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Everything posted by [GLT] Legislator
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Interesting ... didn't even know there's an issue. :confused: I didn't notice anything weird ... strange. Ah that's very sad. When I first heard of Dragon Rising there were at least russian units promised. Having only two factions without the possibility of adding more is another killing feature of Dragon Rising for me. In ArmA II you've got 4 sides, 6 factions, not counting the community addons. It offers a very wide scale of mission settings, alliance possibilities and switching side effects. Imagine the mission forces you to deliver an ammo truck to terrorist forces or they blow up a building. But if you follow their order another faction could rise up against you. Even the original Operation Flashpoint had 4 factions. Two are definately not enough. There have to be at least 3 factions to set up different alliances. Even if there'll be russian units for Dragon Rising some day, who's gonna pay for them? And why? In the Bohemia Saga you'll get new vehicles sometimes via patch without paying for it. Operation Flashpoint, ArmA and ArmA II have proven that. Codemasters really shouldn't take money from their players to deliver a little bit more content. Publishing addon packages or standalone addons is ok if the content has an equal price (up to 15 €/$ for a commercial addon, up to 30 €/$ for a standalone addon) delivering new units, missions, campaigns, engine features, etc. CM takes money for Xbox avatars (If I'm right!?), but why? It's useless stuff. Even smoking a cigarette would be more productive than that. This company had made some really strange decissions. You can't download it yet. It'll be in a mission package some day. I'm collecting a whole bunch of missions which are fitting into smaller story arcs creating a whole mp campaign at the end all together. It's a lot of work and I'll release an update for part 1 of the campaign and the missions for part 2 first. The mission I mentioned is in part 3 of my campaign allowing the player to be farmer, forest (or forest ranger?), mercenary, chernarussian cop, gangster ... I'm even planning a mission where you'll get a task from an old lady to find her missing husband. :D Keep an eye in these forums. It'll take some months but one day they're gonna be released. I just like to test missions for weeks or months before releasing them. I don't like rush releases - ironical words from an armaholic lol
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Revive Script
[GLT] Legislator replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hiho norrin, we haven't talked for a very long time now :p I'm using the latest revive for weeks now and - great news - my team and I haven't found any huge bug or problem. Well ... there is one tiny issue :o I don't know if you have used the GLT Framework or played missions using it. It has a viewdistance dialog that allows the player to alter the gras layer and the viewdistance during a game, even in mp mode. When using the revive script, the action menu entry of the viewdistance dialog is somehow overwritten. Within the GLT Framework there is a own revive creation used by one of my team members. When using this GLT Framework Revive the action menu entry doesn't disappear after some respawns/revives. You're free to look into the code of it. Maybe you can find something that helps you fixing this tiny issue :) I'm looking forward to future versions of your script! PS: Has anyone noticed this? The spectating camera doesn't support every monitor resolution :( -
OK I'm skipping most of the posts because they are nonsens flame war. I'm picking Wiggum again because I think it's possible to discuss with him in very good way :D True! Finally a DR player who has unterstand a very important AI setup thing in ArmA II. Setting AI skill to 1 (basicly the same as using setSkill 1 in missions or setting the skill of preplaced AI in the editor) doesn't make them smarter. From what I've learned it makes them faster, more precise. Some people should have a look at the setSkill array. setSkill influences all of the values as far as I have noticed. However I noticed AI pilots having skill set at 1 are flying a little bit better than pilots having a skill of 0. I guess it's because of the faster reaction time. AI with lower skill will have more problems locating/hearing the player behind houses, in bushes, behind trees and so on. In my missions I'm setting special forces, vehicle drivers and pilots to high skill, trained soldiers to normal skill and recruit soldiers, soldiers with a story-based low morale, some resistance fighters and armed civilians to a lower skill. I may say yes, but a few minutes ago we had a fancy fire fight lasting for 60 minutes! My USMC squad (8 human players) had to hold the Devils Castle for 60 minutes waiting for reinforcements. The enemy threw a lot of units against us. It was a nonstop killing/suppression action. However it was no hollywood disaster. We placed mines to slow the enemy down f.e. so there was no direct confrontation in the first place. Snipers were on the top of the tower, a medic was very busy in supporting wounded players, machine gunners guarded the rest of the area. It was wow to clarify it in one word. Do you mean all BI missions or all community missions or both? A few weeks ago I created a mission where the player is a simple civilian who joins resistance forces after russian troops killed all civilians in the home town. There were only 1 T-90 and 1 squad of russian soldiers. After a while they get reinforcements via Kamaz. However I managed to keep the player busy for at least 15 minutes, leaving him no option to respawn or revive this time. At the end you'll get a wow feeling ... simple farmers had won against the mighty 58th army. I couldn't set up such things in Dragon Rising. There are no civilians, right? Are there russian forces in Dragon Rising? I goes not?! There're only two factions right!?
