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lt_darkman

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Everything posted by lt_darkman

  1. lt_darkman

    New Helicopter flight model by HTR dev

    Yep, I can't see any downside to this; assuming BI can incorporate it into Arma3 nobody will be unhappy as you can use whichever FM you prefer.
  2. Yep, so far at least in the alpha it's the same woefully inadequate post-processing on or off. Given the number of people that have voted for this feature I am quite frankly bemused by BIs intransigence on the issue.
  3. Better late than never. Cheers!
  4. Hopefully BI will take away the need for you to do it by integrating this into a future patch soon. I can't believe it would be that big a job for them. Issue #3718 is currently the 5th most wanted issue on the Community Tracker. For those who haven't voted for it yet and are using this addon head over there now and click on the up arrow to add your vote. Link is in oktane's signature.
  5. Beta 81921 is out when you get a minute or two. Thank you again
  6. lt_darkman

    Visit BIS?

    I don't think you could land it in that car park ;)
  7. lt_darkman

    ARMA2 installed to a SSD?

    ?Source?
  8. +1 Can't fault service like this.
  9. lt_darkman

    Unreal Engine 3 Tech Demo Video

    Cigarettes must be really cheap too, the rate he gets through them ;)Some really impressive new graphics engines on the horizon; let's just hope we get some really great gameplay to play on them.
  10. [71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS. [71543] File cache size increased a lot on systems with 4 GB RAM or more. Got it thanks.
  11. Thanks for the link PvPscene. Quote (from that page): "With the 64 bit OS version the game makes use of 3+ GB if available." Is this an engine change with OA? Do you have a link to more information about this?
  12. Thanks for the post Liquidpinky. I've just installed OA for the first time today and this helped manage my expectations. SSAO looks amazing but the motion blur just ruins postprocessing for me so thank goodness for oktane's noBlur mod ;)
  13. lt_darkman

    Steam - opinions and experiences survey

    I'm neither pro-Steam or against it. It works for me but I have a fast cable connection. Not everyone is as lucky. It's easy to use for the novice but can be limiting for more advanced users as highlighted already. The deals particularly in the sales at holiday times can be cost effective. For new games it's often more expensive than DVD. Sprocket because of the weak pound against the euro is also more expensive though for those in the UK. I dislike the fact that you can't sell on your games when you are no longer playing them and having all your eggs in one basket is always a concern if your account gets hacked or valve decide to stuff up your account. Choice for the consumer at least is a good thing. I can appreciate from the developer's perspective it just adds cost and complexity though. For god's sake no steam achievements though; that would really cheapen the experience of ARMA.
  14. lt_darkman

    Analogue Throttle

    Has anyone got this to work? If so, how? Options > Controls > Aircraft controls - I can see the Thrust (Analogue) and Brake (Analogue) options listed and setup both correctly detect any analogue axis I care to try. Back in the editor however sat on the runway in my F35 nothing happens at all. Am I missing something? P
  15. lt_darkman

    Analogue Throttle

    I just can't see any other solution would work as well as just having the brakes and throttle on different axes. Surely this is not a difficult change for BIS to make? P
  16. How add-ons should be. One click install, great documentation, accurate implementation (within the limits of the engine) and great fun to use. An absolute triumph and a joy to behold. Thank you, P
  17. lt_darkman

    Anyone played in 3d?

    I used to play Operation Flashpoint back in the day in 3d as the CRT monitor could support 120Hz (60Hz per eye) albeit at 1280x1024. As posted earlier anything less than 60Hz per eye was not pleasant/playable. With the move to much higher resolution LCD the trade off was the loss of 3d. It's only now all these years later that LCD technology has improved to the point where you can potentially have both. It's nothing new but it is fun and immersive. If you can afford it... P
  18. lt_darkman

    TrackIR 5 ArmA2 Thread!

    Since the latest Track IR version 5 software came out I think he is using the default setting. I've not found a need to change it either, which is testament to the work of the people writing and beta testing it imho.P
  19. lt_darkman

    Arma2 beta builds 1.05.6xxxx

    Big improvement for me too.I still crash with out of memory error if I select default memory in video options though, even with Threaded Optimisation switched off in nvidia control panel. It's not perfect but it's a hell of a lot better. P
  20. lt_darkman

    Arma2 beta builds 1.05.6xxxx

    It would be useful even to know if BIS considers it a bug, as there have been polls asking for opinions on how to deal with this from BIS but no feedback on their decision or timescale. I agree it is a gamebreaker. I haven't played Arma2 since it was introduced as it's just too frustrating. P
  21. lt_darkman

    TrackIR 5 ArmA2 Thread!

    A brand new game and it doesn't support Track IR?:eek:
  22. lt_darkman

    Arma2 beta builds 1.05.6xxxx

    Have a look at the earlier posts. There has been some progress ;) P
  23. lt_darkman

    Arma2 beta builds 1.05.6xxxx

    Yes sadly the AI change makes the game unplayable for me anymore. I just can't understand why we have had so many betas since it was changed and it's not been set back to how it was, which seems to be what the majority (who have expressed an opinion) want. Yes I'm sure it could be better and I hope OA will be better, but at least it was playable before. Now however it's just too frustrating with AI. P
  24. Sounds good.In the meantime there's always CARRIER COMMAND: GAEA MISSION ;) P
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