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miles teg

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Everything posted by miles teg

  1. miles teg

    Eviscerator & colorcharger's tornado

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paratrooper @ July 16 2002,06:16)</td></tr><tr><td id="QUOTE">The submunitions dispenser is very good.<span id='postcolor'> Except that the AI can't use it. Which is very very bad. There is a Su-25 addon that has submunitions which works much better as the AI can actually use it. They should have used that script or a modified version of it. Chris G. aka-Miles Teg<GD>
  2. miles teg

    Where is the m-109 paladin?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Manec @ July 16 2002,03:58)</td></tr><tr><td id="QUOTE">If we're talking 1985, forget M-109A6, you'd have to go with the A2 or -3, for realism. As far as accuracy, use the Laser Designator. The M109 can fire Copperhead rounds (laser seeker head). Range and accuracy for conventional rounds, simple trig. Arty btry is at Hg69 and you need arty support at Bc24, point and right click at the spot you need it to rain down on by an FO (another mission!), "0" for radio, "Fire Mission" say at "5", then another window to choose what type of target (ie. infantry, armor, trucks, whatever) which would then allow you to choose type of ammo and number of rounds, boom! gun bunnies do your thing, baby. Not that hard. Let the computer figure out propellent needed. It's always nice to have a forward observer to direct incoming joes, kinda like "Bomberman". The math is easy, the code is the problem, I guess, I don't know computer code writing. I've been a Redleg for over 20 yrs. Ain't nothing but a thing! If you can lob a -203, a 155 or a 105 is the same principle. By-the-by, you'd need the gun angle more than 45 degrees for those small islands. How big are they again?<span id='postcolor'> I'm not talking precision accuracy...I just mean accuracy to within 100 meters at least. If it's that easy please write some cpp scripts that syncronize those triggers and markers on the map with the gun elevation and turret direction....and of coarse that made the M109 fire when you gave the fire command. If you can figure out how to do all that then you'd be a hero! Chris G. aka-Miles Teg<GD>
  3. miles teg

    Eviscerator & colorcharger's tornado

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ July 16 2002,02:29)</td></tr><tr><td id="QUOTE">there is no credit to me as they changed the model at the last minute which im pretty pissed about, theyve used a free model by the looks of it, ill be using my model to make an raf version so no hard work lost miles<span id='postcolor'> Yeah...my friend who was helping you told me. That sucks bad that they switched suddenlly on you. That's very unprofessional of their MOD team to do something like that. I thought that from the early screenshots that your model looked really good. I notice that they didn't make the wings move on their tornado. I guess they couldn't figure out how to make the missle hardpoints move as well so that they'd stay pointing straight as the wings moved. Their addon looks excellent and has the best handling I've ever experienced on any figher, but it sucks really badly that the AI won't fire the sub-munitions. I was lookinng forward to seeing it in action because when you're flying you can't see the big swath of destruction that you leave behind as there is no rear view. I know that it is possible to make a very good submunition script that the AI will use because the Su-25 bomblet addon that somebody made a while back works extremely well and the AI use it perfectly. It's actually quite impressive to watch from the ground as they attack and the damage levels are set just right. Oh...another thing. The G8 guys called their submunitions dispenser a JP233 which is incorrect. The one on their Tornado is actually the German MW-1 submunitions dispenser. Their tornado also happily shoots sidewinder missles at ground targets. But overall their addon is good...but it's sad they couldn't make it perfect (or alot closer to being perfect). I hope that your RAF Tornado does everything that they did right, but then corrects everything that they did wrong (and takes out that damn italian pilot). Oh...also one thing. PLEEEEASE don't make your addon a single MASSIVE Pbo file like they did. That pisses me off because I don't want to use all of their aircraft. I just wanted the ground attack aircraft and it pisses me off that they force me to use all of them and take up valuable memory because as you know all of the addons are loaded up into memory. I've already cleared out everything but the most essential addons that I use for missions. However I'm running out of memory quickly and huge addons like theirs just pisses me off when it could have been divided up into individual addons that a person can choose from. Those addons could have all be included in one ZIP file. I hope that you make yours like that...sorta like the A4 Skyhawk model which has seperate Pbo's for the AA and the rocket version. If you've already made most of it and it's too late to do that, then oh well...but if it's not too late, that would be much appreciated by those of us that only have 256megs of RAM in our systems. Anyways keep up the great work Evis and I hope that your RAF Tornado kicks major ass over the G8 Tornado! Chris G. aka-Miles Teg<GD>
  4. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jester983 @ July 15 2002,08:02)</td></tr><tr><td id="QUOTE">Well if your so pressed like that why dont you go in and take out the ones you dont use. For example retextured stuff. Anyways I like the new M4. Nice texturing. Keep up the good work Fliper!<span id='postcolor'> I have taken out all the unecessary addons from my addon folder. The ones I have are the ones that I use on missions that I am working on and thus I can't remove them. Now I could buy another stick of 256megs of SDRAM but the prices have gone up and right now I'm unemployed (full time graduate student) so I have to be careful on what I spend my money on. Until then I don't see what the problem is in making the M4 pack into a single ZIP file but with multiple PBO files. There are only a few of the M4's in that pack that I like and that I would really like to use on missions, but the rest I can do without. Another reason to split up the pack is because that way I can include those addons with my missions. Including a 4 meg+ addon pack onto a mission that already is big because of custom sounds uses up very scarce webspace. Yes I could just make missions and post links to the addons, but links in the OFP web community seem to change faster then the weather and I don't like dealing with the headaches of keeping track of dozens of different links. Chris G. aka-Miles Teg<GD>
  5. miles teg

