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Everything posted by MehMan
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How can I order my team member to switch weapons?
MehMan replied to MehMan's topic in ARMA 2 & OA - GENERAL
Anybody? -
Snake Plissken are you drunk again? (not accepting the metal gear solid nonsense)
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
MehMan replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
I complain every week :( -
How can I order my team member to switch weapons?
MehMan replied to MehMan's topic in ARMA 2 & OA - GENERAL
That takes too long, that's my beef. Before he goes from prone to crouch and before he gets his RPG out and fires it a good 30 seconds pass. And yes, an RPG-7 is an AT weapon. But it doesn't matter, because the AI will do the same with every AT weapon. -
Can you confirm that? When's the demo due?
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WIP: Stuff you are working on 2!
MehMan replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
A relic from the OFP times, remedided by the community, yet it appears in each new BI game. -
Because walker is on crack.
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Can anyone recommend any good MMOG's
MehMan replied to chris330's topic in OFFTOPIC - Games & Gaming
http://wiki.eveonline.com/wiki/Pirates#Pirate OH that's so awsome. I am going to do that now. -
Can anyone recommend any good MMOG's
MehMan replied to chris330's topic in OFFTOPIC - Games & Gaming
Can you be a pirate in EVE online? -
So I'm working on a Olifant tank for the Bush Wars mod..
MehMan replied to cadmium77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
32k! It's all down to the power of 2, so 2^15 = 32768. -
Why did you make it into a poll????? Now it's going to keep going to the top even when there's no reply simply because somebody voted.
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So I'm working on a Olifant tank for the Bush Wars mod..
MehMan replied to cadmium77's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Err, the turret itself has 5000 triangles right now, so where's the 3300 polies? When you say polies, you should mean triangles, because that's how games render polygons. -
Operation Arrowhead: The questions and answers thread
MehMan replied to W0lle's topic in ARMA 2 & OA - GENERAL
I wonder if the TAB-fire system will now be obsolete with the implementation of FLIR. -
Operation Arrowhead: The questions and answers thread
MehMan replied to W0lle's topic in ARMA 2 & OA - GENERAL
What beta version? -
Operation Arrowhead: The questions and answers thread
MehMan replied to W0lle's topic in ARMA 2 & OA - GENERAL
No, haven't really seen that. -
Operation Arrowhead: The questions and answers thread
MehMan replied to W0lle's topic in ARMA 2 & OA - GENERAL
What I'm disapointed in is that the lacking armour development points to a lacking development of a damage system and that in turn means the ability to blow up tanks with machine guns, blowing up vehicles by shooting the door, all the windows on the car getting damaged even though the shot was to one of the rear side windows. Still sounds exciting though, FLIR and so on. -
Operation Arrowhead: The questions and answers thread
MehMan replied to W0lle's topic in ARMA 2 & OA - GENERAL
x2. Didn't jizz my pants. -
Being overly emotional is also a problem. Myself I prefer oral, I like to talk to myself, I sometimes jot down things, I don't like talking to others because I have huge fears of rejection on first contact, in a crowd I will hardly ever make first contact. At least I'm somewhat honest. The internets are a whole other buisness. Makes socially retarded people like me acceptable.
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A made up word can be put in a dictionary as long as it has been published 5 times.
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You're no better. The level of maturity in your post is down in the gutters. Also, mods seem to have periods. Just that their periods last 28 days of the month.
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ArmA2 Modding Toolbox for 3ds max V1.1
MehMan replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Yes yes, I know that, but I always screwed up my edgeflow with my higher poly stuff, getting wonky results with meshsmooth. Lower poly is easier, at least for me. While for many it's the other way around. But we all learn! Guess that's what 6 years of low poly modeling does, heh. What plane is that? -
ArmA2 Modding Toolbox for 3ds max V1.1
MehMan replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
Und zee polycount? And edgeflow my evil nemsis! Took me a while to figure out what a good edge flow meant. Still am actually. And that when using meshsmooth/turbo smooth, best to keep all your quads evenly sized. -
ArmA2 Modding Toolbox for 3ds max V1.1
MehMan replied to soul_assassin's topic in ARMA 2 & OA : Community Made Utilities
You don't use meshsmooth or any kind of modifiers like that. In ArmA2 the polycount limit is at 32k verts or polies, DX limit IIRC, less is more. So for example, using 12k polies for an abrams is plenty. 13k polies for an su-25 is also plenty. The great thing is you can use LODs. So you're not limited to this one polycount through all the views. The pilot/driver LOD for example, a planes primary view, can make the cockpit extremely high poly, while not modeling anything outside the cockpit that the pilot won't see. And it won't hog preformance, because that LOD is rendered only to the pilot and not some infantry out in the field. -
Or 1024x, forgot that it limits you to 64x with orange danger and 8x for heavy danger. Still, sailing the open seas gets BORING after a while. Really. And I'd need a warp button. I'm no stranger to patience ingame, but too much is just too much. And there's a bunch of things, like the crew, that sector is just underdeveloped. Still, will give grey wolves a go.
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Dragging trouble and keeping all members alive stupidity
MehMan posted a topic in ARMA 2 & OA - TROUBLESHOOTING
I tried dragging a moronic AI who got shot in the top floor of the warehouse made out of metal sheets. When I tried to drag him, he fall to the bottom floor. I could still drag him, at least the animation was giving me that impression. Because the AI was now on the bottom floor I had to go down there and heal him, but before I could get there he had died failing my mission. WHAT? I wasn't even playing a campaign mission, but a scenario, Eye For An Eye, which I thought was excellent up until this point! Why do I have to keep them all alive, where did it say that? Really stupid, ruined the whole mission for me, I could've completed it as I was only two objectives away, but no, because some hiding AI got me, I have to redo the whole mission. Stupid. Very. Next up is the AI on patrol. Since this is a semi stealthy mission, at least before the shooting starts, I decided to do a lot of preplanning so it would go off smoothly. After I jotted down the patrols(with 6 markers, no thanks here, waiting for SPON Map so I can actually draw and make the map more useful) I decided to save the mission and for kicks kill a 1 man patrol that shares a path that a 2 man patrol does. So I did, on the exact same place where they intersect. He goes down with a shot, and I wait for the 2 man patrol to stumble upon him. And they did, by walking past the body. No alarms, no running, no nothing, just a calm stroll past the body. Lame.