mcpxxl
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Everything posted by mcpxxl
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Hi Mate Found a small thing When dead choose a respawnpoint the shown map will move to its position. Now press go back and choose another one, map will not move to the new position Emmi
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How many "real" Lod´s will it have ?
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You cannot export ECO Systems ... I made some tests, for me it was impossible :-(
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Please read the Manual completly All things are described there and NO you cannot "just copy some files" If you copy the whole "files" folder in armaext then it should go, but you lost all your own projects and favorites etc. The normal way should be that someone starts arma as server and all other people connect onto it, then all people see the projects from others in realtime.
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6thSense.eu Battle Center Public Release
mcpxxl replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
I think there should be no big problems with DAC It is combined in BC so as Q told it should be tested a lot -
A.C.E. Advanced Combat Environment Public Release!
mcpxxl replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
@Matt --> 5MB/s :-) -
A.C.E. Advanced Combat Environment Public Release!
mcpxxl replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
@Burns Huahh I did this years ago for Resi .... lool searching for it -
Great map Opt Played some hours on it. My favorit island after 3demap loool
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ohh i wouldn´t use that amonition ... plants are growing out of it ! No just kidding we all know this bug ;-)
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Made a test with the latest version I bet you did not copy the sqf into the root of your mission folder as Silola described here: My only problem was that the mission.sqm was cleared from MAP_EU, but my set stone was in and i got no error ;-)
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Was done in Norrins script If you reconnect you can decide how many live the player gets. In our Version you would get only 3 lives instead of the choosen one. Also you can decide where and if he can choose his spawnpoint.
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Also My condolences
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Oh this was more a general statement vilas keep up this great work !
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This Models are cool yes Will get a place on my HD when the RPT Errors are gone. But i heared that you are on the way :-) to fix it
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In OFP i used DAC / GL / WGL or ECS Result --> we are dead In Arma i use DAC2 / Gl2 / ECS Result --> we are dead with better Gfx For me there is no differnce but it´s like the most things Go into the cinema today ..for me it is not the same like the years i was younger... you only think ok was a good film but ... It will never give a: Rambo Terminator Star Wars . . . only copys or likly films The most bad thing for me is only the "wraping Enemys"
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We had also no problems with anims so far ...
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We discussed about buildings that not fully colapse, so floors could be there after a hit ... But the models are outstanding ... If you or someone else need help (mini workshop) just ask ;-) sincerly
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Sure but please keep in mind that not destructed interior objects hang in the air if the building collapses ...
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Razani, North Waziristan Map
mcpxxl replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: DISCUSSION
@Eric 3DE --> Silola and mapfact ;-) @Nic All objects implemented on 3de island are done with 3DE editor and then importet to Visitor. Ace did only the blank island with Detailtextures -
Nice looking Island :-) Will spend time on it for sure
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Lets start ;-)
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going back to the roots :-) looks cool i think i spot some old locations...
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@Gunterlund How should 3DE know in witch mission you use the objects ? In the DAC Sectorfight Mission i also had to add and delete some vehicles at missionstart.sqm to get no "warfare Objects error" when DAC creates them later on,after the "Sectorfight Settings Dialog" I think all additional objects from ADDONS will have the same reaktion like before in Arma. If the engine use an object later in the mission the message will popup. In "Simple Player" ;-) mostly not, because some error came only up in MP ! sincerly Also there is a difference between making mission in SP or MP editor ! MP sometimes left some addons in the mission.sqm We had this with MAP_AIR_WEAPONS from the Apache. If you save the mission in SP it would be placed correct. The same mission saved in MP Editor has no AIR_WEAP inserted !!!
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ArmaExt included in the new 3DE Version should be complete now and the download is fixed. Excuse me my Antivirus Prg on our Server kicked the exe also while packing.
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The slowdowns are fixed and we hope to bring the fix this evening CEST. Also i did a Post in the workshop Poll ;-)