    Mossberg 500

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ July 15 2002,22:08)</td></tr><tr><td id="QUOTE">to make a shotgun more realistic in OFP, you can just make it fire a high caliber round. At least you wouldn't have 5 casings come out of the gun, and you could still simulate the power.<span id='postcolor'> It would simulate a shotgun slug...but still I think it's nice to see that scattershot pattern slamming into targets...plus like a real shotgun you aim doesn't have to be so precise. The real limit is ammo I think...someone should make a shotgun simulation based on the M60 ammo but firing multiple rounds at once. Maybe not quite as realistic in terms of reloads but at least a little funner. Chris G. aka-Miles Teg<GD>
  6. miles teg

    Eviscerator & colorcharger's tornado

    I see that the G8 team decided to use the German MW-1 submunitions dispenser instead of the JP-233. Â That's actually cool cuz the MW-1 looks a lot meaner looking I think while the JP-233 just looks like a fuel tank. Â I just hope they do the bomblet scripting correctly because apparently the G8 team decided to use someone else to do the weapons scripts then who originally was supposed to...something that was either the result of a miscommunication between Eviscerator and the G8 MOD team or because they're jerks who just didn't bother to notify my friend about the change in plans. Â The person supposed to do the weapons scripts is one of my friends and he worked damn hard to get it right and was just waiting for the Tornado model so he could make the final adjustments to the cpp scripting. Â Then suddenly we see this about the Tornado about to be released. Â People working in teams on addons SERIOUSLY need to communicate better with each other cuz right now everyone is doing their own thing within the groups it seems. Â That's pretty crappy having someone volunteer to do a bunch of hard work for nothing. Â But hopefully it was just a simple miscommunication between Evi and Colorchanger. At any rate, I hope they did the MW-1 submunitions script correctly and not all half-assed. Â The best I've seen so far was the Su-25 "bomblet" addon at the OFP editing center. If they used that script or one very much like it then it will be I think one of the best fighter aircraft addons ever made because not only does the AI use the Su-25 bomblet aircraft really well, but it's also incredibly fun to use as a player. But anyways I hope Evi or one of the G8 members can clear up what the deal is with the weapons scripting. Chris G. aka-Miles Teg<GD>
  7. miles teg

