-
Content Count
1714 -
Joined
-
Last visited
-
Medals
Everything posted by [GLT] Legislator
-
CAA1 public release
[GLT] Legislator replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Using the latest release (26th December) I don't have the Ka-50 inside the editor. However if I load a mission with a Ka-50 in it they're there. There are no error messages so I guess the Ka-50 is just invisible inside the editor. -
OH-58 Kiowa Warrior comes to Arma2
[GLT] Legislator replied to eble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's a great chopper addon! :) But will you fix those errors in the ArmAII.rpt? http://arma.pastebin.com/f5b742ba9 -
Operation Halfmoon PLA (OHPLA) Standalone Release
[GLT] Legislator replied to fromz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Very very very good mod! But I some small issues in my ArmAII.rpt: http://glt.pastebin.com/f1cfbba2d And you should have a look on this picture: You can see the player through the helicopter. I don't know if it's ArmA II or mod related. I guess the PLA choppers are using UH-1Y sounds? I hope this mod will be extended! :) I'd like to have an PLA ambulance, a PLA plane (cargo + fighter) and one anti-air tank. Some stationary defenses would be cool too :) -
I couldn't believe it when I read this :D How stupid are they over there?
-
Hmm this game actually beates Dragon Rising ... hmmmm
-
1.05 new patch error message
[GLT] Legislator replied to hunterman52's topic in ARMA 2 & OA - TROUBLESHOOTING
Yeah blame BI for patching the game when the error is caused by a community addon :rolleyes: -
Install the patch and check out the ArmA II main directory :rolleyes:
-
GLT Campaign - The Chernarussian Defense War - Part 1 - Invasion
[GLT] Legislator posted a topic in ARMA 2 & OA - USER MISSIONS
GLT Campaign - The Chernarussian Defense War - Part 1 - Invasion (Download Link for the package is at the bottom of the post) The Chernarussian Defense War is a fictional continuation of the Chernarus conflict (Harvest Red) and brings the player to a new phase of the caucasian conflict. The history is based on this storyline (sorry for not translating it). A short version will follow (especially in the youtube videos). Everything began in the "Red october" with the declaration of independence of South Zagoria and the separation from the Republic of Chernarus. Medwedjew set an ultimatum to the US troops to leave the country. President Obama ignored the ultimatum and ensured the republic military aid and full sovereignty. Shortly after the 58th russian army, veterans of the Georgia-war and the Chechnya-war, invaded Chernarus and took over half of the country within days. The troops of the CDF and the USMC were too spread and had to retreat to the south at the coast line. The USS Khe Sanh was sent back to Chernarus to support the troops. In the meantime a lot of uS troops consisting of the 7th sky corps were taken from Iraq, Afghanistan and the United Kingdom of Sahrani to assist the 27th MEU in Chernarus. The situation was never worse before. On November 1st a new wave of violence shattered the country leading to the Chernarussian Defense War. The russians resupplied the remaining ChDkz troops with new weapons and vehicles, NAPA resistance camps suddenly appeared throughout the country, thousands of refugees left the country fleeing to Takistan and Georgia. Russia lead the war more aggressive than ever before and destroyed whole towns with artillery fire. But even the western coalition had some dark secrets which will be shown part for part during the conflict. Who will win this war? The Republic of Chernarus with the help of the US or Russia? lZ5omqULhec ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Day 1 - 1. November 2009 Name: Silent Night Time: 4.45 am Map: Chernarus Side: West (CDF) Players: 1 to 20 Type: Coop-Mission Author: [GLT]Turrican Needed Addons: GLT Framework Prehistory: In the night of November 1st 2009 a new russian attack started in Chernarus. The local CDF forces were outgunned and outnumbered, most units of the US troops were pulled out after Operation Harved Red. Near the village of Zelenogorsk a former CDF base is being upgraded. Some of the supply goods are