L!nk07
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Everything posted by L!nk07
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What's the first thing you are going to do when you get ArmA 2?
L!nk07 posted a topic in ARMA 2 & OA - GENERAL
The first thing I will do is put a helicopter in the editor. Make myself pilot and fly over a open piece of land. Then I will eject and check if the helicopter explodes when it hits the ground. This is something that really bothered me when playing ArmA 1. Please do not disappoint me ArmA 2. -
A.C.E. Advanced Combat Environment Public Release!
L!nk07 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Please try to make a smaller version of this mod. My internet cap is limited and I really want to dl this mod. Maybe remove some models or textures that does not change the gameplay. The gameplay features is all I'm after. Please! Thanks in advance L!nk -
Here is my problem: I want to create a simple map but for some reason as soon as Visitor3 shows the progress bar saying "Importing Satellite Data" it crashes. I thought my texture sizes were wrong but I checked that. Maybe I missed something?... Anyway, buldozer runs perfectly before I starting import the textures. So the problem has to have something to do with the textures etc. System Specs:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Windows Vista 64bit 2GB RAM Intel Q6600 2.4Ghz Core 2 Quad ASUS GeForce 8800GTS Visitor3 Project Details:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Terrain grid size: 256x256 Terrain cell size: 10 Terrain size: 2560x2560 Calculator Image Size : 2560x2560 Texture layers Texture Size : 40.0x40.0m mask_lco.png: 2560x2560 sat_lco.png: 2560x2560 layers.cfg <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Layers { class sandstones { texture = "ca\cti_desertconflict\data\sandstones_mco.png"; material="ca\cti_desertconflict\data\sandstones.rvmat"; }; class grass { texture = "ca\cti_desertconflict\data\grass_mco.png"; material="ca\cti_desertconflict\data\grass.rvmat"; }; class rockgrass { texture = "ca\cti_desertconflict\data\rockgrass_mco.png"; material="ca\cti_desertconflict\data\rockgrass.rvmat"; }; class sandgrass { texture = "ca\cti_desertconflict\data\sandgrass_mco.png"; material="ca\cti_desertconflict\data\sandgrass.rvmat"; }; }; class Legend { picture="ca\cti_desertconflict\source\mapLegend.png"; class Colors { /// color names should correspond to surface layer names sandstones[]={{255,255,0}}; grass[]={{0,255,0}}; rockgrass[]={{99,55,0}}; sandgrass[]={{0,0,255}}; }; }; grass.rvmat <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">ambient[] = {0.9,0.9,0.9,1}; diffuse[] = {0.9,0.9,0.9,1}; forcedDiffuse[] = {0.02,0.02,0.02,1}; specular[] = {0.0,0.0,0.0,0}; specularPower = 1; // specular interpolator must be enabled emmisive[] = {0,0,0,0}; PixelShaderID = "NormalMapDiffuse"; VertexShaderID = "NormalMapDiffuseAlpha"; //surfaceInfo = "landtext\bumps.bisurf"; class Stage1 { // normal map  texture="ca\cti_desertconflict\Data\grass_detail_nohq.png";  uvSource="tex";  class uvTransform  {   aside[] = {10,0,0};   up[]   = {0,10,0};   dir[]  = {0,0,10};   pos[]  = {0,0,0};  }; }; class Stage2 {  texture="ca\cti_desertconflict\Data\grass_detail_co.png";  uvSource="tex";  class uvTransform  {   aside[] = {10,0,0};   up[]   = {0,10,0};   dir[]  = {0,0,10};   pos[]  = {0,0,0};  }; }; Please help me. I there is more information you need, just let me know and I will add it. L!nk out...
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Visitor3 Import sat&mask textures help!
L!nk07 replied to L!nk07's topic in ARMA : TOOLS TROUBLESHOOTING
Thank you rstratton! That worked. Can't believe it was that simple!! I blame the tutorial I used because it said it has to be there. sigh... Thanks alot again! L!nk out. -
yeah. I pay per mb. South Africa is quite corrupt when it comes to ISPs. Testing OGN version.... PS tha previous one I tried was very laggy....
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Please please please make an addons free version. I love crCTI but its not worth spending my whole monthly salary on it. I really want to play this so please, try to make to 10-30MB... L!nk out....
