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[GLT] Legislator

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Everything posted by [GLT] Legislator

  1. [GLT] Legislator

    ZAM Glasses

    I thought about a simple overlay maybe with a simple glass effect and a few scratches. However if you could also include a virtual HUD for pilots it would be a master piece :)
  2. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Here's a preview of the new resistance faction Nea Dimokratia. It's a pro-CSAT militia which controls the southwest part of Lemnos. - - The AKMS is part of Massis NATO & Russian Speznaz weapon package. The uniform is still WIP. Details will change, the camo pattern and the colors will stay.
  3. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hi guys, new screens from the new MICH helmet of the GLT. - (glasses and G36 are from BW Mod)
  4. [GLT] Legislator

    ZAM Glasses

    Hi there, I'm using this mod for weeks now and I really like it! Keep up the good work :) Do you have plans to add overlays for pilot helmets as well?
  5. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    I tried it myself with different mod startup lines: -mod=@A3MP;@GLT;@BWA3;@Mods -window = I get "addon desert_e" requires addon "ca_e" error message pop up If I use the mod startup this way, I don't get any error popup. However while loading missions I get some ArmA 2 file related errors -mod=@GLT;@BWA3;@Mods;@A3MP -window Keep in mind that A3MP is still work in progress and it's a big project. It may take a while to include everything without flaws into A3. Right now I can only recommend not to use A3MP with GLT Mod. Regarding the conflicts between BW Mod and ALIVE I sadly have no influence about it. Sorry to hear about the problems :( Not happy
  6. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Hmm that's possible. The ArmA 2 files are inluded only the ca.pbo file; my own config is located at the glt_objects_a2.pbo. My config should not interfere with other mods as I'm using different classnames. Can you please test two steps? 1.) try to change the load order of the mods; load A3MP first, GLT next. Is there still an error? 2.) Take the ca.pbo away from the GLT mod and start GLT 02: Fog of War on Altis. Do you get error messages? (missing objects and textures) I'm not at home right now so I can't do any tests.
  7. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    @ supergruntsb78: Sorry to hear about that. I didn't know about the issues of BW Mod conflicting with other mods as I didn't use them. Let's hope everything will be fine soon! :) @ Pulstar: I will look into this matter. However my mod is not referring to CA_E so it might be a conflict of Aldurics mod.
  8. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod Update to 1.16 Changelog changed: a2 object code of glt_objects.pbo has been moved to glt_objects_a2.pbo changed: composition glt_smallbase now contains GLT weapon and ammo crates cargo capacity of launcher crates has been increased changed: cargo loadout of NATO Oshkosh JLTV ambulance changed: amount of medic items in medic backpacks has been decreased changed: most vehicles now have at least 1 first aid kit instead of 0 or more than 1 in the trunk changed: GLT infantry is now using some equipment from BW Mod changed: GLT backpacks are now using some equipment from BW Mod changed: GLT overall capacity decreased changed: goggles have been added to GLT_fnc_Crate, some new items for civilian part changed: classname change from GLT_UAV_Backpack to GLT_Backpack_Flecktarn_UAV changed: classname change from GLT_UAV_Backpack_Dirty to GLT_Backpack_Flecktarn_UAV_Dirty changed: cargo capacity of B_supplyCrate_F has been increased fixed: GLT UGV (RCWS) now has old turret texture again fixed: GLT engineer now uses the correct magazines fixed: GLT Jerrycan Module (not working in MP mode) fixed: wrong classname in GLT_fnc_Crate in civilian part fixed: GLT UAV Operator is not equipped with MX anymore fixed: GLT pilot overall had wrong rvmat reference fixed: Gordon Freeman overall had a wrong container class fixed: all missions have been made compatible with ArmA 3 1.10 fixed: new bisign keys for all PBO files fixed: wrong rvmat of GLT_Uniform_Ion new: inventory items: plastic bottle, canteen, cereals box, powdered milk, rice box new: objects: civil help goods crate new: compositions: glt_weapon_store_csat, glt_smallbase_usa new: GLT Sky Lynx new: GLT paratroopers new: cfgGroup GLT_Support_MG, GLT_ParaSquad_Weapons new: mission GLT 03: Winter is coming new: GLT Puma new: GLT L159 Albatriss new: headgear: GLT Baret updated: A2 to A3 objects: sandbag (corner), bargate2, mash, black barrel, green barrel, red barrel, barrels on pallet, sandbag corner, sandbag round corner, barrack updated: compositions have been equipped with some A2 objects updated: glt_version_check.pbo applied to new pbo file glt_objects_a2 updated: GLT Core stringtable.xml updated: stratis missions GLT 01: Meet the Spartans, GLT 02: Take Girna, GLT 03: Airstation Mike, GLT 04: Operation Delphi updated: altis missions GLT 01: Men in Fleck, GLT 02: Fog of War updated: Victoria Divina camo beret texture has been reworked updated: GLT headgear textures have been reworked updated: GLT backpack textures have been reworked updated: GLT uniform textures have been reworked updated: GLT underwear textures have been reworked updated: GLT vest textures have been reworked updated: GLT vests have been set up with new armor values - - Known issues: Error message popup while opening vehicle cargo space (occuring since A3 1.10) the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones weapon selection in the briefing is not working because BIS disabled the feature again The download link in the 1st post of this thread has been updated!
  9. [GLT] Legislator

