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Morchaoron

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About Morchaoron

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  1. 1) Completely bugless gameplay 2) Any extra's BIS wants to make Thats it
  2. Morchaoron

    @HOME / AT&T Broadband Trouble

    Why don't you people ask THEM whos right (Edited by Morchaoron at 11:19 pm on Dec. 16, 2001)
  3. Morchaoron

    SAS,The Real Deal

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Snake Plissken on 4:21 am on Dec. 3, 2001 About the islands being fictional it was just something I'd heard. Â Also I'd never seen the islands on any map in my life, <span id='postcolor'> Malden is on the map! It's somewhere east of Australia, don't know if its the same as malden in OFP, probably not, just a fun fact
  4. Morchaoron

    want good multiplayer?? read this...

    errr... I have both Tribes 2 and OFP Tribes 2 is a ENTIRELY different game.... Its like telling footballers they should go play tennis. I play tribes 2 if I want lots of fragging and I play OFP if i want some good ol tactical warfare
  5. Morchaoron

    CTF Discussion

    Making them destroyable wouldn't unbalance the game I think, it would simply make much more sense If you want to use them effectively hide them in bushes, under vehicles or behind houses or whatever. Everything in OFP can be destroyed!! vehicles, people, houses, trees, ammo crates... but satchels are invincible Its not that I don't like satchels, or I want to get rid of them or anything... its just that they are pretty silly the way they are now (Edited by Morchaoron at 5:46 pm on Nov. 24, 2001)
  6. Morchaoron

    CTF Discussion

    The only things that bothers me is that you can't shoot satchels, and satchels can't destroy each other... It could be done in other games I played, thats why I was rather suprised when I noticed they couldn't be destroyed. Now this has little to do with tactics itself, (it may CHANGE tactics) but i would would simply make more sense if you could shoot satchels Sarge: look rookie!! the flag!!! lets get it Rookie: WAIT SARGE!!! look!! theres a big bomb next to it!! Sarge: ahh... no problem... shoot it!! *rookie shoots the satchel with his M16* Rookie: Not even a scratch sarge Sarge: awwww no prob... I'll just use my LAW *sarge fires a law* Sarge: huh? what??? aww well looks like you have  going to be the bait rookie Ofcourse that example is stupid cuz is has no tactics etc, but... its the idea Thats my thought on it
  7. Morchaoron

    CTF Discussion

    Respawn camping = bad and spoils all fun Satcheling flags.... hmmm its by the rules... but i think it should be changed (not being able to satchel the area near the flag in a 50 meter radius or something like that) I mean come on.... 5 people hiding in bushes waiting to detonate their bombs at their flag is nonsense. Thats my opinion
  8. Morchaoron

    The problems with vehicles in CTF

    Helicopter rush must be prevented! Helicopter rush = swarming to the helis and spam the entire enemy base before anything can get out... While this might be for for 1 minute, the other 29 minutes will be pure boredom, and I don't really see it as a tactic, and as you may have noticed, almost everyone leaves the game when that happens. And planes already have a usefull purpose, they are very fast and their missiles are also very powerful vs tanks and are easy to fly (once your in the sky its no problem ) I think thats a better purpose then taking out ANTI-AIR with an AIR vehicle However, the problem will remain, once a helicopter gets through the AA all vehicles will be lost. (Edited by Morchaoron at 10:22 pm on Nov. 6, 2001)
  9. Morchaoron

    Playable Ping

    80-
  10. Morchaoron

    The problems with vehicles in CTF

    Another thing, I don't know if its already possible, but it would also be cool if it were possible that the teams and vehicles would reset once a flag has been captured, both teams would have limit recources each round (instead of each game) to capture the flag. Just an idea (and ofcourse, it would still be possible for players to respawn )
  11. Morchaoron

    The problems with vehicles in CTF

    Not necessarily, it's the combination of both that makes OFP such a cool multiplayer game... its only that once the vehicles have been destroyed, it will become pretty boring if you will have to walk miles. Still, the option to make vehicles respawnable would be nice. And I've played lots of maps with helis, but only a few of them has shilkas or vulcans en even fewer have AA soldiers
  12. Morchaoron

    The problems with vehicles in CTF

    Another solution to respawn camping: Make players respawn instantly but place the "respawn" a little farther away from the "flag base", they can respawn camp as much as they want but the players respawn in such a quick rate they wont even be able to reload (and this prevents the "death cam spying" And for the "safezones", its not a bad idea but most CTF maps don't have enough vehicles for 20 or 30 minutes, and after they are gone you will have to walk hours, thats why vehicle respawn would also be nice
  13. Morchaoron

    Getting stuck in another person during mp

    Nope I still have that problem too.
  14. Morchaoron

    Hosting On A LAN

    No idea, I have a problem myself. I have WinXP and 2 NIC's (one for internet and one for LAN) If I turn off Internet sharing I can create a game but no-one on my LAN is able to join.
  15. Morchaoron

    The problems with vehicles in CTF

    Yes but as I said before... its not only the helis also the tanks (but the helis are worst) SAM's are a good idea, helis are very powerful and the shilka or vulcan are easily destroyed by one of its homing missiles. And you don't need a good pilot to wipe out a team... A newbie pilot can wipe out the entire enemy + base Just point that crosshair at the ground and keep firing those FFAR But even if there were SAM's... once a base has been destroyed and you have to walk 2 or 3 km its really boring without any vehicles
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