Master85
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Everything posted by Master85
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[TOOL] CarrierTools (modding tool inside)
Master85 replied to Thygrrr's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
@Thygrrr I think 'xob' should be in your DO_NOT_COMPRESS array, too it looks like the last 7 bytes of the HEAD section are something like a timestamp indeed: -
[TOOL] CarrierTools (modding tool inside)
Master85 replied to Thygrrr's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
your unknown1 is: byte - filetype of the toplevel folder (always 0) byte - namelength of the toplevel folder (always 0) 4 bytes - number of files/folders in the current folder unknown2: 4 bytes - number of files/folders in the current folder unknown3: 4 bytes - original size of the file unknown4/unknown5/compression: 8 bytes - unknown, didn't need them in my script if the compressed filesize == original filesize just copy it else it's zlib here's my QuickBMS script: http://pastebin.com/MYiUE7wr -
the installer for the full game is "CarrierCommand_setup.exe" MD5: 35238966881f9fb85e767c673e6b5970 File size: 3271446120 B (about 3.04 GB) have you removed/renamed the "CarrierCommand" folder in "Your Documents" ?
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Mysterious function-building on Lingard
Master85 replied to anton-korduan's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
or press "F7" and check your Documents/CarrierCommand folder -
Gnat made a proof-of-concept plane some time ago: http://forums.bistudio.com/showthread.php?130929-Fixed-Wing-Multiple-Turrets-Testing-Bug turrets are fully functional for the player, but the AI can't move them: https://dev-heaven.net/issues/29050
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RCon Documentation?
Master85 replied to Dizzymagoo's topic in ARMA 2 & OA - Servers & Administration
http://www.battleye.com/downloads/BERConProtocol.txt -
Grey artifacts in trees using antialiasing.
Master85 replied to ghetto's topic in TAKE ON HELICOPTERS - TROUBLESHOOTING
That's probably AToC (Alpha To Coverage Anti-Aliasing). It can only be changed in the TakeOnH.cfg. You can find the TakeOnH.cfg in %userprofile%\Documents\Take On Helicopters\TakeOnH.cfg Try setting AToC=0;[/Code] Be careful with any changes - please edit that file only when you know what you're doing. Check the link below for more information. http://community.bistudio.com/wiki/arma2.cfg -
Help a Noob Help You
Master85 replied to Highway_Chile's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
When creating a waypoint there's the "Waypoint order" drop-down menu which contains a list of all waypoints of the current group. There you can select where the new waypoint should be inserted - by default the last entry is selected. -
for the position of the external camera try to change extCameraPosition[] = {0, 2, -20}; of your vehicle in the config.
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ARMA 2: OA beta build 89025 (1.60 MP compatible build, post 1.60 release)
Master85 replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
steering boats with the mouse feels now more precise but it's now impossible to drive a boat only with the keyboard (e.g. doing a u-turn) -
A Tall Order: game crash!
Master85 replied to mclod's topic in TAKE ON HELICOPTERS - OFFICIAL SCENARIOS
I'm able to to reproduce that crash. Whenever I'm flying a heli in 1st person view and PIP is enabled (or in 3rd person view when the PIP popup is activated) and using the scripted attach slingload waypoint TOH is crashing when the hint reaches 100%. When PIP is deactivated or in 3rd person view (without PIP popup) everything is working fine. I'm going to create an issue tracker ticket later today. -
Making Sheep Sprint
Master85 replied to max power's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried an old beta (86194) and the ai sheep were able to move as fast as a player controlled sheep. Then I tried beta 86233 and ai sheep did not run move as fast as player controlled sheep anymore. So it's probably related to https://dev-heaven.net/issues/26280#note-9 and https://dev-heaven.net/issues/26444. -
Render to Texture Examples
Master85 replied to sxp2high's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
really nice demo mission but perhaps it's better not to use "rendertarget0" - "rendertarget2" but own names (perhaps with author tags) when creating rendertargets (with cameraEffect) because those names are used for the mirrors in cars/helis -
Location and setvariable
Master85 replied to giallustio's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Giallustio's code is correct but set/getVariable is broken for locations https://dev-heaven.net/issues/12096 F2k Sel's code with BIS_fnc_locations is working because that function creates a game logic for every location, i.e. BTC_locations is an array of objects and not locations -
the value is located in the main config file of the air_h.pbo it's defined in "CfgVehicles" >> "Helicopter_Base_H" >> "RotorLibHelicopterProperties" any official toh-helicopter config gets that value by inheritance - i.e. as long you don't want to change the name of the memory point and you're using the correct base class for your config you don't need to touch the config value.
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in the config in class RotorLibHelicopterProperties there's an entry: rtd_center="rtd_center"; probably a memory point which defines the center for the rotorlib
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Doors Off
Master85 replied to LeftSkidLow's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
for the light helicopter you can use this animate ["addDoors", 0]; to remove the doors - head limits, sounds, ... aren't affected, to change those a config is necessary. -
Gettin Unit To Sit
Master85 replied to Darkguerilla's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
you could replace per setPos (getPos chair0); with something like per setpos (chair0 modelToWorld [0,0,0]); and try a few different values, e.g. [0,0,-0.5] or [0,1,-0.5] etc. modelToWorld -
breakTo not working
Master85 replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
you're trying to name the same scope twice (loop1 and loop2) - that's not allowed. -
@twisted: there are many tools around to do that but freedownloadmanager (fdm) can do that for you, too: - select the downloaded file in the fdm - right-click -> 'Advanced' -> 'Check file integrity' (shortcut should be Shift + I) - Algorithm: MD5 - get the checksums from http://forums.bistudio.com/showpost.php?p=2032190&postcount=76 - paste the checksum according to the selected file in the checksum field - click [Check]
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getVariable error
Master85 replied to Taxen0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
getVariabel -> getVariable -
Comparison picture album : Lemnos - ArmA3
Master85 replied to jerryhopper's topic in ARMA 3 - GENERAL
looks like a MLC sign - the german article got a few pictures -
Can you query for the number of magazines?
Master85 replied to hcpookie's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
and to get the exact number of AK mags of the player: {_x == "30Rnd_545x39_AK"} count magazines player -
Community Feedback Thread - TOH:CP
Master85 replied to OChristie's topic in TAKE ON HELICOPTERS - COMMUNITY PREVIEW
Is it only me or does the helicopter tend to tilt back when landing? -
or for the lazy coders: flagpole setPos (tent modelToWorld [1,1,0])