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Glad you like it so far. The features will be added asap. Stay tuned... To reduce bugs I decided not to put in workers. I also have not think of a way to make a working worker scripts. For now, I'm just keeping it the way it is...
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***** Name: L!nkCTI Version: 0.2 BETA (21/07/2008) Type: Capture the Island Players: 16 Goal: Annihilation ***** Description: -CTI mission inspired by crCTI. -Everything was made from scratch by me. -This is a beta version so don't expect everything to work perfectly. -I disabled all the advanced features for now. They will be added as the bugs on this version is reduced. -The AI is still under development so its PvP for beta testing reasons. -This is just to show everyone what the basics is for my CTI. -Improvements will come later. -Enjoy it and please report any bugs, suggestions and comments. Here is the download link. Anyone is welcome to send me new links. Download L!nkCTI (Armaholic)
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The reason I used the 1024x768 image size for the dialogs is because it is the same size ratio that the game's window. Makes dialog creating alot faster and easier.
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ok great! what do you think so far?? I know its not really fun to play yet, but is everythin at least functional?
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So the x and y axis must be identical?? Isn't there a way to bypass this? Must I redo every dialog?
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That is true... sigh... probable my problem.
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Przemek_kondor: The build menu works on mine without a CTD. Maybe it has something to do with your memory. I am also quite new to dialog images etc. So the problem is possibly on my side. will check it out...
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Hi everyone! Started this a few days ago. So far I think its pretty neat. Check out my video and let me know what you think. Anyone good enough is welcome to help me with this project. Just PM me, there is still a few things to be done before I can release this. What I have planned for L!nkCTI: Here the WIP video: Another WIP video of my latest featured map ordering system:
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i understand your arguments on .sqs scripts, but if you do programming for a living (like me) then understanding .sqf is easier. Yes, programming in words is easy but I am use to structure and keeping things organised. Its also nice to use an editing program that can understand the structures and help me fix it. L!nk out.
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My mission is created from scratch. Everything is sqf files and ofp cti simply inspired me to make it. You will see, its guna be great. Thx for this. Will really help. Wish I had seen this sooner. L!nk out.
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My biggest problem at this moment is the JIP. I find it very hard to understand the way ArmA handles this. The rest is still rounding up nicely. A very user-friendly loadouts menu has been made. It's quite simular to the one in COD4. As soon as its finished I will post a video dhowing it. After that, all I have to do is add more playability features. Stay tuned! L!nk out.
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NOTED! Will check it out later today. Hailo's scripts was giving me problems. Thx. L!nk out
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Working on the final stages of L!nkCTI. Constructed a list of fixes and additional stuff to add. This is usually the last step before I release something. Then I will just have to get someone that can fix my JIP script and other small bugs that I cannot fix with my knowledge. P.S. Loadouts dialog is quite flexable and dynamic. Stay tuned. L!nk out.
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Its going to be hard competing with Warfare... Development will continue, but slowly. Will keep updating you guys on my progress. L!nk out
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WOW. warfare is great! Played it last night and was quite impressed. This should be the basic for Warfare. Now we have to add features and variety. To bad for all the other developers making their own CTI (thats me) bacause BIS nailed it. I guess there is no use going on with my CTI... (check signature link) L!nk out...
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Added new video to first post. Check it out and comment on it. Its one of the stuff I'm currently busy with.
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No no, RTS isn't really a CTI. It is different and it does not support AI COOP etc.
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Well, I'm having problems with my JIP scripts. I used Hailo's JIP scripts (used in latest crCTI). For some reason I can't get it to work. I don't think his script can support both server and deticated servers(forgive me it I'm wrong). Besides that, everything is rounding up quite nice. Town resitance will not spawn at the begining of the game. Everything is playable ATM. Just adding bonus features when you don't have a full server like: Commander AI and Very Dynamic Map Order system. I put to many hours in this project so I will never abandon it. Its part of my daily routine and I will continue improving it till it reaches it peak. I first want get the "CTI" part of L!nkCTI to work before I starting adding RPG elements and other additional features. I have done that before.(check my signature for the link to LCCE, my first project for ArmA, it has some RPG elements and other usefull stuff)
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Ok, great! It works. Thx alot. This will really help speed the process. I still have test the server/client players, but that won't be to hard. Thx alot, L!nk