

McArcher
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Everything posted by McArcher
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everything mentioned above, plus articulated vehicles physics simulation (PhysX will help), shovels and other ground digging devices:)
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Healing Place (Field Hospital and so on)
McArcher posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How can I add a ability to heal to the field hospital building and mash tent via script? What should I do? (What I want: when I enter this building or tent, the sign '*' appears and I can heal myself here inside of tent). -
Because I still support missions, that I have made, and will update them soon, when I have time. ;)
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TechnoTerrorist303, there were lots of problems, that made me delete the game. More than 10, at least. So, don't think that way you have written :) I can even enumerate them, but it's not the right place to do it here, i think ))
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I had same problem after some patch for Arma. Nobody could help and then I deleted my Arma :D Actually, game is very unrealistic, though they advertise it like a best game in the world. It is a cut-version from VBS, unfortunately.
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ARMA 2: Operation Arrowhead, version 1.57 - Patch released
McArcher replied to Dwarden's topic in ARMA 2 & OA - GENERAL
great. this patch fixes some old bugs, but many of them still exist and some features are missing... maybe we will be happy to see final 1.96 patch next year? :D -
armedassault.info and armaholic.com mirrors added.
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Battle for Ovaron "Battle for Ovaron" is a non-AI (PvP) multiplayer mission for Arma 2. Gamestyle: PvP without respawn. Playable slots: 64 NATO, 64 Russia and 14 UN units, 142 total. More information in the documentation, which is included into archive. Current version: 1.1 Mission Download links: mirror 1 mirror 2 mirror 3 Links to required Vilas Addons: 1. http://www.armaholic.eu/vilas/vilas_st.7z (or #4 in the list from http://forums.bistudio.com/showthread.php?t=85067) 2. http://www.armaholic.eu/vilas/vilas_m12.7z (or #5 in the list from http://forums.bistudio.com/showthread.php?t=85067) Official web page of the mission: http://mcarcher.narod.ru/bfo.html Discussion forum: http://forums.bistudio.com/showthread.php?t=107675 Changelog v1.0 - Initial release with [R3F] script v1.4 v1.1 – [R3F] script for Artillery and Logistics updated to v1.5; – PDF brochure updated. Credits Mission: McArcher; Artillery and Logistics: [R3F] Artillery and Logistic; Battle for Ovaron Copyright © 2010 McArcher
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Well, I can cut ACE of course, but Vilas cannot be cut I think... Why don't you like Vilas addon? I mean.. Why you don't like Vilas addons? mistakes in english can make the meaning different :)
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Muecke, Yes, I like CTI most of all gamestyles and try to make missions in this manner more or less. I know, you are a CTI fan too :) Do you mean making this mission without A.C.E., [R3F] A&L and no Vilas units (just Arma2:CO units) ? ---------- Post added at 20:15 ---------- Previous post was at 20:03 ---------- I think, I can cut ACE from mission and R3F artillery if you wish, but such things as R3F logistics and Vilas units are necessary things (this mission implies transportation of steel hedgehogs, weapon crates and other objects, and Vilas addons are needed for some vehicles which do not exist in bare Arma2 - at least UAZ 451 minivan).
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Mission updated to version 1.1. Now artillery is working. Thanks to [R3F].
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[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
McArcher replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good news :) Thanks for 1.5 :) sorry for writing about a bug. it works now. my fault. -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
McArcher replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
and one more question, anyone knows how to disable new BIS's artillery computer interface which appeared after 1.54 patch? it makes aiming unrealistic. cool :) -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
McArcher replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm also waiting for 1.5 :) -
Two mirrors added. Armaholic mirror added.
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VILAS addons release thread
McArcher replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello, Vilas! I have two questions. 1. Can I include your addons and re-distribute them with my mission or should I provide users with a link to this page? 2. Can you make russian vehicle UAZ 451/452 van with damagable wheels? They are not damaged after being hit. Thanks. -
ACE 1.5 Beta (Advanced Combat Environment)
McArcher replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What do this errors mean? And what can be causing them? Thank you! -
How to get vehicle's name (text, which is shown in the game, title of vehicle, not the object) knowing vehicle's classname?
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How to do this?
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Changing uniform
McArcher replied to Cyborg11's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
great script :) ---------- Post added at 21:04 ---------- Previous post was at 20:33 ---------- but, I don't see a respawn dialog after I change uniform and die... will be digging this question... -
ACE 1.5 Beta (Advanced Combat Environment)
McArcher replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have found the reason of requiring acex_c_weapon - it is at least ace weapon box. If I place it, I cannot select the mission in dedicated server, though this addon is loaded. Why? And how to use weapon crates in the mission? -
I know that addAction is a local function, so I add action to an object with if (not isServer) check. The script, given as a parameters for this action seems to be running strangely. The situation is following... To test, if this script is running on client or server I add isServer check and wrote diag_log with some text for server and client, to check. For client it works ok, but... my aim is to run this script on sever, and when I look in server's .rpt i see instead of 3 records of diag_log And of course my global object isn't updated by this script... :(Why? What's wrong? How can I make script in addAction be executed by server? Thanks. ---------- Post added at 01:05 ---------- Previous post was at 00:53 ---------- I tried to execute this script on client only. Here are results: 1. setMarkerColor sets new color for marker properly, at least on map it changes (if it is changed on other clients I don't know yet) 2. special global variables change their values, it's ok 3. setFlagTexture changes texture of a flag , BUT (!!!) in some seconds it returns back the old texture (there was empty one before that). How??? What did I do to solve it? Gone to Biki, on setFlagTexture page I see both Local and Global pictures :eek: So... How can I change texture of flag permanently? Or is it a new bug?? how can it disappear in a few secconds?? Please help me. Thanks again! ---------- Post added at 01:56 ---------- Previous post was at 01:44 ---------- P.S. flagpoles were created by server's script, so they must be global.
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ACE 1.5 Beta (Advanced Combat Environment)
McArcher replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Manzilla, how to attach a file to a PM ? ---------- Post added at 17:27 ---------- Previous post was at 17:26 ---------- Maybe faster via ICQ? One-click file sending in ICQ. -
ACE 1.5 Beta (Advanced Combat Environment)
McArcher replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Where to send? -
ACE 1.5 Beta (Advanced Combat Environment)
McArcher replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What objects in editor may use "acex_c_weapon" addon? What to delete in editor to get rid of requiring this addon?