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Macser_old

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Everything posted by Macser_old

  1. Try taking out the "-" in the class "T-80U". So you have class T80U. As far as I'm aware,you can't have operators in a class name.It would seem to fit the bill too. As that operator appears just before the curled brackets,that open that class. By operators I mean mathematical signs. -,+,* etc.
  2. Doesn't look like anything major.There's a problem in the syntax/structure. Being able to see the code would help though. :) (Looks like I was typing while the Prof was posting) :)
  3. Macser_old

    WW4 Modpack 2.1

    You're on the right track so far.You can use WW4 classes in the main config like that,because they're defined already in PBOs. You could probably learn a lot more from someone who's already done a replacement config, with WW4 content.Fortunately for you,Vultar has done just such a config. So send him a PM and request a copy. Compare the WW4 original config with Vultar's version and note the differences.Particularly the "magazines" entry inside the weapon classes. :)
  4. Macser_old

    Simple models replacement.

    Well.You could try a file sharing service.Although the time it remains active will be limited.Unless you have an account with them. For a start you could try rapidshare,megaupload,sendspace or multiupload. There's many others of course.So have a look around.You upload the file. They provide a download link,which you post here. Or someone may decide to host it,on a more permanent basis.If they think the appeal is broad enough. Can you describe what exactly it is you've replaced?
  5. Macser_old

    WW4 Modpack 2.1

    Well.That's what that "loadout" did.If I was to play a BIS campaign,the basic west soldier would have a WW4 M16 and magazines,instead of the default versions. Any class is editable.You can edit any existing class and give that to the default units. Or create a completely new class to equip them.It's up to you. But if you want to change the fundamental settings of every weapon/ammo class in a config,your in for a very long haul. :)
  6. Macser_old

    WW4 Modpack 2.1

    Ok.Quick example. Look at the config,in the WW4 folder.Find the entry for class SoldierWB. If you have all the WW4 addons,then the weapons are defined already. Go to the "weapons[]" entry.Instead of M16,put in a WW4 class.For example, WW4_M16.The class names can be found in the "Classes" folder of the mod. weapons[]={"WW4_M16","Throw","Put"}; Then change the magazine type to a WW4 class. magazines[]={"WW4_W556_30Bmag","WW4_W556_30Bmag","WW4_W556_30Bmag","WW4_W556_30Bmag","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade","HandGrenade"}; The default soldier is now armed with a WW4 M16 and magazines. Obviously you'll need to change more entries to balance things out. But technically it's not a complicated process,just a lengthy one. :)
  7. Macser_old

    WW4 Modpack 2.1

    That's the beauty of a mod folder.Just pop into the config and add the weapons you'd like to see in place of the default ones. :)
  8. Macser_old

    WW4 Modpack 2.1

    Why does something recreational have to have a point? How is the mod making it impossible to play Resistance with new weapons?
  9. Eh.I don't think that's unusual.Perhaps it could function,in a partial way without some of the points. But I believe the model will crash the game if it doesn't have a memory lod. It's necessary,for the model to interact with the engine.
  10. Macser_old

    Legend Of Madness - WIP

    That's essentially the answer I was looking for. Sometimes people use fog/very short view distances,to keep fps up. Especially if there's a lot of scripts and other content. :)
  11. Macser_old

    Legend Of Madness - WIP

    Creepy.But in a good way.I assume that's fog,rather than grainy video. Is that to combat the effects of content on the framerate?Or mainly for atmosphere? And there's obviously been quite a lot of work done.Keep it up. :)
  12. Macser_old

    Collision problem

    Does it have "components" in the geometry lod? As in,component 01,component 02 etc. If not,then you need to go to Structure->topology->Find components. Then retry. :)
  13. Macser_old

    Multiple turret issues

    Ok.I admire your persistence. :) One unit wouldn't be much of problem.Maybe even a couple.But it could get laggy very quickly in combination with high counts in polys/verts/textures. Not to mention the other processes fighting for CPU time. Just don't get too annoyed with it,if it doesn't work.The issue has been a point of discussion for a few years.Something that I believe has since been addressed,with the newer titles. But OFP is stuck with whatever it has,in this,and other departments.
  14. Macser_old

    Multiple turret issues

    Have you used some type of dark magic to accomplish this? Sticking a turret on anything with setpos,is awkward and CPU intensive. The results are often not worth the hassle.Especially when you try driving up an incline. If by some miracle you get something usable,that looks "normal",do post back with your findings. :)
  15. Macser_old

    WW4 Modpack 2.1

    Swot.It'd be a lot of work.But technically there's nothing stopping you from giving it a go yourself.Some careful cut and pasting should do the trick. If you run into problems,you can always post about it in the O2 modelling thread.After a good search first,obviously. :)
  16. Macser_old

    Metal Gear Faces/Units

    That sounds like the infamous setobjecttexture bug. The only way around it was to map the texture to an area that's out of view. It can be a tiny area.As long as the texture is present on the model.Somewhere. As always,I'm open to correction.
  17. Macser_old

    Metal Gear Faces/Units

    :) I wasn't aware of that. Glad you found a solution.Flashpoint can be very obscure sometimes.
  18. Macser_old

    Metal Gear Faces/Units

    I don't think it's the texture.A white model indicates a problem with paths. I haven't messed around with setobjecttexture in quite a while,so I could be missing something.
  19. Macser_old

    Metal Gear Faces/Units

    Pm me a link to the tgas or post one here.I'm sure it's something simple. :)
  20. Macser_old

    M4's for weapon Individualism

    Nice work as usual STGN.The mapping in particular,is very well done.
  21. Macser_old

    I'm new, please help me?

    Unfortunately you would've been better off shelling out the extra few quid for the GOTY edition.It's got Red Hammer,and Resistance(more importantly) bundled in. As far as I'm aware most of the really good mods,would need resistance installed. I don't remember any trick to doing the obstacles,as such.Just go through to the end,turn and come back to the start.It's been quite a while since I played the campaign though,so I might be wrong.Perhaps you're not completing it quickly enough. :) And welcome to the forums.
  22. Macser_old

    OFP Addon request thread

    Whether it's mocap or hand done,you won't be seeing many new animations anytime soon.It's just too messy a process.Not to mention the enormous workload.That's why they haven't been attempted very often. Considering the frustration people went through to create them,I think the community made anims are great. Good hunting. :)
  23. HW T&L. But I'll reinforce what other posters have said.The engine was not designed to take advantage of modern hardware. As far as I'm aware graphics adapters aren't as important to the engine as cpu quality. Multiple cores are irrelevant.The engine simply won't use them.
  24. Macser_old

    max weight for flying vehicles in O2 lite

    I can't remember what the mass value in the geo lod relates to in real life.But for anything based on a chopper,20,000 seems to be the highest stable mass it can have. As soon as you start adding to that it seems to slowly make it's way to the ground.The more you add,the faster it will drop. :)
  25. Macser_old

    Rearming static weapon

    Yeah.The only salvage trucks I know of exist in Arma 2.Not OFP.
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