    Arma3 Videos

  10. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Because of some issues with the new patch I need more time to finish Update 1.16. However you can prepare yourself by download the new BW Mod which will be a required mod for my units and my missions. You can expect a long changelog, many bugfixes and updates and some new content :)
  11. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hi there, first of all, BW Mod will become a required mod for GLT. Thank you again, BW Mod Team, for allowing me to use your stuff on my units. I finally managed to create a flecktarn camo on my units. I'm fully aware it still won't be 100 % accurate, but at least it'll fit better to the items and units of the BW mod than before. Please be aware than the following screenshots are still work in progress and also contain content from BW Mod and Massis NATO Weapon Package. - - - Basicly, I'm upgrading all textures of the GLT headgear, backpacks, uniforms and vests :)
  12. [GLT] Legislator

    Community Upgrade Project

    Well, once the project is big enough, I really hope there will be some kind of distribution cooperation between the modders. It wouldn't be nice for everyone to download 100 separate packages.
  13. [GLT] Legislator

    Community Upgrade Project

    I can only speak for myself, but I'll stick to the A2 static objects and object compositions. I've tried to port A2 vehicles and I failed :p However if someone requires a texture, I might be helpful.
  14. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    New pictures of the GLT A-152 Albatross - - The textures are not finished yet. Imho they are lacking of details. Once I have a finished main texture, I plan to have random texture selection again.
  15. [GLT] Legislator

    Community Upgrade Project

    I ported some static objects over from ArmA 2 to ArmA 3 for my own mod. I kept the code and the A2 files separate and I'll donate the first stuff after the next GLT mod release :)
  16. [GLT] Legislator

    BW-Extendet-Mod

    I like the look of the L159. Last weekend I also created a new texture for it. The underwater weapon sounds interesting. Right now the SDAR is pretty useless :(
  17. [GLT] Legislator

    BW-Extendet-Mod

    And the credits? ;)
  18. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Hi guys, I plan to release the next GLT mod update after the next A3 main branch patch. The BW mod team allowed me to use their stuff for my mod. I will neither change any of their data, nor will I include any file of them in my mod. BW mod will simply become a required mod for my stuff. GLT Paratrooper GLT Rifleman with G36 GLT Officer GLT Sky Lynx GLT Sky Lynx
  19. [GLT] Legislator

    BWMod

    I like your items :D I love your mod! Sounds a little bit ironic :p To all who don't know Mrs. von der Leyen. She's one of our former family ministers. Now she's taking care of our military.
  20. [GLT] Legislator

    BWMod

    This is absolutely fantastic news! In the name of my squad, I say thank you for your work! :)
  21. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod Update to 1.15 Changelog changed: cfgGroup of GLT_Karakal moved to glt_units_armor.pbo changed: setObjectTextureGlobal applied to all random textures of the GLT armored and wheeled vehicles changed: the placeholder GLT HEMTT support trucks have been removed changed: 20Rnd_762x51_Mag added to factions CSAT, CIV and GLT in GLT_fnc_Crate changed: cargo loadout of GLT Karakal 1A5 has been changed (fewer ammo, 7.62 ammo has been added) changed: cargo loadout of GLT Merkava IV (first aid kits have been removed) changed: cargo loadout of GLT UGVs (first aid kits have been removed) changed: cargo loadout of GLT UH-80s (first aid kits have been removed) changed: cargo loadout of GLT M109 PIM (first aid kits have been removed) changed: cargo loadout of GLT Namer variants (first aid kits have been removed, different weapons and ammo has been added) changed: cargo loadout of Ion Inc. Oshkosh JLTV (different weapons and ammo has been added) changed: MH9 door open/close scriot has been disabled (somehow not working anymore) changed: texture of GLT Karakal 1A5 has been reworked changed: texture of GLT LGS Fennek has been reworked changed: texture of GLT Oshkosh JLTV has been reworked fixed: Stratis missions are now compatible to ArmA 3 Patch 1.08 fixed: texture paths of NATO HEMTT support trucks because of new hidden selections (rework of textures included) fixed: GLT item epinephrine and morphine now have short descriptions fixed: Ion Inc. security specialist uniform issues fixed: wrong uniform classname of Victoria Divina officer fixed: wrong uniform classname of GLT Rifleman Lite 2 new: new unit GLT Manul 1A2 new: new unit CSAT Ifrit Ambulance new: new units GLT HEMTT Mover, GLT HEMTT Box, GLT HEMTT Ammo, GLT HEMTT Fuel, GLT HEMTT Repair new: new unit GLT Offroad armed new: new unit Ion Inc. Ifrit (unarmed, HMG, GMG) new: cfgGroups for M109 PIM, M5 Sandstorm, Merkava IV, Karakal 1A5 update: GLT 01: Meet the Spartans (BTC revive replaced with BTK First Aid and BIS Respawn Template, Oshkosh JLTV ambulance at the starting point) update: GLT 02: Take Girna (BTC revive replaced with BTK First Aid and BIS Respawn Template) update: GLT 02: Fog of War (new task: secure the ammo depot) - - Known issues: GLT Jerrycan Module is not working in multiplayer mode the VAS configuration is causing RPT errors because of dead classnames, I need more time to identify the dead ones weapon selection in the briefing is not working because BIS disabled the feature again Some GLT vehicles still have the wrong cargo loadout The download link in the 1st post of this thread has been updated!
  22. GLT Christmas Calender 10/24 - 18/24 - - - - - -
  23. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Heyho, thanks for the hint. I know the addon. Sakura Chan is always creating something nice for the ArmA series. I hope BIS will create some kind of inventory selection soon as it is very vital for my short-version feature of my multiplayer missions. The inventory items are prepared and are even loaded during the mission startup, but the they are not displayed yet.
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