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Posts posted by Muecke
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@Muecke The new lock system locks only all the logistics features of the object. It does not lock the vehicle's seats by choice (several reasons).Do you confirm it works this way for you ?
Ah, did not know that. lol
I need to test this but if its only for the cargo shouldn't it be called "lock/unlock cargo" ?
Anyway thank you for helping me...
Keep it up !
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- Added : the objects are locked to the side/faction/player/none (default config : side, optional unlocking countdown)Somehow it don´t work in my mission. I have the action menue entry and the countdown but even with no unlocking i can entry in enemy vehicles.
I didn´t change the config file its default "R3F_LOG_CFG_lock_objects_mode = "side";".
Almost all vehicles will be spawned in the mission (MP), maybe that's the problem !?
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:bounce3::bounce3:
...seeding...
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Thanks for the great update !!!
And thanks for having this included in the todolist "Deny to fire with the turret of airlifted vehicles (waiting for enablePersonTurret)".
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Again this is a problem with your server.
Try our servers and you will that this works very good.
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Absolutely awesome !!!
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Jerminhu this is the Thread for the Proman public version.
So i recommend to just copy the crCTI_24_Proman_Public_v1.4.altis.pbo to your server.
Thats it, nothing else needed to do.
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@Robalo
Just my experience and a quick feedback.
I use this for a large battle MP CTI. Without your mod the AI especially the infantry dies very fast/often.
Now with your mod installed only on server the AI moves carefully and slower. They are able to attack and capture a town with no help from vehicles.
Thats awesome.
Just one thing. I saw them often doing something weird. Stand-walk 2 steps-lay down-stand up-look-walk 2 steps-lay down.... and so on.
Thats a bit to slow to move on....
To me one thing is the most important. AT Infantry soldiers have to be the most aggressive vs vehicles.
This doesnt work well in vanilla yet...
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Nope Iam sorry. Was not sarcastic but my fault.
I used the old key before forgot to change it with the new one on the server....
Everything is fine plus thank you for sharing this with us.
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Just tested this on our servers and the key works fine. Might be an issue at your end?Yep you are right. Key works fine.
:j:
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Hi, thanks for the nice mod.
Just the key dont work.
Edit: Key works fine (was my fault);)
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@madbull
Have you thought about armed ground vehicles which shoot while lifted in air ? Do you plan to disable them to be an attack chopper ?
If so this would be really great.
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Landing Craft Air Cushion (LCAC) addon
Thx for sharing this very impressive vehicle. This is really usefully.
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@Dr Death JM
You can easily switch off "Fatigue" in the parameters before start the mission.
We have talked about HC but atm its not really necessary. Server can still handle the game even if its around 15fps or less.
As long as you can play with above 20 its ok.
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Have installed latest version (Patch 24.08.2014).
Sahrani is crashing the game every time.
Message: Warning Message: Cannot load texture ca\buildings\misc\data\pletivo_wiredarmy_mlod_co.paa.
Repo: Place Teamleader (you) and a Hunter HMG. Get inside the Hunter and give a order to move to any pos on the map.
Chernarus is working very well.
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Voted for sure !!! Good luck.:bounce3:
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Tracked support vehicles.
M113 red cross
Bmp2 red cross
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Update:
New version v1.4
Changelog:
Opfor Squad-leader has a 2nd RPG now - Opfor AT Rifleman lower price
changed buildings for small and big Air-factory
added correct Radius for some buildings
added a flagpole to primary buildings for better recognizing
updated the new [R3F] logistics
added "Karts" to civilians & towns
added a button in options menu to check the main parameters
added a info to check your load-out weight in gearmenu
added a parameter to control fatigue
tweaked some things to the AI commander
minor fixes here and there
Download: Hit Me
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I already ran like that with arma2 mods in the past I had arma2 on ssd and all mods on hdd I saw no detrimental effects.Maybe this has altered with Arma3 who knows :)
I used arma2 launcher by spirited machine at the time.
Same here, even with spirited machine launcher. :D
Atm I need to have my mods into the A3 main folder with an @ in front.
The workshop in steam loads mods in that folder too, so its easy to find for the A3 launcher.
And the A3 launcher checks workshopmods for updates thats cool btw.
At least i just miss one thing, to be able to mark mods in the A3 launcher cause typing the mods names in isnt really handy.
On the other side its a good thing to have workshop/updates/launcher connected this way.
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Well I have no idea if this is realistic or not.
Those sandbagwalls in A3 (Land_BagFence_Long_F , Land_BagFence_Round_F) are really hard to destroy.
It can survive 4 AT rockets from the static (B_static_AT_F) then after two Satchels it disappears.
So does anyone have a clue if this is realistic or more a bug which needs to be fixed ?
Because it is possible to build unbreakable walls ingame with certain kind of scripts what can be a bad game-breaker.
Anyone ?
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Absolutely great in A2 and totally awesome in A3 now. The ability to rotate stuff while moving is very cool.
Thank you very much for your effort. Very appreciated !
Looking forward for your Artyscripts....;)
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Hey griffz
Looks like you are not the only one with problems on linux. Atm I have no idea how to help here. On windows there are no problems at all.
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Update:
New version v1.3
Changelog:
changed spawn at current respawn marker not @ MHQ when joining
fixed missing dead MHQ marker after JIP
fixed No more "Score" for Civilians
added more options for Town Group Reinforcements (e.g. Support Trucks Only)
fixed infantry rearm while in battlefield @ supports
fixed Unable to exit equipment menu when negative funds
fixed some vehicles where not engaging at all
tweaks & fixes
Download: Hit Me
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Hi there is actually no plan. There is no terrain released yet. We dont use A3MP or AIA.
We wait for old OFP islands from Hotzenplotz but he is struggling with the A3 tools atm.
Anyway there is allot to explore on altis so far...
Proman Public crCTI
in ARMA 3 - USER MISSIONS
Posted
Update:
New version v1.6:
-inlcuded Helicopter DLC functions & features
-extended hint system positiv/negativ/neutral
-tidied up gear menue
-improved JIP for MP
-limited hesco walls to 4 because they are bugged
-decorated the helipadsquares
-removed attach/detach for boats
-added towing to boats
-added DLC choppers to buylist
-sanitized units prices and buylist
-reformed and finaly fixed the transport duty
-added gimmicks to transport duty
-tweaks & fixes
Download: Hit Me
ps.
There is more to come in the next time.
But as the last patch crashed some things here is a fixed version.
CTI or DIE