Master85
Member-
Content Count
216 -
Joined
-
Last visited
-
Medals
Community Reputation
1 NeutralAbout Master85
-
Rank
Staff Sergeant
Profile Information
-
Gender
Not Telling
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Your system does not meet the minimum requirements for the Mac port listed here - especially the GPU (opengl version available: 3.3 - required: 4.1).
-
Server linux 1.56 strange issue
Master85 replied to pietrotc's topic in ARMA 3 - SERVERS & ADMINISTRATION
I think the problem is a file created at '/dev/shm/sem.Statistics config file mutex' when running multiple servers by different users the file gets created by the first server instance. server instances created by different users fail to access this file ( because of file permissions) and therefore fail to start. -
the bisign files included in the download are too small (only 294 bytes) and are probably v1 bisign files i.e. most likely you've used really old tools for signing
-
Help needed updating missionTasks marker position
Master85 replied to stayfrosty24's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Try to enter the object itself (and not its position) as destination for BIS_fnc_taskCreate. If I remember correctly BIS_fnc_taskCreate is using - depending on the type of the destination argument - setSimpleTaskTarget (object) or setSimpleTaskDestination (position) internally. i.e. [ player, _taskID, [ "Get in the MRAP", "Get in", "GET IN" ], B_MRAP_1, true ] call BIS_fnc_taskCreate; -
No Entry '.model'
Master85 replied to TheBombDoctor's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You are missing a ; (semicolon) in the "displayName" line of quite a few classes (UFFA_Fighter4, ..., UFFA_Fighter13, UFFA_Leader1, UFFA_Leader2) -
Spawned AI Refuse all commands?
Master85 replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
use createUnit instead of createVehicle to create ai units -
I need help with a turret please ...
Master85 replied to Αplion's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
in the picture you've got gunF_end and gunF_beg but in the config: gunBeg = "gunF_start"; gunEnd = "gunF_end"; -
Question about switch statement
Master85 replied to Daantjeeuh's topic in ARMA 3 - MISSION EDITING & SCRIPTING
switch (_unit) do { case unit1; case unit2: { // Code here }; case unit3; case unit4: { // Code here }; default { // Code here }; }; -
check the accuracy-value in your config https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#accuracy
-
_unitsArray has (count _unitsArray) elements but its last index is (count _unitsArray - 1) i.e. for "_c" from 0 to (count _unitsArray - 1) do ...
-
it's not yet available on the stable branch - only on the dev branch.
-
@Bojingles: the arma 3 server you've posted isn't answering queries on its steamQueryPort 2303 - make sure that port is reachable from outside
-
Getting a server to the Steam server browser?
Master85 replied to Magirot's topic in ARMA 3 - SERVERS & ADMINISTRATION
region isn't used by the steam browser anymore - so it's deprecated most likely https://developer.valvesoftware.com/wiki/Sv_region -
Trouble developing an extension for linux server
Master85 replied to CmdJohnson's topic in ARMA 3 - MISSION EDITING & SCRIPTING
when on a 64-bit linux make sure to compile it as 32-bit gets the shared library loaded by the server? (check with lsof, strace, ...) -
get cursor position in dialog/script as variable?
Master85 replied to quantenfrik's topic in ARMA 3 - MISSION EDITING & SCRIPTING
added to a display "MouseMoving" will return delta positions - i.e. the difference to the last position when added to a control it will return the position relative to the control - i.e. no delta positions so just add the eventhandler with ctrlAddEventHandler to the map control itself: openMap [true, false]; waitUntil {!(isNull (findDisplay 12))}; _index = ((findDisplay 12) displayCtrl 51) ctrlAddEventHandler [ "MouseMoving", { _WorldCoord = (_this select 0) ctrlMapScreenToWorld [_this select 1,_this select 2]; _WorldCoord = round(_WorldCoord distance player); hintSilent str _WorldCoord; } ];