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[GLT] Legislator

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Everything posted by [GLT] Legislator

  1. [GLT] Legislator

    Arma3 Videos

    Part 4,5 and 6 of our coop event + the GLT Jerrycan Module
  2. [GLT] Legislator

    German Armed Forces Mod

    @GalComT: That's very good news. Thank you for keeping us up to date and continuing your work. I always liked GAF mod in ArmA 2 and used it for a lot of missions. I created some german based stuff on my own but it will never reach the quality of yours :D So please keep going :D
  3. [GLT] Legislator

    How to add items to briefing?

    @Flipper: no problem .. you can vote on the ticket if you like http://feedback.arma3.com/view.php?id=6140 Sadly there are only workarounds available like using VAS and limitating everything to the objects that can't be applied to the description.ext
  4. [GLT] Legislator

    How to add items to briefing?

    cfgWeapons, cfgMagazines and cfgBackpacks are working the weapon selection, but there is no option to add items, uniforms, headgear and attachments yet.
  5. [GLT] Legislator

    Arma3 Videos

    Part 3 of our coop event of 30-10-2013
  6. [GLT] Legislator

    No women at all

    How do you know if no one has seen the whole campaign yet? I'm sure BIS has a plan, but it's low priority right now.
  7. [GLT] Legislator

    Arma3 Videos

    The latest coop evening of GLT & MAD SIN - part 1 and 2
  8. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    I don't think you'll explode and burn if you're hit while wearing a jerrycan. It would look great, but I don't think it'll fit ingame. - - Currently work in progress: loot function for buildings and cars like in DayZ GLT Mission 02 for Altis jerrycan function (refilling of cars) new game of thrones themed resistance units for blufor and opfor extention of the editor cleanup & creation of an ArmA 3 library of all A3 objects and units with images more GLT units Also planned for the future: exchanging the R3F package with the NATO weapons package, civilian baskettball teams, exchanging BTC revive with BTKs first aid function & A3 respawnpoint system
  9. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Tents become ammo crates and chapels become loot places - what a crazy world! - Thanks again for sxp2high for supplying me with the code for the loot feature. It's pretty much like DayZ. The player can now scout the buildings in the combat area (not the whole map because of performance) for loot (weapons, magazines, items, junk).
  10. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Currently also work in progress in cooperation with sxp2high: working jerrycans! Here's the feature plan: the fuel capacity of the A3 vehicles will be changed to real-life or at least near real-life values three virtual fuel types can be taken or added to vehicles (E10, Super, Diesel) add the wrong fuel type to the car and the engine might be damaged jerrycans are inventory items having a different weight No ETA available when the idea will be finished!
  11. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    You have a valid point. Guess I have rework it again at least for the BMW sign. But that's why this thread is considered to show only work in progress stuff. Thanks for opening my eyes. ;)
  12. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hi all, I haven't forgot about you ;) Here's a small overview of the things you can expect in GLT Mod 1.12. - - Also, GLT Mission 01 for Altis / Lemnos is ready. From now on most Altis missions will feature a long and a short version. You can select the version via mission parameter. In the long version you always start at the FOS Bismarck and have access to most vehicles and weapons, but you might have a long way to travel with unknown threats on the way to the target. In the short version you are starting close to the target area, but with fewer support options and (if necessary) additional tasks. The default task function had been replaced by a more solid function created by BTK (sxp2high) and there's also a new first aid system work in progress (also by BTK) which will replace BTC revive. Of course the Altis missions are available for SP mode as well!
  13. [GLT] Legislator

    ARP2 Objects Pack

    This is looking very, very, very good! I wish BIS would have included so many details in the first place. Good job!
  14. [GLT] Legislator

    Virtual Ammobox System (VAS)