    Where is the m-109 paladin?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ July 15 2002,17:34)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ July 03 2002,15:30)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (quakergamer @ July 03 2002,01:17)</td></tr><tr><td id="QUOTE">Well I guess you are wrong. My M109 FIRES like artillery. Ai cant use it correctly, becasue they dont know how but you can it like artillery. Those who beta tested it know what I mean !<span id='postcolor'> Ok then please explain how it works.  Screen shots maybe? If you mean that you can elevate the barrel high then that's not much of an artillery system.  But if you mean that you can accurately fire at a target that is, for example, behind a hill, then I for one would be very impressed.  The key word is *accurately*.  I have a had other arty makers tell me the same thing but it turned out that all they had was a tank gun that fired at a high angle.  There was no way it could be accurately targetted except for direct fire.  I hope indeed that you have gone beyond this.  If not maybe other people will enjoy just using it like a tank.  I'd probably just use it as a prop and just use a bunch of artillery simulation scripts.  Chris G. aka-Miles Teg<GD><span id='postcolor'> Well yes you can shoot  target behind a hill. Ill show u an example . Also the maximum range is 2km (In real life would be 4km at 45* but for OFP engine is betetr 2km) I will fire like this http://www.iquebec.com/quakergamer/m109_artillery1.jpg After some minutes,i've climbed the hill and I saw where my shell has landed http://www.iquebec.com/quakergamer/m109_artillery2.jpg And then, the distance it traveled on the map. http://www.iquebec.com/quakergamer/m109_artillery3.jpg As you can see it went over the hill <span id='postcolor'> Kewl. I guess that's going to have to be good enough. But I take it that you have to guess where the shell is going to land no? In other words is there any way to *accurately* attack a target you can't see? Or is it basically like a big M203 grenade with long range capability? If it's basically like a big mortar I guess that's ok until someone figures out how to make a proper artillery system. The closest person to do that was Goetterfunke or however you spell his name. However the one thing he couldn't do was to make the targetting system adjust depending on the elevation of the barell (which didn't move because he used the dummy howtizer). But I think the only people who can fix that problem would be the programmers at BIS. Even something just showing the gun elevation would be useful. That way at least once you found the target area, any other M109 gunners in your group (in a MP game) could match your elevation setting and all of you could fire like a real artillery battery. Anyways aside from that I think your M109 looks alright. The front maybe looks a little odd but I'd have to look at a picture of a real M109 to critique it better. But just do your best getting the model looking realistic on the outside and then try to texture it nicely. Anyways, I'm looking forward to your addon! Chris G. aka-Miles Teg<GD>
  8. What sucks is that it requires the M4weapons pack which I don't have on my OFP Resistance because it's so damn big and hogs up valuable memory needed for other more critical addons. I wish he would split the M16 pack up into smaller packs or individual PBO's. That way we could pick and choose which M16's we want and which we don't want. But until he he does that, other then just trying the addon out, I have to skip on it and I just use smaller M4 addons like the STTM4Masterkey addon, which incidently works fine in Resistance. Chris G. aka-Miles Teg<GD>
  9. miles teg

    Star wars mod

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FOTW @ July 14 2002,14:56)</td></tr><tr><td id="QUOTE">beefed up traicers?<span id='postcolor'> I've been waiting for someone to make a MOD with beefed up lasers but so far I don't think anyone has been able to figure out how to do this. I'm afraid that only BIS can do that, which unfortunately they didn't improve much on Resistance. Tracers need to be much brighter and a bit bigger. It would be super cool if someone figured out how to do this. Chris G. aka-Miles Teg<GD>
  10. miles teg

    C47

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CamperKiller @ July 12 2002,13:30)</td></tr><tr><td id="QUOTE">But other than that its good?<span id='postcolor'> If you could actually turn the plane or if you could actually have the Ai pilots fly it without crashing it would be good...but right now...sadly no. If I can't use it in a paratrooper mission without it crashing it's not worth much to me at any rate. Hopefully he'll get it all fixed up nicely as it has tons of potential and the outside texturing I thought was fairly good. Chris G. aka-Miles Teg<GD>
  11. miles teg

    Mig-29

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paratrooper @ July 12 2002,05:34)</td></tr><tr><td id="QUOTE">Absolutley not! If one man works harder than another he deserves his rewards. Most people happen to cherish the freedom to improve themselves and their circumstances through ingenuity and entreprenureship.<span id='postcolor'> In a perfect world yes. Â Indeed in a capitalist societ that is how many achieve great things...however many also achieve greatness by stepping all over those who have less power and by decieving and misleading those who support their affluence....something we are seeing now. Â I doubt there will be many more "Enrons & Worldcom's". Â More then likely investigations are all paper tigers right now because any more such companies popping up would cause economic disaster. Â Most of those companies who were manipulating the books are probably quietly but quickly trying to put their house in order. Â Â Anyways both socialism and capitalism theoretically have much to author. Â The best form of government I believe is one that balances capitalism with careful usage of socialism where capitalism is not in the best interest of a country's residents. Â Â Case in point...all the deregulation of industries all over the U.S..... The result...increased costs for consumers instead of the promised lower costs. Â That's why we got California going after energy price gougers and other shady capitalist practices. Â Theoretically pure capitalism is a grand and noble thing...but in the real world, corporations can not always be trusted to do the right thing. Â Â Thus the need for government controls for critical services, in other words, some type of socialism. Â We are already seeing the obvious need for that emerge in medicine especially with prescription drugs for the elderly (here in the US)....like it or not socialism is being forced upon Americans because there are few other choices sometimes. Â Socialism is not a dirty thing...only the abuse of socialism is. I think too much big government poking it's nose into my business is a bad thing...but sometimes government has to do it's job to protect it's citizens. I think the American health care system needs to be socialized more...and when it gets too bloated it will be privatized again...and when that gets too excessive cost-wise it'll go back to socialized again....ect.. ect... Â You use what works at the time, and if it doesn't work you move on to something else. Â That's the way good government works. Â It's flexible. So in other words learn the difference between communism and socialism. Â Socialism does not mean a lack of freedom. Â If done right it means greater protection from capitalistic abuses in critical areas of public welfare which equals to more freedom and security. Â Sometimes it's needed, sometimes it's not. Â But it's not inherently anti-freedom, or anti-democratic or anything. Â Anyways long live capitalism and socialism. Â May they both thrive together in this world! Chris G. aka-Miles Teg<GD>
  12. miles teg