still in Zelenogorsk and the enemy is already closing in ... Orders: Patrolling Zelenogorsk Defend vehicle depot Defend radio tower Defend supply containers ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Day 1 - 1. November 2009 Name: Utes Invasion I Time: 5.20 am Map: Utes Side: West (USMC) Players: 1 to 20 Type: Coop-Mission Author: [GLT]Legislator Needed Addons: GLT Framework Prehistory: The Chernarussian Defense War had begun ... on November 1st 2009 on 5.20 am the first counter offensive of the US troops started. Several USMC squads landed on the island Utes to prepare the invasion for the main taskforce. Their mission was to clear the way for the conquest of Utes. Orders: Secure the beach Sabotage the air defenses ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Day 1 - 1. November 2009 Name: Utes Invasion II Time: 6.30 am Map: Utes Side: West (USMC) Players: 1 to 20 Type: Coop-Mission Author: [GLT]Legislator Needed Addons: GLT Framework Prehistory: After the sabotage of the air defenses the USMC forces began the invasion of Utes with its air support. Now the Alpha-Squad is ready to start from the USS Khe Sanh ... Orders: Conquer the outpost Conquer the depot Conquer the airport Conquer the barracks ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Day 1 - 1. November 2009 Name: Terror Act Time: 2.00 pm Map: Chernarus Side: West (CDF) Players: 1 to 20 Type: Coop-Mission Author: [GLT]Legislator Needed Addons: GLT Framework Prehistory: While the USMC invaded the island Utes, Chernarus was shattered by several terror acts of the ChDkz separatist forces. In the city of Chernogorsk a car bomb detonated in front of the hotel. Chernarussian police forces secured the area but were overstrained with the situation. The CDF was called for help, so the Letaya-Squad is on its way to save the day ... Orders: Talk to Commander Beran Destroy the air defense Proceed north and secure the village of Mogilevka YB6KT6v7P58 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Day 1 - 1. November 2009 Name: Evacuation Time: 3.00 pm Map: Chernarus Side: West (CDF) Players: 1 to 20 Type: Coop-Mission Author: [GLT]Legislator Needed Addons: GLT Framework Prehistory: While the USMC is retreating from the north of Chernarus the first airborne units of the USS Khe Sanh arrive at the airfield of Balota and the CDF forces hold the line in each combat zone. The russians are proceeding to the village of Pogorevka supported by ChDkz militia forces. The civilian population will die in the artillery fire if they're not evacuated immediately... Orders: Clear Pogorevka The evacuation truck must not be destroyed At least 50 % of the civilians must be evacuated to the refugee camp in Myshkino C8z7Rof0uxc .... to be continued :) Download -
GLT Campaign - The Chernarussian Defense War - Part 1 - Invasion
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 2 & OA - USER MISSIONS
Sorry I don't have time to do propper translations. I'm very busy in fixing things and creating futher missions. There're 60+ waiting in the line and only one life to create them ;) -
problem with Kegetys cpbo in W7?
[GLT] Legislator replied to Stewy's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
The entry is called "extract" and should be on top on the context menu when you right-click a PBO. Be sure it's a true PBO file and not a filename.pbo.rar or something like that. Check if file extensions are visible in the windows explorer. Be sure to leave the cpbo.exe in the same directory once executed! I put it in my ArmA II main directory. If nothing works, execute it again. This way the entries should be installed again. It's working for my Win 7 64 Bit here, so I should work at your PC as well. Check if you have any other (cleaning) programs running which might mess around in the context menus. If the problem persists you should contact Kegetys or wait for another solution here. -
problem with Kegetys cpbo in W7?
[GLT] Legislator replied to Stewy's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
Sure .. it should have been installed after clicking the cpbo.exe once. Now right click on a folder to pbo it or right click a pbo file to de-pbo it. -
problem with Kegetys cpbo in W7?
