mechastalin
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Everything posted by mechastalin
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Main Battle Tank Gun Ballistics, FCS, etc.
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: DISCUSSION
I know that sabot rounds don't deflect really, but theres no way to model them snapping in ArmA so really the best course off action is to have them hit the tank and bounce off at range to simulate it. I like your idea about adding hitpoints which would be better than the current system, but I was sort of under the impression that when a modern AP round penetrate it did a LOT of damage to the tank. So perhaps rather than adjusting hitpoints for the various sides perhaps adding and reducing deflection would work better. Having the shell bounce off could simulate the round breaking or partial penetrations to the front armor but when the high damage round did go through it would mean the tank was pretty much disabled and we would have injured crew, explosion, etc. The adding and removing hitpoints would work better for HEAT rounds in my opinion where velocity doesn't matter but only angle of penetration does. Looking forward to your T-72 addon though and I think the T-80 sight would also be great. I know Kenjis up and coming T-64 addon plans for a few variants including a Ukrainian style one If I remember correctly so the T-80UD sight would work nicely on that. I also think that a properly working T-72 and T-80 gun sight could be adapted to work with almost all if not all Russian tanks quite easily. Some Info about T-80 variants and export. T-80UD is as you said a Ukrainian version, this variant is also the version exported to Pakistan. Most common Russian variant is T-80U and T-80UM. T-80U is from 1985 and features a new turret, Refleks ATGM, 1,250 HP Turbine Engine, and Kontakt-5 ERA which defeats APFSDS and HEAT rounds. T-80U(M) is T-80U with improved fire control, not sure if you would need to make a new gunsight for this one. T-80UK and T-80UDK are command variants, uprated GTD-1250 engine, Shtora countermeasures system, thermal sight, fire control, navigation system, and APU became the main Russian export tank in the 1990s. T-80UE is a simplified UK offered for export since 1999. T-80UM is modern version with improved thermal sight. I think your T-80UD sight and fire control would be sufficiently realistic for that and all prior T-80 variants. Not that I would be complaining about seeing it on modern variants as its better than anything else we'd have most likely. I'd imagine it would also be suitable for the T-90 which uses the same gun. Also, the deflection system is already prebuilt into arma, I believe its deflect = chance or deflection = chance, something along those lines in the cfgammo. -
Main Battle Tank Gun Ballistics, FCS, etc.
mechastalin replied to NonWonderDog's topic in ARMA - ADDONS & MODS: DISCUSSION
Looks great! But yes make sure if you want to simulate real Russian tank ammo to give it a boost from the export version info. Hell, I'd think just making it have very similar ballistic properties to US ammo of the same age would be accurate enough. Also if you need a beta tester I'd happily plug away with this for a few hours, I'm a huge T-72 buff. It's just a shame ArmA's armor system is complete crap and my proposals to improve it have been ignored. Also will your shells have deflections enabled? Here is a good guide to use for a wargame. I've messed around a bit with the subject and got some promising results. Armor and shell guides here. Perhaps you could compare the data here to real data and then use that difference to get a rough idea of how to do the Russian ammo. http://members.tripod.com/collinsj/protect.htm Also, If I remember correctly the US measures it shell penetration ability from a different angle/distance than other countries so make sure you have considered that. Also, having deflection values would hide ArmAs lack of front/side/rear armor to a degree. Since most tanks have their fronts sloped alot more heavily than the rear and sides it would mean that shells would deflect more frequently off the front quarter than the side or rear ones. -
Russian Federation Units V.2.00
mechastalin replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
I'd imagine it'd be possible, especially with the RPG-22 being a pre-loaded one shot thing. Although I wouldn't recommend carrying a reloadable one as MG mags take up a lot of room. -
Russian Federation Units V.2.00
mechastalin replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Any chance of an OC-14 Groza in the Spetznas pack? Perhaps with the option of 9x39 and 7.62x39 ammo? -
Russian Federation Units V.2.00
mechastalin replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Me and a friend are considering putting up a small public server for these addons with a bunch of missions for them, would you people be interested? -
You'd think that several thousand rounds of 23mm tracer rounds and a few missiles would have interesting results when shot at. :P
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Russian Federation Units V.2.00
mechastalin replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Whoa, when did these come out? I'll have to fire ArmA up from its several week hiatus. -
If you're looking for some more stuff that hasn't been done yet how about some of the Russian 9x39 armor piercing ammo weapons? http://www.world.guns.ru/assault/as65-e.htm http://www.world.guns.ru/assault/as64-e.htm http://www.world.guns.ru/assault/as09-e.htm And I don't have a link to it right now but there is a special version of the AKSU chambered in 9x39. And maybe the SVU and SVU-Automatic? http://www.world.guns.ru/sniper/sn19-e.htm
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VME who made the amazing (and in my opinion very underused) PLA mod for OFP have moved to ArmA,so hopefully we'll see some stuff soon.
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Hopefully you can get a script working with my BMD-1.
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FAS.org link Is those bowguns gonna be made? I tried but didn't have much luck. The vehicle does not have working dampers sadly because I have no idea how to set them up.
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Most of my ArmA work is on hold right now but hopefully I'll get some energy to finish them up again.
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Just a small update I've put off for far too long, now with a proper shadow and self shadows. Version with both skins coming when I get around to it. http://download.yousendit.com/30A10C3D1E87A7FC
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I was looking for the addon here. http://ofp.gamepark.cz/index.php?showthis=4129 Mainly the island but I'd like to have the whole pack if I could. Unfortunantly the download is down and the creators website doesn't exist any more.
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Once the textures are merged I'll help clean up the configs and generate normal maps etc.
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I'm still up for helping out with some config updates if needed.
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Russian Federation Units V.1
mechastalin replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Hows the situation on vehicles? -
Sure doesn't.
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Hail to that, as it's quite frustrating when ArmA AI T72s are kickig ARMA AI M1A1s' ass.... Anyway, great model, loooking forward to see it in game. The M1A1 wasn't a super tank, the Abrams series didn't really have a decent amount of KE armor until the M1A1HA
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Im completely up for setting up maps as long as the model doesn't have 40,000 textures.
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Aww, I was hoping for a release now.
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Yeah thats now a normal map should look, the problem is you need to generate it from a texture with no camo, otherwise the camo will appear to rise and fall off and into the model etc and look very strange.
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Sure, also if you have an empty template of the Hind skin without camo it would be best for generating normal maps.
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Wow, I really like the look of that Black Sea camo. If we do any marine specific vehicles I think that would look great.
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I'm willing to collaborate on an update now that we know much more about ArmA. Also did the Hind have proper normal/spec maps on release?