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Master85

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Everything posted by Master85

  1. Master85

    ArmA 2 site hacked

    3113 3184 4225 dkgnumk dqjgokc ncytgpeg pqiqxc qvvqocp tgapqnfu vctiqxkuvg 1991 1962 2003 bielski bohemia lawrence nogova ottoman reynolds targoviste 3684 4224 enctc iqac jqqf nqjt ocftkf urcpkctf vtqumc xncf 1462 2002 clara goya hood lohr madrid spaniard troska vlad 3036 3165 3170 dgnctwu ecuknncu fwhha iwgxcttc ngcp ogjogf pgtgvxc pqvvkpijcoujktg vkvq 1814 1943 1958 belarus casillas duffy guevarra lean mehmed neretva nottinghamshire tito
  2. that's a known bug. You can use attachTo to attach the smokeshell to an object, e.g. lz attachTo [smokepos, [0,0,0]]
  3. select "Show Posts" instead of "Show Threads"
  4. tried it with the latest beta server and it worked flawlessly Edit:sure, that doesn't mean that there aren't / won't be any problems - but anyone has to try it
  5. can only say: idea of the day!!! tried it and it works.
  6. for a SP mission on Desert: model="\missions\__cur_sp.desert_e\modelname.p3d"; for a MP mission on Desert: model="\mpmissions\__cur_mp.desert_e\modelname.p3d"; :cool:
  7. you'll lose your bet :p - you can reference files in the mission's pbo (during the mission)
  8. 2 points: 1. 1% should be %1 in the string of format 2. check the scope of your variables: if _spawnVar and _spawnVar2 aren't declared in the main scope before they're used in the lower scope (in the switch ... /if ... block) it won't work -> add: private ["_spawnVar", "_spawnVar2"]; at top of your script
  9. the 1.52 patch is not compatible with the steam release version
  10. it's not a bug. These commands were introduced in game version 1.52.71816 - they aren't available in any older version.
  11. I think the command is implemented but it's currently buggy. e.g. if you check for "m16A2GL" it throws an error (only the first time used in the mission) because it doesn't find a magazine with the name "m16A2GL" but the returned result [1,14] is correct (at least the first part) -> 1 m16a2gl fits into the backpack e.g. if you check for "timebomb" it (throws an error and) returns for an empty czech backpack: [14,7] ->7 timebombs fit into the backpack e.g. if you check for "m136" it (doesn't throw an error and) returns for an empty czech backpack: [1,2] ->1 m136 (weapon) or 2 m136 magazines fit into the backpack it looks like if the magazine/weapon name is not known that the according part of the result is the number of free slots in the backpack.
  12. you forgot to pass "_this" to the script. should be: eh1 = player addEventHandler ["Fired", {null = _this execVM "smoke.sqf"}]
  13. Master85

    problems with my dedicated server

    perhaps the same issue: arma2server.exe in build70256 hangs/loops when loading mission
  14. use the Documents/Arma 2/scripts folder only for scripts you're using while editing (e.g. for debugging) but not in the finished mission. Place those script files in the folder of the mission (e.g. Documents/Arma 2/missions/mytestmission.utes) itself.
  15. you can use the extended addAction syntax to show the addaction only if a condition is met - no need for triggers. player addAction ["attach scope","scope.sqf",[],1,true,true,"","player hasWeapon 'gmc_k98'"]
  16. Master85

    Time Stamp in .log files

    timeStampFormat="full"; is working but it's only for the arma2server.rpt, not for the console log.
  17. Master85

    addAction and Trigger

    that's the right syntax - but you have to change your spawnvehicle.sqf slightly. The arguments passed to the script as _this are - let's say - extended a little: [target, caller, ID, arguments] to get your 'real' arguments in the script you can do something like _myRealArguments = _this select 3; biki: addAction
  18. Master85

    Revive Script

    you can use a "HandleHeal" eventhandler to replace the hard-coded healing.
  19. Master85

    LockDriver locality?

    it needs local arguments and has global effects, and ... you can get in as gunner/cargo/... and then switch to driver
  20. with the plain 1.04.59026 I get such startup errors bj2020 posted above - with the files of the latest beta (and -mod=beta) the startup errors are gone
  21. running latest linux server (Build 59923) on a dualcore atom 1,6 GHz; 1GB Ram; - just for testing 2. Low FPS when there are some burning fires: not fixed for me: after mission start: cpu usage: 11-13% ; 49 fps 00 min after spawning 1 Land_Campfire_burning cpu usage starts to rise slowly 05 min 36% ; 49 fps 10 min 100% ; 49 fps 15 min 100% ; 20 fps 25 min 100% ; 8 fps mem usage constant at 115 MB more fires -> faster fps drop
  22. @ Gabkicks: alt links: ARMA2_Build_59875.zip ARMA2_Build_59875.log Biki: Arma 2: Patches & Updates
  23. Master85

    build 59857 error

    should be -mod=beta
  24. there is the command selectionPosition which returns the position of a selection (in the Memory-LOD ?) in modelspace - but I think it's not really exact for body parts (position and size of a selection in memory-LOD and 1.000-LOD aren't necessarily the same) - you can check the soldier.p3d of the example mlods to get an idea
  25. It's possible that it depends on the combat mode: AIBehaviour
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