[GLT] Legislator replied to Stewy's topic in ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
Execute it with administrative rights. It'll work then :) I got the same issue with Win7 64 Bit. -
ArmA 2 is reference for planes visual quality
[GLT] Legislator replied to [frl]myke's topic in ARMA 2 & OA - GENERAL
Good job, BI! :) ... oh ... and where is the "superior" graphics of Dragon Rising? :D :p Category 'best sky': only 4 colors avaiable - blue, yellow, green and black :D Risen looks very good. It outbeats the Dragon Age vegetation for sure. -
CAA1 public release
[GLT] Legislator replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Roe[31stMEU]: I had the same issue with two different ArmA II installations. I guess one of the latest beta patches messed something up. I did a total CAA1 update yesterday. Still there is an error message appearing and my SLA units are listed twice in the editor with two SLA factions. Somehow the faction classes are conflicting. I'll deliver my RPT today if I have the time to do so. -
Time for Bis to allow language change to English - agree?
[GLT] Legislator replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
Well .. basicly because I'm german in my case and I wanted to play to game in german. The publisher screwed it up after the release and the translation is still buggy thus leading myself into using ArmA II with english language in the future (I hope). In the early versions the priest was translated with "dog" for some reason. Incredible ... absolutely fubar. -
Briefing and Decription File Help
[GLT] Legislator replied to Door a jar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Or you can use the GLT Framework if you want it simple. -
Time for Bis to allow language change to English - agree?
[GLT] Legislator replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
Signed ... the german translation sucks. Shame on the publisher. -
Finally I could have some hours to play the game and I'd have to say I'm impressed. + Good story + Good characters + Fantastic soundtrack + Good sound effects + Outstanding cut scenes + No installation problems / crashes on Win 7 64 Bit + Full Quad Core usage :p + Excellent performance + No bugs encountered so far (using patch 1.01b) + Easy gameplay (If you played Star Wars Knights of the Old Republic 1 or 2 you'll be in the game within a minute) + Wonderful splatter effects and violence - not the best graphic I've seen so far (I enjoyed The Elder Scrolls IV more) - no open world like OFP/ArmA/ArmA II, The Elder Scrolls IV, Gothic 3 ... However the game is fun and it was worth the money :) It's very rar to find a game in these days where you can find the "I must play this thing or I'm gonna die"-feeling :D But don't worry, ArmA II will still be my favourite game.
-
MP fast rope script addon
[GLT] Legislator replied to norrin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hiho Norrin :) And again a great addon! My RPT showed some errors: Cannot register unknown string STR_USRACT_ACTION_CONTEXT Exe version: 1.04.60899 norrn_dbo_fastrope\m\dbo_rope.p3d: No geometry and no visual shape norrn_dbo_fastrope\m\dbo_rope.p3d: No geometry and no visual shape norrn_dbo_fastrope\m\dbo_rope_ground.p3d: No geometry and no visual shape norrn_dbo_fastrope\m\dbo_rope_ground.p3d: No geometry and no visual shape Are they going to be fixed? How's the progress of fixing the known issues? :) -
-=SARMAT=- Studio presents: WIP screenshots of the new project "Wings of Russia".
[GLT] Legislator replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
My RPT noticed some errors: http://glt.pastebin.com/f66079aec Are they going to be fixed? -
lol ... stop blaming Codemasters. They tried to re-invent the wheel and ended up with a triangle :lol: That deserves acceptance. :D I've taken a look into the demo and I haven't seen such a bullshit for a very long time now. Cold War Crisis forever, Dragon Rising never!
-
No desert look like in ArmA 1? :( I really liked this look for desert terrain. Please bring them back too!:cry2:
-
GLT Campaign - The Chernarussian Defense War - Part 1 - Invasion
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 2 & OA - USER MISSIONS
Because I'm leading a german clan and those missions are designed for them. Publishing the campaign is a gift to other players ;) Additionally not everybody speaks english in my squad and my english isn't the best anymore too. -
GLT Campaign - The Chernarussian Defense War - Part 1 - Invasion
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 2 & OA - USER MISSIONS
If you want to play it without having bandwidth issue you can try hosting a local game. It should work without problems. Considering there would be problems, start the dedicated server and the client on your machine and connect to yourself :) You'll find mission where you're better on your own (stealth missions and AI in your team is a no go) and missions where you can recruit AI soldiers to have some backup. -
It costs only 35 € now on Amazon.de :) Ordered one today, uncut version.