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I'd like to add one aspect which I totally forgot. Can players use Dragon Rising as plattform for creating movies? I don't mean quickly captured battles, but really big productions? Take Red Dawn: Endgame for example. Really a good example what you can ArmA use for too: - use some units as actors - use some locations as movie settings - create your own story - capture your voice and use it with the actors - use every possible ingame animation for your actors - use the game soundtrack or any 3rd party soundtrack In one sentence: The Bohemia Saga is a movie plattform too! Dare it! Create funny movies, create dramatic movies, create huge battles, try to recreate a whole hollywood production. Everything is possible if you want it. The camera mode is unique. I tried to capture movies in other games and it was real pain and made no fun.
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I had lots of such moments in both ArmA I and II (multiplayer mode, coop missions). However as I'm not playing often with AI under my command my human team and I had to solve such situations on our own. I remember a very cool situation in 2007 ... my team member and I secured an old ruine, we have positioned ourselves in the upper floor. Nobody secured the door afterwards - big mistake - we underestamed the enemy AI. An enemy soldier (speznaz) entered the building, placed a satchel charge and blew us up! :eek:We were shocked for minutes as we'd never expected this. Another situation was a very clever AI pilot. We forced a Mi-17 to land, the pilot escaped into the woods. We didn't follow him. Instead we repaired and refueld the chopper and continued the mission. Half an hour later we saw "our" chopper in the air firing at us. The enemy pilot followed us, stayed hidden and recaptured his Mi-17. But to be honest, it doesn't happen every day. Such moments are very rare, however they happen under certain circumstances. Hmm, have you ever encountered an ambush with javelins? :D Or suddenly exploding IED dogs followed by insurgent attacks? AI placing mines on the street? Well ... not in BI missions I guess, but check out some of the community missions. Don't worry, they're free :D Hmmm I'm playing the ArmA II campaign for the first time now and basicly I agree. The story is good as I mentioned, especially the different story arcs and ending. However it seemed to easy and the warfare missions at the end are total nonsens. BI can do better things, they've already proven that. Let's hope the OPA will be better. But - to get the arc to the topic - although ArmA II had a very bad start and still has some technical and design issues I think it can beat many other games. I've played Far Cry ... it took me 4 years (!) to play the campaign because it was so boring. I've played Prey and I quit after the first half of the game. I've played Quake 4 and was bored. I tried to play Crysis, but after the demo I had enough. Then the first glimpses of Dragon Rising showed up. Yeah, it was really promising at the beginning. I had hopes that the game will bring new life into the genre. Well ... it ended up as an ordinary ego shooter with a die-fast bonus on hardcore mode. I like missions that last for 2 to 3 hours where players are behind enemy lines, cut off from support, all on their own finding a way home, executing a mission or something like that. Sometimes this means having a 10 km march on foot at night with less ammo surrounded by hundreds of enemies, without a map and gps, only orientating with the stars and a compass. Is this possible in Dragon Rising too? If yes, is anyone able to create such a mission in .. lets say .. 10 hours excluding intensive bugfixing? And I'm not speaking about placing 300 enemies and letting the player move from point A to B. Story + optional (hidden) side missions + ambushes + different designed locations + multiple factions + performance has to be ok. It's doable in 10 hours, but it's hard work even in ArmA II. However it's possible at least. As for graphics ... well ... its kind of a nonsens criteria. Crysis looks really good, but still I don't like the game. From my point of view ArmA II has the better graphics than Dragon Rising leading to higher requirements. Even if Dragon Rising had the same graphics niveau like ArmA has, I wouldn't play it. Too much doesn't fit in this game and I feel sorry for the players who believed in Codemasters and felt disappointed afterwards. Edit: @Bulldog: It's very ironical you've choosen this mission for your post :) I like such missions but the mission Bitter Chill was crap. I told my AI team not to fire, they followed my order - so far, so good, I wanted it this way. Then we walked 4 km and except for the Mi-24 and a single BMP-3 I found nobody to fight with even if I would have wanted to :D I wasn't hunted, it was baby chill, not a bitter chill.