    Mig-29

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paratrooper @ July 12 2002,05:34)</td></tr><tr><td id="QUOTE">Absolutley not! If one man works harder than another he deserves his rewards. Most people happen to cherish the freedom to improve themselves and their circumstances through ingenuity and entreprenureship.<span id='postcolor'> In a perfect world yes. Â Indeed in a capitalist societ that is how many achieve great things...however many also achieve greatness by stepping all over those who have less power and by decieving and misleading those who support their affluence....something we are seeing now. Â I doubt there will be many more "Enrons & Worldcom's". Â More then likely investigations are all paper tigers right now because any more such companies popping up would cause economic disaster. Â Most of those companies who were manipulating the books are probably quietly but quickly trying to put their house in order. Â Â Anyways both socialism and capitalism theoretically have much to author. Â The best form of government I believe is one that balances capitalism with careful usage of socialism where capitalism is not in the best interest of a country's residents. Â Â Case in point...all the deregulation of industries all over the U.S..... The result...increased costs for consumers instead of the promised lower costs. Â That's why we got California going after energy price gougers and other shady capitalist practices. Â Theoretically pure capitalism is a grand and noble thing...but in the real world, corporations can not always be trusted to do the right thing. Â Â Thus the need for government controls for critical services, in other words, some type of socialism. Â We are already seeing the obvious need for that emerge in medicine especially with prescription drugs for the elderly (here in the US)....like it or not socialism is being forced upon Americans because there are few other choices sometimes. Â Socialism is not a dirty thing...only the abuse of socialism is. I think too much big government poking it's nose into my business is a bad thing...but sometimes government has to do it's job to protect it's citizens. I think the American health care system needs to be socialized more...and when it gets too bloated it will be privatized again...and when that gets too excessive cost-wise it'll go back to socialized again....ect.. ect... Â You use what works at the time, and if it doesn't work you move on to something else. Â That's the way good government works. Â It's flexible. So in other words learn the difference between communism and socialism. Â Socialism does not mean a lack of freedom. Â If done right it means greater protection from capitalistic abuses in critical areas of public welfare which equals to more freedom and security. Â Sometimes it's needed, sometimes it's not. Â But it's not inherently anti-freedom, or anti-democratic or anything. Â Anyways long live capitalism and socialism. Â May they both thrive together in this world! Chris G. aka-Miles Teg<GD>
  13. miles teg

    Get your littlebird choppers here:

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ July 12 2002,04:13)</td></tr><tr><td id="QUOTE">Actually, the ofp engine can simulate 2 guns firing! Look at the ADATS by dkm. When you fire the twin fifties on it, 2 bullet holes appear in the ground. On another thing, I noticed there are 2 seats in behind the pilot and gunner on the mh6! Â <span id='postcolor'> Watcha talking about Willis! (lol...sorry...too many "Different Strokes" reruns). Actually I just checked and that addon DOES NOT fire two guns at once. It just fires two bullets with each shot to simulate two guns much in the same way the Shilka operates. That is unless the Resistance version is much different then the 1.46 version I'm using. Chris G. aka-Miles Teg<GD>
  14. miles teg

