major woody
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Everything posted by major woody
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Mortar addon won't move!
major woody replied to major woody's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Sorry - kinda missed that somehow  This is a pure shot in the dark Is this new in ArmA from OFP? Never seen this before, so I'm kinda stuck in what to write in the marked spot's... -
I'm trying to convert this mortar from OFP into ArmA in order to gain knowlegde how to create my own static weapons. So far it has all gone smoothe so far - but I ran into some trouble in the end. (Of course ) 1. When I try to load it in the editor I get an error saying: Error: creating weapon 2S12 whith scope=private 2. The weapon containes no ammo so I'm unable the fire it. 3. The weapon won't move AT ALL. All annimations are locked so my only option are to stare through the gun sight and nothing else  Somewhere I hope the errors are caused by the config.
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Mortar addon won't move!
major woody replied to major woody's topic in ARMA - ADDONS & MODS: DISCUSSION
Sorry - kinda missed that somehow  This is a pure shot in the dark Is this new in ArmA from OFP? Never seen this before, so I'm kinda stuck in what to write in the marked spot's... -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Been fooling around whit the MainTurret "thing" only to discover that the addon now shows up in the editor as a D30 *double sight*  About the memory points in the model - they are all named like mentioned in  this topic - as it can be seen at the picture above. -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA - ADDONS & MODS: DISCUSSION
Been fooling around whit the MainTurret "thing" only to discover that the addon now shows up in the editor as a D30 *double sight*  About the memory points in the model - they are all named like mentioned in  this topic - as it can be seen at the picture above. -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA - ADDONS & MODS: DISCUSSION
Have'nt touched the model at all - just the config... -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Have'nt touched the model at all - just the config... -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Plz explain  (Huh?) -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA - ADDONS & MODS: DISCUSSION
Plz explain  (Huh?) -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Felt like I was reinventing the wheel  So now I've started from ground zero and converted the original config. However now the vehicle totally acts like its a D30 but still does'nt move. At least it fires its weapon now, but even though I've set the "Time to live" to 240 the shell still disapears loong before impact *sight* Config -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA - ADDONS & MODS: DISCUSSION
Felt like I was reinventing the wheel  So now I've started from ground zero and converted the original config. However now the vehicle totally acts like its a D30 but still does'nt move. At least it fires its weapon now, but even though I've set the "Time to live" to 240 the shell still disapears loong before impact *sight* Config -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Many nice suggestions - I'll give it a shot tonight maybe... -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA - ADDONS & MODS: DISCUSSION
Many nice suggestions - I'll give it a shot tonight maybe... -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA - ADDONS & MODS: DISCUSSION
Allready done that - execpt I used the D30 instead. -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Allready done that - execpt I used the D30 instead. -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Oh - now I get it! Sure I will registrer my tag - but first priority is to make the addon work - and then I'll iron out such details  -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA - ADDONS & MODS: DISCUSSION
Oh - now I get it! Sure I will registrer my tag - but first priority is to make the addon work - and then I'll iron out such details  -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Please explain that in an idiotproof way  -
Mortar addon won't move!
major woody replied to major woody's topic in ARMA - ADDONS & MODS: DISCUSSION
Please explain that in an idiotproof way  -
If I whant to make my own textures from scratch - how do I start then - what resolutions etc.? Is there a tutorial out there explaining how to create textures in Adobe Photoshop? What I've tried so far looks like s*** Â
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Is this confirmed or is it just loose rumors? Â Â I mean - Holy S*** this is VERY good news then.... Â
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AWESOME work! - Is it CamCreated artillery shells or is it reallife artillery (CoC like...) ? Â
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What's next from RHS - T80? - GAZ66 pack? *hint - hint* Â
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how to delete the dead body and dead?
major woody replied to gonza's topic in ARMA - MISSION EDITING & SCRIPTING
Can this also be used to clear barb´wire etc. ? Used 6 sachtel charges at 1 stash of barb´wire but nothing happened -
Don't forget the BTR-D variants