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Let me add, make an option what command menu you'd like to use. As for me, I've grown up with the old OFP command menu and I don't need anything new. But there're other players, especially casual gamers, who need something else "to get warm with the game". Make everybody happy with the option to choose. True :( Sometimes I'd like to position scouts or snipers on high buildings but the AI won't follow my order. However the use of house positions had been improved over the years. From my point of view it's possible to have that fixed, but it means a lot of work. Don't expect such fixes in the near future. That's the mother of all games ... good AI. What is "good"? As for me, if the player can't recognize the difference between a real player and the AI, then it's good AI. AI shouldn't be godlike, knowing everything and reacting faster than lightspeed. But AI should be allowed to make mistakes, humans do too! However that doesn't mean vehicles should be sticking in walls, driving over own troops, crashing planes into trees. Some AI mods exists because many people want more aggressive AI. Sometimes vanilla ArmA is just too easy. AI should call for reinforments if possible, human players would do the same - if possible. Player sometimes want the feeling of getting hunted. Player sometimes want unpredictable AI, never having the same situation all over again like in scripted events. It's possible for years in ArmA, yet only few players know and/or use this. From a gameplay point of view I think the ArmA II campaign is boring. The story is good so far, but at the end I go there and there, kill those and those. I was never suppressed by the enemy. I could even leave my team behind and winning the war alone. Well, that's not the spirit of the Bohemia Saga IMHO :( On the other side ... there's a story to tell. If the player can't follow the story anymore because he is too busy surviving the mission some players may quit as well. You can't satisfy everyone, in any game.
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Interesting you're mentioning. For me it was no problem having two fictional armies on a strange island that fits into two climatic zones :D Maybe I wasn't worried or disappointed because I knew in the Bohemia Saga everything will be possible. Basicly you can have Everon & Co., Sahrani & Co. and Chernarus & Co. in one game. That's outstanding! That's one big statement why I like the Bohemia Saga and I don't like many other games - simply because everyone can get what everyone wants. WW2, Sci-Fi, Present military, past military, future military, different settings & stories. There is no limit and that's very sexy! :D Play the game as hard or as soft as you want, use whatever you want, create whatever you want. Supporting ArmA stuff helped me getting a real job! Hell, maybe I owe BI my job in my recent company?!
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Sounds great! I'm really forward for this mod!
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Ah that's sad to hear :( It's hard to find any "true" information about topics like this. Thank you for your clarification, ohara! I simply wished this name would still belong (or be connected in some kind) to BI :(
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LHD Editoraddon
[GLT] Legislator replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sure. 1. Place your player figure in the editor 2. Place a new unit in the editor, you'll find the LHD under Empty / Ships -
Sold, lost .. whatever .. the point is, it's not there anymore and you see the consequences. Just image Blizzard Interactive losing the name Diablo and someone comes up with Diablo: The Rise of Old Shatterhand.
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Bohemia Interactive Community Awards 2009
[GLT] Legislator replied to paragraphic l's topic in ARMA 2 & OA - GENERAL
I can't believe my 140 min. minutes ArmA movie made it into the voting :D Thank you @ all supporters. You'll get 'The Crate III' one day, I promise ;) Next time with a darker story, in full HD and again at least 140 min. length :D Give me 3 years to create it lol. -
Yeah, basicly you're right. I remember some gaming magazines starting this whole flame war by making people believe ArmA II would be worst pc game ever and of course Dragon Rising would be the best military shooter in pc games history. In almost every article they were side by side. Two different communities got hyped. Well, ArmA II was released and it was indeed a total disaster. ArmA players were laughed at, BI was laughed at. ArmA players had to defend themselves for playing such a shitty game. From what I've read in the past months most attacks came from DR fans. Well, now DR failed and everywhere you can see the revenge. I guess it's only human. "If you piss against the wind, sometimes you'll hit yourself" :D In 2008 DR may had been a "threat" to ArmA and its community by "stealing" players, modders and so on. Some left indeed, but there again, much more players left DR and came back to the "shitty ArmA II". Imho BIS should never had sold the name Operation Flashpoint. It was a big mistake. Some players actually believe that OFP: Cold War Crisis was made by the hands of the Codemasters, not by Bohemia Interactive. I guess the whole topic will keep as busy for a while. Next game we're looked at will be "Operation Flashpoint 3" :rolleyes: @froggyluv: True, I managed to keep an AI squad in the SP mission "Eye of an Eye" together in one house. It was a fancy experience. The hold the position I told them to hold at the doors and windows and they survived. Ok, to be fair .. I had to load once because the house was hit by a grenade killing my team and myself ;)
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Well, I'm just a simple viewer :p Feel free to contact the author of that video and ask how he did it. Three questions: 1. Is it ok that it takes that long until the player dies like shown in the video? I know, no hardcore mode ... but still ... Last time I've seen such a thing when I played the Crysis demo. :j: 2. Does anyone think the supporting of "that game" - I call it the community - will last at least 9 years like the original Cold War Crisis community did? 3. How are people "that game" anyway without dedicated servers?