    C47

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (USMC Sniper @ July 12 2002,04:02)</td></tr><tr><td id="QUOTE">damn i overlooked the part about the missile! Â Â o well. btw, does anyone hav a texture prob wit the c47 that the seats and cockpit inside are untextured? in the pics one his page it shows the inside fully textured.<span id='postcolor'> Yeah I got that problem...but worse then that, the damn thing is unflyable. Marcel...no offense but you should release a warning about the thing or something. That problem with it's ability to turn tightly has already been solved by Konyak and the fix is also used by Adammo in his C130 or so last I heard. Please consult with one of them to fix the turning ratio of your C47 so that it is flyable and so the AI doesn't smash into hillsides. I can't even do a parachute mission because the Ai pilot crashes before we can get to the drop zone....not good. The outside textures look damn good, the insides of coarse need to be finished (and also some of the passengers are sitting badly on the benches that needs to be fixed) but most importantly...the airplane needs to be able to fly properly. If it can't stay airborne long enough to reach a drop point then it's not worth much. It also should be able to take off properly an turn properly. Hopefully the other modmakers I mentioned will be kind enough to provide you with the cpp scripts needed to fix the problem with the turning ability of the airplane. But nevertheless this addon is a good beginning and shows plenty of promise of being an amazing addon. Keep working hard at it...and try to finish this one before getting bogged down in your other addons (although I know that's tempting). Oh...by the way...any chance that your WWII weapons will be "Oxygenized" so that their LOD's will be fixed correctly so that they won't turn into Ak's or M21's past 10 meters? It's frustrating because your weapon models (pre-Oxygen) are so damn good and the sounds are spot on perfect, but it really sucks when they their textures revert to their original model at more then a few feet in distance from me. I hope that after you get the C47 flying smoothly that maybe you'll get those U.S./German weapons upgraded so that their are no texture problems! That would be awesome! Best of luck, Chris G. aka-Miles Teg<GD>
  15. miles teg

    Get your littlebird choppers here:

    7--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (shernt250 @ July 11 2002,067)</td></tr><tr><td id="QUOTE">hi adammo, I realy love how these choppers look. I dont have resistance yet, but when I get it ill be shure to try out your helos! By the way have you givven much thought to making different versions of the littebirds. For instance a medivac, a recon. Also can you release them in the standard olive drab cammo? Can we have a sample of the new sounds so that we can hear the rotors and the minigun. I have 1 more question. On the Ah-6 do you only have miniguns on it or do you also have tow launchers?<span id='postcolor'> There are no medevac versions of the Little Birds to my knowledge although the MH-6 I'm sure makes for a good emergency medevac helicoper as it can fit into small places and can quickly get troops out of a hostile situation. As far as recon versions go, I think that you are thinking about the Little Bird's close relative, the Hughes MD-500 Defender gunship. Â That one has a nose mounted camera/FLIR and carries TOW missles. Â The AH-6 and MH-6 Little Birds however are only used by U.S. Army Special Operations units and have always (to my knowledge) been painted black. Â Only the Oh-6 Loach (used in Veitnam) and the MD-500 (and related variants) were painted green. Â The OH-6 fullfilled a variety of roles...everything from gunship, to flying Forward Air Controller missions, to Observation missions and carrying VIP's. But it would definitely be cool to see a Hughes MD-500 version with the nose mounted camera and with two TOW missles on one side, and a minigun on the other side. Â Chris G. aka-Miles Teg<GD>
  16. miles teg

    Get your littlebird choppers here:

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (billytran @ July 11 2002,06:40)</td></tr><tr><td id="QUOTE">It might only have one firing, but it's meant to simulate two. Â Thereal one fires both at once at around 3000 rpm, which gives a total of about 6000 rpm coming out of both guns.<span id='postcolor'> Yes that is very true, but again it can't be done due to the limitations of the OFP game engine. If you don't like that then you'll have to complain to BIS about that problem unless someone figures out some solution for that using some kind of fancy cpp script. The only solution from what I understand is to change the 7.62mm ammo in the cpp script to 5.56mmm and that should increase the firing rate. I just hope that he can make the damage properties of the bullets a little higher so that one round kills enemy troops if they are hit. But I don't even know if that's possible with the 5.56mm ammunition in the game. Chris G. aka-Miles Teg<GD>
  17. miles teg

