame rate drop after a few minutes playing. I start Warfare with 80 Fps, but after a few minutes, when there are tons of bots playing my FPS drops to 30. I noticed that it is possible to reduce the squad number, but the bots keep respawing. Anyone knows if by any way is possible to reduce to bots count? my config is below: Vista x64 Core 2 Quad 2.4Ghz 4 GB Ram SLI 2x EVGA 8800 GT KO Cheers!
  21. Wow!!! That is so hard to create a server! And even reading the forum the the Wiki for about 1 hour I failed... Can you or someone please help me in creating my server? Below are my execution parameters and the server config: PS:What is the name of the warfare mission I should put on the configuration? C:\Jogos\ArmA\arma_server.exe -config=server.cfg -cfg=arma.cfg -profiles=profiles -port=2302 -netlog -mod=DBE1;@General;@Flares // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname="Server do Mattoso"; // The name of the server that shall be displayed in the public server list password=""; // Password for joining, eg connecting to the server passwordAdmin="xyz"; // Password to become server admin. When Youre in Arma MP and connected to the server, type '#login xyz' reportingIP=""; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="server_console.log"; // Tells arma-server where the logfile should go and what it should be called // JOINING RULES checkfiles[]= { // Checks if these files are equal to the servers files. If one or more is not, player will be kicked from server "HWTL\dta\data3d.pbo", "dta\data3d.pbo" }; maxPlayers=2; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. Kickduplicate=1; // Each ArmA version has its onw ID. If kickduplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures=0; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on equalModRequired=1; // If set to 1, player has to use exactly the same -mod= startup parameter as the server. // VOTING voteMissionPlayers=1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold=0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN=1; // If set to 1, Voice over Net will not be available vonCodecQuality=0; // Quality from 1 to 10 persistent=1; // If 1, missions still run on even after the last player disconnected. 3rdPersonView=0; // Probably does not work here, should be set in the .armaprofile file of the server difficulty="veteran"; // Probably does not work here, should be set in the .armaprofile file of the server // MISSIONS CYCLE (see below) class Missions { class Warfare // name for the mission, can be anything { template = MP06ConquerTheIsland.Sara; cadetMode = 1; // difficulty 0=veteran 1=cadet (not only AI, but radar, map etc) }; };
  22. Mattoso

    Fix ArmA choppers now!

    I'm okay piloting the choppers, it is not the best feeling piloting a game chopper I'd seen, but... it works... Although, something make me very upset with the choppers... If you receive a single shot and even having more than a half of the armor, the chopper just shutdown the engine and fall to the ground.... this really sucks... It should not be something dificult to fix or modify... Anyone feels like me? Is there any kind of addon which can modify that behaviour?
  23. Hey guys, thanks to Victor, TRACY and ShrubMiK for the replies. >> TRACY, my GPU temps are around 59 Celsius. I run it with 100% of the cooler speed and also I'd put an extra cooler just above the both GPUs. Temps seens to be fine. >> ShrubMiK, that makes a lot of sense! I imagined that the problem could be related to the core processing instead of the GPU processing. When the frame rated dropped I tweaked the video options but nothing really helped, so, it is the AI that is consuming my system. Will try this night your suggestion, let you know later how it goes. Tks!
  24. Mattoso

    Redwolf and pilots released

    Man!!! I'm so happy that you forward this amazing addon to ARMA!!! I loved your airwolf so much in OPF, and now I can use it in ARMA. I bought ARMA a few weeks ago, and just find your Air Wolf. I've just download and will try it later at night when I arrive to my home. Thank you very very much for doing this fantastic helicopter!
  25. Anyone knows if it is possible to have a different control setup for the planes, different from the helis I mean... I use my X axis to rudder left/right on the helis and Z axis to bank left/right, but would like to invert that configuration for planes... Is it possible?
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