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How is ARMA 2 doing lately?
[GLT] Legislator replied to Redfield-77's topic in ARMA 2 & OA - GENERAL
@Grub: And you'll be glad to hear that there is no DVD check with patch 1.05 anymore :) Playing ArmA II without having the disc inside the drive is great! Thanks BI! -
You all definately should watch this video :D Just found it on YT. TWkbNboZwUg
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How is ARMA 2 doing lately?
[GLT] Legislator replied to Redfield-77's topic in ARMA 2 & OA - GENERAL
Can't copy that. I'm playing the campaign with patch 1.05 the first time and my AI team never got stucked or was left behind. Just change their behaviour from danger to safe mode after a battle, that's the task of the group leader. Until the campaign mission Bitter Chill I only found 3 bugs so far: - MV-22 crashed during a cutsequence into some trees (happened one time in One Week later) - Missioncritical officer died for no reason (happened one time in Manhattan) - Civilians like to kill other civilians while driving very fast in a car ;) (happened one time) However they're not really reproducible. Please note that I only mean the campaign. Most bugs are noticed while creating missions, scripts or mods right now. The rest should be 'less proper optical and technical design' issues. There are still some bugs inside the game, but definately not as much as at the release date. BI has done a great job in fixing all that stuff. -
I can't believe that some people are willing to pay for such ... things. Am I dreaming? Why don't we set up a shop and sell ArmA II merchandising stuff? ArmA - the towel, ArmA - the spoon set, ArmA - the flame thrower! Seems very ironical that stuff around the game is more interesting than the game itself :pet1:
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Let them pay :D Some day they might have 10 % of ArmA II for 2.000 $ and we still got 100 % ArmA II + ArmA I + OFP (thanks to mods) + many other for ... how much? 30 $? 40 $? Maybe 50 $? I wonder if this is a break of the codemasters licence anyway. I surely would be in Bohemia's modding community.
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Operation Halfmoon PLA (OHPLA) Standalone Release
[GLT] Legislator replied to fromz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not changing, adding them to east side as well. Right now it's not possible to fight with PLA soldiers against, lets say, NAPA. It would be a real pain to add east group leaders to guerrila groups so they could fight each other. It'll mean problem with scripts that refer to correct heredity. So it's wiser to create separate classes and class names for PLA on east side. -
Operation Halfmoon PLA (OHPLA) Standalone Release
[GLT] Legislator replied to fromz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
True! I guess this would be a very good setting .. PLA fighting insurgents. -
Final release of CAA1
[GLT] Legislator replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Please let me say some words, good and bad (?) ones: 1. Thank you, Kju, for creating CAA1! It made a dream come true for me. Not having Sahrani & Co. in ArmA II is not an option anymore. 2. I have never understand why you put me in the state of a tester. I've never seen this as a compliment. I'm no modder, I can't help anyone, I'm just a simple ArmA user, I can't take any responsebility for this mod. 3. Don't take it offensive, but I think you made three major mistakes from my point of view: - Creating CAA1 on your own - you should have assembled a really skilled modding team to help you - Using Yoma tools ... it might help you but it definately didn't help spreading the mod. There're lots of users including myself who don't like using such tools. - You're working on too many different projects. Where have I read your name? CAA1, OAC, Chernarus land textures, OPFIP ... huge projects, all of them great. But you're ruining yourself. Focus on 1 or 2 projects. Otherwise you'll suffer from burnout really soon :( I'm eager to see new mods from you in the future. They're all very good. And I hope CAA1 is still being supported in the future. -
Briefing and Decription File Help
[GLT] Legislator replied to Door a jar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Mad_Reizka: You only need the gltframework.pbo file. Everything else are example missions and tutorials. Have a look at the certain chapter. You don't have to active or use the whole function package, only the stuff for the briefing. I suggest to have a look in the example missions first before investing hours of work. -
Briefing and Decription File Help
[GLT] Legislator replied to Door a jar's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Reizka: That's a feature too of the GLT Framework :) HD9TX9fno7M -
Time for Bis to allow language change to English - agree?
[GLT] Legislator replied to Richey79's topic in ARMA 2 & OA - SUGGESTIONS
Absolutely agreed! My next ArmA game - Operation Arrowhead - will be from a different publisher! There are multiple reasons NOT to buy the german version of this game. Take this word from a former german support member ...