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MavericK96

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Everything posted by MavericK96

  1. MavericK96

    Game needs an attachment system

    This right here is actually the main reason why I'd like to see an attachment system. Right now it's a bunch of acronyms that, while I understand some of them, don't all necessarily convey to me personally what exactly I'm getting. The idea of the "attachment system", to me, is more like just a front-end for the weapon selection/gear screen, where you can choose the base rifle and then any attachments that are available. No new models would even have to be added; it would just make the weapon selection a lot more understandable for non-military folk like myself. :cool:
  2. MavericK96

    Which SSD for Arma2/OA?

    I've read about that, too, and it's not actually an issue. In fact, many people (including Microsoft) seem to say putting the paging file on an SSD is one of the best things you can do. That aside, my real question was if it was better to have the game alone on the SSD or if it was the same (performance-wise) to have the OS on there as well. @Wolfstriked: Yeah, it doesn't do much to help stutter really, but it does help the texture LOD switching a bit as you mentioned. @Antigoon: Page file is what your computer uses when it is unable to use more RAM, and is stored/accessed on the HDD or SSD, depending on where it's assigned. Doing a google search on page files should help, but there are some who believe that having 6+ GB of RAM you no longer need a page file, which is untrue in my experience. I've had programs (ArmA2 included) crash with "out of memory" issues when disabling the page file.
  3. MavericK96

    New beta for OA 71952

    For some, yes. Some also say no. You'd just have to try them for yourself.
  4. MavericK96

    New beta for OA 71952

    Disagree. I think it still needs to be toned down for crouching, possibly a bit for standing. It's impossible to put more than 1 shot in rapid succession into a target, say, 150m away.
  5. MavericK96

    Anti aliasing problem

    Maybe it's ATi related, then. I think people have been having some issues with their latest drivers IIRC.
  6. Really as you go up in detail (in terms of static screenshots, anyway) the only thing you will notice is that everything gets slightly more blurry and as SSAO is added, grass seems to darken a bit as it has new ambient shadowing effects. That's really the only thing I've noticed while looking at a static screen. Moving, however, you'll see a lot more difference in terms of HDR and motion blur. That said, I too would like to see seperate options for PP effects, so we could pick and choose what we like and maximize performance as well.
  7. MavericK96

    New beta for OA 71952

    I actually noticed this as well...Went up into the radio tower in Utes near the landing strip and the shadows would flash on and off inside the building. Pretty strange.
  8. MavericK96

    Plays chernarus map (OA) ?

    SO confused.
  9. MavericK96

    New beta for OA 71952

    Yeah, I noticed this as well, and this is a really big problem if BIS is going to keep the current recoil model.
  10. MavericK96

    Which SSD for Arma2/OA?

    This is the closest thing I can find to an SSD thread about ArmA2, so I will use this thread to ask my question: When using an SSD, would it be better for the game to run the OS and other apps off of a different drive, and just have ArmA2 and maybe the page file on the SSD? Or is performance pretty much the same just running the OS and ArmA2 off the SSD together?
  11. Right-click on the game in Steam, select Properties. Then go to the Local Files tab and click "Verify Integrity of Game Cache". It should then take some time to verify your files against the Steam download cache.
  12. I would give Default a shot if I were you. I use it and it works great, texture loading and performance is a lot better.
  13. MavericK96

    New beta for OA 71952

    Do you see any performance loss having the negative LOD bias allowed?
  14. MavericK96

    Game needs an attachment system

    Good point, I forgot how the magazine system worked, in that the gun itself does not contain any magazines but you have to add them all manually to your inventory. Thanks for the clarification. :cool:
  15. MavericK96

    Anti aliasing problem

    Haven't heard of that issue, but make sure your Interface res and 3D res are the same.
  16. What's your Video Memory set at? Try Very High or (better yet) Default.
  17. MavericK96

    Game needs an attachment system

    Great work, Myke. One question, though: when changing weapons, does your magazine default back to full rounds, as it would seem like it would when switching out weapons? I could see this being exploited as an "infinite ammo" cheat.
  18. MavericK96

    New beta for OA 71952

    I could be wrong, but I am pretty sure they didn't change anything regarding sounds, lighting, or textures in this beta. Also, what does setting Allow Negative LOD bias do for you?
  19. MavericK96

    New beta for OA 71952

    Same here. I think LAA has made the game a bit more stable (i.e. less, if any, "out of memory" errors anymore) but it doesn't really utilize more RAM than before.
  20. Yeah, I'm starting to think that it should return to center if you fire off one shot and then wait for a short while. If you fire rapidly, it should start to rise. The problem with the way it is now is that firing one shot moves the cursor way off target (if you are shooting at targets far away, for example, the effect is really severe). I feel like I am constantly dragging my mouse down just for controlled single-shot fire.
  21. Report back and let us know if that worked. I've been getting the same driver crashes with the latest sets.
  22. MavericK96

    New beta for OA 71952

    The recoil is improved, but it feels a bit exaggerated when firing from the crouched position. Prone is just right and it feels right for standing, but crouched seems to almost have more recoil than standing, which doesn't really make sense.
  23. Oddly enough, I never had this problem until OA came along. Anyway, I need more feedback and testing from others with this issue, but it seems like the new OA beta build 71952 might improve the issue, as I was able to get through Laser Show with no driver crash. Could just be a placebo or a coincidence, but if others could test and report back here and in the CIT that would be great.
  24. Latest beta patches here, though OA 1.52 from Steam does the same thing. I also have confirmed that this is not overclock/hardware related GPU-wise, as both overclock and stock speeds have the problem for me. I never had this issue prior to OA's release, so I'm not sure what is going on.
  25. MavericK96

    New beta 71900 is up!(OA)

    I noticed something similar, in that there is this line of "blurriness" in front of you as you run, and textures come within the circle they become sharper. Also it seems like that weird ground parallax issue is present again in OA, but I'm not entirely sure. The ground appears to warp a whole lot, though.
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