    C47

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Sadico @ July 11 2002,17:02)</td></tr><tr><td id="QUOTE">I downloaded it yesterday before he deleted it from his page. He shouldn't have released it, because it's far from being finished. It even has the gau-8 and mavericks from the thunderbolt.<span id='postcolor'> OMG!!! That IS BAD! Do you really think he can fix that by today??? Someone mentioned that the glass on the cockpit isn't even there. Is that correct? That would mean you couldn't even fly it correct? I have a feeling that the release today is not going to be a whole lot better unless he "did a Keg" and stayed up all night working on retexturing it and modifying the cpp scripts like a madman. His WWII weapons are also in URGENT need of fixing as they have tons of texture problems. Unfortunately nobody has put them into Oxygen yet to fix them up which is a real shame. The only good weapon I've seen from him that doesn't have serious texture problems is his MG42. Anyways I hope that maybe some of you guys with Oxygen can help give that man a hand in making sure that those addons come out right. Aside from his weapons it would be nice if someone helped him make a proper interior for his Sherman tank. They guy is obviously very talanted but it seems like he suffers from a problem that many addon makers suffer from...and that's working on too many different projects at once and releasing half-finished addons instead of concentrating on perfecting one addon at a time. Chris G. aka-Miles Teg<GD>
  18. miles teg

    Get your littlebird choppers here:

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (billytran @ July 10 2002,21:51)</td></tr><tr><td id="QUOTE">Well, since there are two miniguns on the chopper, I think you should put it up to 6,000 rpm because they both fire at once. And new sounds please!<span id='postcolor'> Actually there is only one minigun. If you look closely when you fire you only see one line of bullets hitting the dirt. The OFP engine is limited in that it only allows for one gun on an aircraft as far as I know. So while you can make two muzzle flashes go off when you fire the gun, you can't have more then one actual gun firing simultaneously on a vehicle. Even if you look at the twin M2 .50 cal guns on the West patrol boat that came with the game, it only shoots one line of tracers.....meaning only one actual gun. So what Adammo was saying earlier is that he can not get a higher fire rate using the 7.62mm ammo because of the limitations of the game's program architecture. He can however get a higher fire rate using the 5.56mm ammo which I think he was going to try messing with. That should work fine as they both kill infantry nicely and the higher fire rate means better saturation of the target area with your mingun bullets. Chris G. aka-Miles Teg<GD>
  19. miles teg

    Get your littlebird choppers here:

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Adammo @ July 10 2002,18:22)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">So why author of littlebirds is can't make this choopers for 1.46 version ?. I think it's not difficult . The peoples who have OFP 1.46 is waiting for good add-ons !!!. <span id='postcolor'> please read old posts to answer your own question.. it's been discussed in over kill. okay guys.. I am considering updating the AH6 with faster RPM around 3000. Â BTW the m134 will not fire 6000 rpm using 7.62 NATO.. Â yes the gun cyclic is rated at that high.. but the actual feed on real ammo is not. I have the new sounds and dash board and may update the RPM.. then release.. I'm not sure yet.. I will do some more testing.. BTW anyone here want HE rounds (exploding) or just standard? Capt Moore<span id='postcolor'> Standard rounds please! I'm glad that you'll be using those new sounds. For awhile I was afraid you wouldn't use them. You might also work on improving the interior textures of the Oh-6 a little bit...or maybe seeing if you can add on anything unique to it...such as the ability to drop smoke grenades for example so that it can mark targets for gunships. Even nicer would be four WP (smoke) rockets but I dont' know if that's possible. Anyhoo.... I'm looking forward to the new Little Birds. Chris G. aka-Miles Teg<GD>
  20. miles teg

    Kegetys' editor addon v1.00

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ July 10 2002,14:59)</td></tr><tr><td id="QUOTE">Dum01 Dum02 Dum03 Dum04 Dum05 Dum06 Dum07 Dum08 Dum09 Dum10 Dum11 Dum12 Dum13 Dum14 Dum15 Dum16 Dum17 Those exist in the resistance config, the rest are just models which cannot be used without an addon.<span id='postcolor'> Thanks Keg! Much appreciated! Chris G. aka-Miles Teg<GD>
  21. miles teg

    Kegetys' editor addon v1.00

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kegetys @ July 10 2002,14:34)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ July 10 2002,15:30)</td></tr><tr><td id="QUOTE">A question: Does the user of the map need to have the addon?<span id='postcolor'> yes<span id='postcolor'> Personally what I think would be more useful would be if someone posted a list of all the new Resistance object names so that instead of using an addon, the mission maker can simply use WordPad to add in the objects. This way the addon is not required. Many people refuse to download missions that require map editor addons which is why I only made one mission that required gunslingers addon and I was forced to make a version that didn't require it after getting tons of complaints about that. However for those who hate working with Wordpad and who just want something integrated into the mission editor, your map editor upgrade is an excellent tool. However do you think Keg that you could also post the names of the new Resistance objects for those of us that prefer to use Word Pad? Thanks! Chris G. aka-Miles Teg<GD>
  22. miles teg

