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[GLT] Legislator

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Everything posted by [GLT] Legislator

  1. [GLT] Legislator

    ArmA Group Link II Plus!

    Very good! I think the best way would be if the AI surrenders having only up to 2 men left within a group. I don't want armoured vehicles and their crews to surrender By the way .. have you noticed that the AI is cheating? I don't know if its depending on the grouplink but check this video using Kegetys Spectating script. http://youtube.com/watch?v=42C26cvVre8
  2. [GLT] Legislator

    ArmA Group Link II Plus!

    Very good! Yes, I would like to see a certain improved captive script. Would be cool. Soon I'll check a mission with Grouplink and with the supressing fire script. Are there any known problems with both together? When is the next release of the next GL version?
  3. [GLT] Legislator

    ArmA Group Link II Plus!

    I've got two questions 1. Is it possible to influence how soon the AI is going to surrender? I wanted to create a mission where you'll should take as many prisoners as possible. 2. I've placed an artillery (east) and called it EastArtillery. But after their destruction the AI still got their artillery reinforcement. What have I done wrong?
  4. [GLT] Legislator

    ArmA Group Link II Plus!

    I've tested Grouplink II Plus 1.0 with multiple target groups. Well it works but the fps go down like nothing ... In the old version everything was ok
  5. [GLT] Legislator

    ArmA Group Link II Plus!

    Very nice! Then there is really no reason why I should stick to the old version anymore. Oh by the way ... no more missing sound messages! And the medikit feature is great!
  6. [GLT] Legislator

    ArmA Group Link II Plus!

    lol sorry I'm really not up to date. Well ... this looks like an upcomming 1.1 doesn't it? I'll try the hints above tomorrow
  7. [GLT] Legislator

    ArmA Group Link II Plus!

    Woaah no more support for more than one target group? Oh no, I have to recreaten every mission Or leave the old script inside. Everything worked fine in my missions except for the missing sound messages
  8. [GLT] Legislator

    ArmA Group Link II Plus!

    Hi all, I haven't checked in for a while here ... is the link above the latest version of GL II Plus? The last version I've installed was GL II Plus 1.08 + Hotfix.
  9. [GLT] Legislator

    Group Link II Armed Assault

    Well the server has loaded the neccessary addon and this problem appears in MP mode on a dedicated server as well as in the editor preview and local hosted mp sessions
  10. [GLT] Legislator

    Group Link II Armed Assault

    I hope there is a fix for the "missing"-sound problem very soon I'm getting a lot of complaints because of that while using the GL II script in all of my missions
  11. [GLT] Legislator

    Group Link II Armed Assault

    Some lines from my ArmA.rpt It's a battlefield w:\c\Poseidon\lib\vehicleAI.cpp(6751) : Bad double magazine detection Group update arrived - leader changed from EAST 1-4-F:2 REMOTE (2:11356) to EAST 1-4-F:1 REMOTE (2:11364) Group update arrived - leader changed from EAST 1-4-G:2 REMOTE (2:11369) to EAST 1-4-G:1 REMOTE (2:11375) Error in expression <> Error position: <> Error Ungültige Zahl in Ausdruck Addon caair3_su34 (entry Su34) not found in the list of active addons. Warning Message: Sie können diesen Einsatz nicht spielen/editieren, da er auf heruntergeladenen Inhalten basiert, die gelöscht wurden. caair3_su34 Error: Failed to create surface texture Error: Failed to create surface texture w:\c\Poseidon\lib\d3d9\engdd9.cpp(5222) : Vertex buffer not allocated *** Device lost - Driver Internal Error Client: Object 2:12977 (type UpdatePositionVehicle) not found. Client: Object 2:12982 (type UpdatePositionVehicle) not found. Forced memory flush (1398272 system memory surface creation failed) Virtual memory total 2047 MB (2147352576 B) Virtual memory free 419 MB (439980032 B) Physical memory free 902 MB (946057216 B) Page file free 2896 MB (3037081600 B) Process working set 429 MB (450088960 B) Process page file used 444 MB (466214912 B) Runtime reserved 1024 MB (1073741824 B) Runtime committed 353 MB (370728960 B) Region: 00000000,64 KB,??? Region: 00010000,4 KB,Comm Region: 00011000,60 KB,Free Region: 00020000,4 KB,Comm Region: 00021000,60 KB,Free Region: 00030000,12 KB,Comm Region: 00033000,52 KB,Free Region: 00040000,4 KB,Comm Region: 00041000,60 KB,Free Region: 00050000,780 KB,Comm Region: 00113000,4 KB,Resv Region: 00114000,180 KB,Comm Region: 00141000,8 KB,Resv Group EAST 2-1-M (0x3bfab4f8) - network ID 2:11462 - no main subgroup Most lines appear several thousand times .... ArmA.rpt = 45 MB
  12. [GLT] Legislator

    Group Link II Armed Assault

    @gL33k Yes, I got these messages too. @SNKMAN Yesterday I got them in MP mode on a dedicated server.
  13. [GLT] Legislator

    Group Link II Armed Assault

    Yes it was a pop up but the names are very long Well ... ArmA.rpt is too big. Will delete it and try to get some hints next time.
  14. [GLT] Legislator

    Group Link II Armed Assault

    There are still some sounds missing while the GL II script is running. I always get a message "sound not found" while playing with GL II. The other sounds of GL II work perfect.
  15. [GLT] Legislator

    Group Link II Armed Assault

    I have no CTDs anymore. Great script!
  16. [GLT] Legislator

    Group Link II Armed Assault

    Thank you for answering and solving the problem so quickly! I'm testing the new script today. If I encounter any problems, I'll head back to this forum.
  17. [GLT] Legislator

    Group Link II Armed Assault

    Hi, at first I must say that you've done a very good job. Unfortunately I've got a huge problem. I've got a mission in which I used the Group Link II 1.06 script. All neccessary groups are placed and are called ge1, gw1 and so on. Everything worked perfectly! Here's a video showing the example mission as a proof Now I wanted to upgrade the mission to Group Link II 1.08. I deleted the old AI folder and copied the new folder inside the mission folder. I changed the activation within my init.sqf and made the \AI\gl2_init\init.sqs fitting into my mission by changing the group names. Unfortunately the game freezes within 3 to 5 seconds. Has anyone an idea how to fix this problem? Here's a list of other scripts I'm using in this mission. Maybe anyone knows if there are crossover bugs or something like that. Air Create Script - Mr. Murray UPS Script 1.2 - Kronzky Group Spawn Script 0.92- {nBs}-Myke-{CO} Vehicle Respawn - Mr. Murray Floodlight Script - Mr. Murray Weather Script - KilJoy Multiplayer Artillery - mi2slow & Vienna Improvised Explosive Device Script - Jeevz Garage Repairscript - Tigga Mine Field Script - Kronzky Place Weapons Script - Kronzky Airstrike - Michael www.zonekiller.ath.cx Su34 Effects - Foxhound Smoke Camo Script - SoLo ArmA Marker Script - Sickboy
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