    @Phil671 That's related to BTC Revive prior to 0.94. Just upgrade to the latest version. ;) Just updated to VAS 2.0 ... it rocks!
  15. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod Update to 1.11 The R3F Weapons Pack is a requirement for this mod now! Changelog GLT Core GLT_fnc_Crate has been extended to use Robert Hammers Pistole Pack http://www.armaholic.com/page.php?id=20881 (no required addon!) amount of weapons and ammo in GLT_fnc_Crate has been increased BTC Revive update to 0.94 VAS update to 2.0 Stringtable.xml changes GLT Missions Stratis all missions: compatibility to ArmA 3 1.02 established new mission: GLT 16: Agia Marina GLT Grenades damage of HE grenades and handgrenades has been increased (optional) GLT Objects new object: GLT flagpole GLT Units Civ Air GLT_MH9_CIV_Black moved to faction CIV_F new unit: Civilian Merlin HC-3 (textures by BIS) new pilot type C_man_pilot_F for all choppers GLT Units Men new unit: GLT helicopter crew GLT Units Cars Karakal 1A5 moved to GLT Units Armor LGS Fennek moved to GLT Units Armor GLT Units Air new units: GLT Merlin HC3, GLT RAH-66 Comanche, GLT AH-9, GLT MH-9, GLT Ka-60 (Armed + Unarmed) GLT Items new backpack: GLT mortar backpack, GLT tripod backpack, GLT HMG backpacks, GLT GMG backpacks GLT Units Armor Karakal 1A5 and LGS Fennek included new units: GLT Merkava IV, GLT M109 PIM and GLT M5 Sandstorm GLT Units Iran Cars GLT support trucks (Iran) have been hidden GLT Units GRA Cars GLT support trucks (AAF) have been hidden GLT Editor CleanUp M2A1 Slammer renamed to Merkava IV M4 Scorcher renamed to M109 PIM some supportive olive and sage backpacks had no ammo included GLT Units PMC Air new unit: Merlin HC-3 (texutes by BIS) GLT Map Names optional: maps Altis and Stratis renamed to Lemnos and Agios Efstratios GLT Static Weapons new unit: GLT mortar, GLT Mk.30 HMG (low and high), GLT Mk.32 GMG (low and high), GLT Titan AA, GLT Titan AT Version 1.11 is adding a few more GLT units as well as some fixes and a new mission for Stratis / Agios Efstratios. Here's a list of the currently available amount of content: TOTAL: ----------- Aerial units - 30 Backpacks - 38 Balaclava - 1 Basecaps - 14 Boxes - 2 Clothes - 2 Flags - 1 Hats - 4 Helmets - 9 Infantry - 106 Inventory Items - 1 Missions - 13 Other - 1 Poloshirts - 19 Shemag - 1 Ships - 3 Static - 7 Tracked units - 3 Underwear - 7 Uniforms - 27 Vests - 12 Wheeled units - 29 The download link in the 1st post of this thread has been updated! - -
  16. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Well, the plan was today. But life isn't sticking to plans, isn't it? ;) I feel like crap right now and need some rest. I try to take on everything tomorrow.
  17. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    It was no magic at all, but hard work. Basicly I used the texture of the Merlin in a photoshop layer and put my layer above it. Then I applied the new color to it step by step. I only had to be careful with the edges. Because of the digi camo I could not simply alter the color settings like on the Comanche. The comanche texture was created within minutes, the Merlin texture took me near a week.
  18. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Static weapons and their corresponding backpacks have been created. As well as those birds! - - - - Next step: weapon and ammo crates + next check on the HEMTT and the camo nets.
  19. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Sure, no problem. It's only a few lines of code which can be outsourced without much work.
  20. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    GLT Littlebirds in 3 variants: armed, unarmed with closed doors and unarmed with seats outside. Each version comes in black and green color. - - -
  21. [GLT] Legislator

    BWMod

    That's great! I always liked the BW mod stuff. I wish you guys a lot of success. :) I'm eager to see a lot of screens!
  22. [GLT] Legislator

    Mohawk hidden selections

    omg, you're right ... well it's no problem that I can apply a config to them in the GLT mod :D I could release it after the next A3 patch. Thanks for the find!
  23. [GLT] Legislator

    Mohawk hidden selections

    Hi there, these skins look great. Are they included in the A3 files? I've been wondering because I didn't find such beauties.
  24. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    GLT Merlin HC3 - - It was the pure hell to get rid of the digi camo texture!
  25. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Artillery - - In the next few days I'm trying to get rid of the digi camo of the Merlin HC3. I'd like to apply something else for the GLT Merlin.
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