    Turning resistance handgun into shotgun

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The_Captain @ July 10 2002,06:37)</td></tr><tr><td id="QUOTE">Okay,I want to make a sidearm that's an M37 combat shotgun, used in 'Nam and aliens. Cut down, with a pistol grip and a shortened barrel, it looks like a huge pistol. I want one of my special units to carry it instead of a handgun, what with the four clips of ammo, and still have a primary weapon. However, you can't exactly hold a shotgun as you would a pistol, so I'm wondering if there's any way that when the player pulls out his sidearm, he goes into the standard rifle stance and not the handgun stance. I can live without an animation of him cocking the shotgun, just as long as he holds it in a two handed rifle grip instead of a shotgun grip. By the way, I don't have resistance....yet. Â =( Any help appreciated! Thanks!<span id='postcolor'> Probably not possible, at any rate even if it was the rifle animation would not work well. Did you ever see any of the pistol addons made for OFP before Resistance came out? They used the rifle animation and it just looked stupid in my opinion because the left hand was just held out in front of the pistol supporting nothing. Better I think to have your short barreled shotgun held like a pistol in Resistance. Of coarse in real life you'd have to be nuts to fire anything like that in 12 gauge in either a two handed pistol firing stance or firing it like regular shotgun. I imagine it would flip black and smack you in the face or hurt your wrist. a .410 shotgun with slugs might be more useful. But of coarse in OFP it would look cool having a shotgun like that...kinda like that sawed off double-barralled shotgun used in Mad Max II (The Road Warrior). I think something like that would like fine in regular pistol stance used in OFP-Resistance. Chris G. aka-Miles Teg<GD>
  23. miles teg

    Nv goggles

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ July 10 2002,10:25)</td></tr><tr><td id="QUOTE">I would like to see starlight scopes for rifles: Does anyone know if it would be possible to incorporate night-vision into a scope independent of wearing goggles in OFP?<span id='postcolor'> Ah.... I believe that's the same starlight scope that I used once during an annual training field combat exercises against OPFOR. If it is, it's a SWEET scope. It's got daylight filters on it also so it can be used during the day. While the magnification on it isn't all that impressive, it gives you a damn good view at night. But it's also heavy and bulky. As for whether starlight scopes could be mounted...I guess it would be a matter of scripting it where it basically acted as if you were putting on NVG's every time you hit the "V" key and then removing the goggles when you took it off the site/scope view. That might be possible but an experienced .cpp scripter would have to answer that. Chris G. aka-Miles Teg<GD>
  24. miles teg

    Get your littlebird choppers here:

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OntosMk1 @ July 10 2002,09:17)</td></tr><tr><td id="QUOTE"> Â I haven't Tried your Mods yet simply cuz OPFR hasnt been released in the U.S. yet. But, Im affraid im gonna have to chime in here, from previous posts. I have Fired BOth the Gau-2b and the M134 both are VERY capable of firing and sustaining 6000rpm. But honestly all i want to know is one thing. DID YOU GET THE SOUND RIGHT. The AH/MH/OH-6 all have a very distinct sound. No other Helo sounds like it. For those of you that have actually heard an MD-500/530 you'll know what im talking about. <span id='postcolor'> No it's the same sounds as the Kiowa scout helicopter and minigun sounds are the same as Keg's Kiowa Warrior addon. Someone offered Adammo new sounds for both the rotor blades/engine and the minigun but Adammo said that he's not going to use them unless he modifies something else on the Little Birds as well. Â I was also looking forward to to better sounds on it as well, but that might not happen unless someone else makes the modifications. Â Chris G. aka-Miles Teg<GD>
  25. miles teg

    Nv goggles

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (NVA Killer @ July 09 2002,18:59)</td></tr><tr><td id="QUOTE">they are AN/PVS-5's<span id='postcolor'> Do'h! I stand corrected. They do indeed look like the ones in Operation Flashpoint. It wouldn't hurt however to make PVS-7 monoculcar NVG as well though....at least they look a little cooler. Chris G. aka-Miles Teg<GD>
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