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Everything posted by Muecke
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Hi, -=seany=- that parameter is to turn the towngroups on or off. If you capture a town there will spawn units to defend the flag. This feature is upgraded and optimized in the upcomming version. keep your eyes open... ;) edit: there is a resistance patrol wich spawns random on the island. they recapture towns. this feature is also upgraded in the next version.
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Its not planned but allready done. :) Here you go Kastenbier Editon
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@oktane first you made my heart stop then you made me laugh. ;) stay tuned for the upcomming update of proman.
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Because there you will see entries about target range limits of 2,5km and thats what you was asking for ! Anyway I wish you much fun... :nener:
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Hi interesting information Rumsfield. I never had this kind of issue before. It was more that the AI enemy commander has sended massive tanks out. Anyway if there is something wrong in the code this should be very easy to fix. But that is what can be done after xmas... What mission version do you use and do you play this on a dedicated server ? @kotov12345 Read the "ModInfo" included in the download. There is not only a problem with TAB also with Key2 wich both can be used for something like a cheat. Its not possible to deactivate completly. @Herbal Influence Our server runs 3rdView only on cadet mode. You can vote yourself as admin and choose it.
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:clap: to brate
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URR Islands: Kolgujev 2010 v1.1, Nogova 2010 v2, Everon 2010 v3
Muecke replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
kotov i think he means he cant strech the island cause the hill will get sharp edges. I guess all the terain will get sharp edges. And making a complete new Everon makes no sense as we allready have 2 now. So beeing satisfied is the better choice... -
@Rumsfield Yes you are right but that is no problem. You can raise the townincome in parameters before start. Yes they want. But you can store 4 sets so it will take only 2 sec to buy. The point is you have to pay. This feature is tradition since OFP and will never be changed. btw in the next upcomming release we have pimped the AI commander so that he will act pretty much better and attacks your base if he has enough $ and force. Stay tuned for the next release....
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URR Islands: Kolgujev 2010 v1.1, Nogova 2010 v2, Everon 2010 v3
Muecke replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awesome !!! ....downloading.... :bounce3: -
Food for Heros. All momentary 12 missions are updated to version V4_26. Changelog: -small JIP adjustment -Unitswitch over parameter conectable -Respawnmenu works synchronously to Respawntime -Month to play is now electable as random -Defaults of parameter minimal adjusted Credit: Kastenbier Required: -ArmA2 + Operation Arrowhead (CO) -Proman Mod -Everon,Nogova,Malden,Tasmania,Podagorsk (optional) -ACE (optional) DOWNLOAD
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Tasmania Island ArmA2CO
Muecke replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A Proman CTI on this island will be done soon. Garanteed ! ;) -
Tasmania Island ArmA2CO
Muecke replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work ! thx for the release ! ! ! -
PandeX download this one I made extra for ACE. It has ACE check for people who try to connect without ACE. Also ACE Wounding & Stamina Logics. >>KLICK<< You go options in actionmenu there on the right side you have "UnitCam".
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Yep we will come up soon with the next mission on Everon2010 form the guy Hotzenplotz.
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Sorry the server seems to be overloaded. Look here http://www.arma2base.de
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Hi folks. Here we are back on this project after around 3 month of working. All what you need to have is ArmA 2 CO the rest is included in the download. Follow the instructions in the readme´s. We wish you much fun with. Changelog: -Massively conversions of scripts from SQS in SQF -Very much inefficient scripts segregated/ (taken over to others) -Very much scripts optimized -JIP optimized -Numbered own AI´s as marker on map -Animated flags in towns -Weapons and prices overworked -Jets with JDAM inserted( feat. GLT Myke) -Commander has diffrent formation orders for AI squads -Commander has diffrent Run speeds for AI Squads -Using of ACE features optimized/updated -Parameter Scoremoney inserted -Paramater Repaircost inserted -Some parameter für Realitymode inserted (Hardcore mode) -CTI Command menu extended -Weather for all player synchronized -Orders for AI Squads optimized -Worker optimized and adapted -TransportDuty optimized -Civilians revised + vehicles parking system inserted -AI Commander optimized -Order list(Queqe) reworked -And much much more....... Download in first post
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@Herbal Influence Its not that easy but I put it on the todo list. Maybe Kastenbier can make a change to it. @cti lovers Keep an eye here for the upcomming release of proman. There is just some fine tunig left to do.... :p
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Hi, yes I have deactivated it cause it made probs with the function shift+LMB on map marker. Unitcam is only reachable via options menue. I hope its ok for you.
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:D Allready done. All Hotze islands will be featured after next release. We are at final state of testing.... ;)
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All you need should be in the download if you try to play on the vanilla islands. If you wanna play on the other custom islands you have to download them too. If this dont help then tell me what it says to you...
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Try "Transport Duty" or drive MHQ closer to the towns. I know its hard but after a while you will see its tactical fun. Btw its not a revival. OFP is still alive and crcti is number 1 there. We play crcti since ArmA1. Why eat bread if we have meat ? :D
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Hi Jedra, yes you are right its just cause the last release is from 05-13-2011. You can exchange the older CBA with a newer one. I do this for testing too. There will be a new release soon, with new CBA and alot of new features.
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Hi mazza, as far as I can see this must be a issue with server or client machine. I never get a receiving or receiving screen. It has to be a loadingscreen with "Initializing" or "Initializing Client." on top of the left. I can remember receiving back in the days when ArmA was released when i switched back from mapview to game. Anyway those RPT´s would might help.... The other thing with locking the commanderslots I have no idea how this could be realized....:confused:
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Congrats ! This seems to be a very perfect and lovely release. Cant wait till download is finished..... :bounce3:
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More Thermal Scopes and Zeroing
Muecke replied to xeno426's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the fixes and surely for this great addon. :icon_eek: