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major woody

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Everything posted by major woody

  1. Is it possible to overrule infos that's allready stated in the config? - let's say I whan't to rename a bmp-hq to its real name (bmp-1Ksh) - can I do this by Scripting or do I have to make a new config - or how about remove/give support feautures such as repair/rearm/refuel ect.? - can all this be done by scripting...? :)
  2. major woody

    Missing Infantry Classes

    Also an USMC field officer - Just a nornal Rifelman called "officer" in the displayname line in the config
  3. Has anyone got a clue how to get rid of the english voices when playing on the russian side and requesting for support...?
  4. I think this game needs proper command vehicles like these
  5. major woody

    Missing Infantry Classes

    Russian Engineers
  6. Refering to this this and this I'll ask again... :) Is it possible at all to change this line...?
  7. major woody

    Air Support Scripts

    Exactly! - works perfect now... :) One thing I've noticed though... - the spawned planes still has their landing gear foled down instead of up... - looks silly... ;)
  8. I was wondring if it's possible to have the "Request Support" option permanently visible under my "Communication" slot, and then change this line: [[""-->artillery_barrage<--""], player, [[art2, [1,2,3,4,5,6,7,8,9]]]] call BIS_SOM_addSupportRequestFunc; to fx D30 Battery/M119 Battery ect? I think that would the whole artillery thing a little more nice... :)
  9. major woody

    Artillery Interface

    No one knows...?
  10. major woody

    Air Support Scripts

    Ok - let's summon up - I've changed all the "_target == player"; to "" and I now get the "Air Support" solution in my actionmenu while commanding a vehicle... - but I still have to disembark in order to call either fixed wing or helo... It's like I'm stuck in the addMenu.sqf Is it _man that causes the trouble or...? :confused:
  11. By the way - do I have to define the markers in the config file or can I actually load custommarkers from the mission folder...? :)
  12. major woody

    Air Support Scripts

    Okay - I understand so far - but how can I make a FAC vehicle - by that I mean can I assign the addAction to a vehicle by any means...? :)
  13. Love this script - I've been playing around with the pick-up truck and the bike for quite a while now (I've been using trucks'n mortars instead though ;)) Then I've tried to make some additional script in order to carry 3 tubes pr. truck instead of just one. I do get 3 "Load Mortar" options, but once I've loaded one Mortar I suddenly get 3 "Unload Mortar" options... ?!? How can I load several items in one vehicle and how do I unload them next to eachother instead of at the same spot...? :)
  14. major woody

    Arma 2 1.06 Patch Suggestions

    Rocket Wheeled Mechanized Infantry Self-propelled Anti-Aircraft Self-propelled Artillery MLRS References at http://en.wikipedia.org/wiki/NATO_symbols
  15. major woody

    Arma 2 1.06 Patch Suggestions

    Hospital HQ Missile MP Transportation
  16. major woody

    Arma 2 1.06 Patch Suggestions

    Additional markers for the High Command Module: Air Defence Anti-tank Combat Service Support Engineers Fuel
  17. major woody

    Air Support Scripts

    How come I can't get the "Air Support" in my actionmenu if I'm commanding a vehicle and not some grunt on the ground...? - my vehicle are still named m1/m2 ???
  18. Well - one down One to go... :):):)
  19. major woody

    Patch 1.05 suggestions

    How about giveing the commandvehicles room for some infantry in the cargo...? - or at least make a slot for a commander... hm! :)
  20. By the way - if you change those two lines in the config: to the 2S1 will work with BIS ARTY module... - and I'm pretty sure that the same goes for the M109... :) Merry x-mas to U all...
  21. major woody

    DPICM Artillery Addon

    What to expect...? - At least two new addons (2S19 MSTA and M224 60mm Mortar) - New types of Artillery Ammo - What about a new artillery interface - will they use default BIS artillery module interface or a custom made one...? :)
  22. Unbelievable how wellkeept a secret this is... :(
  23. Are the versions you're using been released yet? - I can't seem to get it to work...
  24. Does anyone has a fullworking example of this - both how to change the icon but also how to change the strength...?
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