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Everything posted by [GLT] Legislator
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GLT Mod for ArmA 3 - Work in Progress
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I present 3 videos which show a small part of the progress: 1. M32 Grenade Launcher A2 Port 2. AA-12 Shotgun A2 Port 3. Gun Wraps -
GLT Mod for ArmA 3 - Work in Progress
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Thanks :) Currently WIP: Helvantis missions -
GLT Mod for ArmA 3 - Work in Progress
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The Winter units are ready! They will be included in GLT Mod Extended 1.01; some winter objects however will be included in GLT Mod 1.25 (which is required anyway). The winter map is Helvantis -
GLT Mod for ArmA 3 - Work in Progress
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Currently WIP - winter units and some missions for the old ArmA 2 maps (BMP is from RHS Mod) -
GLT Mod Extended - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good news! I just tested in with the All in ArmA terrain pack and it's also working! -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
[GLT] Legislator replied to Placebo's topic in ARMA 3 - GENERAL
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GLT Mod for ArmA 3 - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here is a hotfix with a signed file: http://arma3.cc/glt/glt_units_men_civil.zip -
GLT Mod for ArmA 3 - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can provide you with a hotfix, no problem. The official one though will have to wait for GLT Mod 1.25. -
GLT Mod for ArmA 3 - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh, guess I forgot to delete that one. That was only for testing purposes. Damnit. I'll fix that for GLT Mod 1.25. Though ot critical for anyone using GLT Mod Extended as RHS Mod is required anyway. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
[GLT] Legislator replied to Placebo's topic in ARMA 3 - GENERAL
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
[GLT] Legislator replied to Placebo's topic in ARMA 3 - GENERAL
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
[GLT] Legislator replied to Placebo's topic in ARMA 3 - GENERAL
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
[GLT] Legislator replied to Placebo's topic in ARMA 3 - GENERAL
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
[GLT] Legislator replied to Placebo's topic in ARMA 3 - GENERAL
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GLT Mod Extended - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I'm going to take a look at it. Maybe there is already a 99 % compatibility. -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
[GLT] Legislator replied to Placebo's topic in ARMA 3 - GENERAL
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GLT Mod Extended - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We are using the A3 map pack in our coop events. I can't tell if AiA will cause issues because there is a lot of stuff included. Maybe it'll work :) @.kju I only ported the ChDkz and CDF uniforms and headgear to Arma 3. I failed with the vehicles. The units are requiring Massis russian weapons and they are featuring random headgear selection. Here is a list of everything that I ported over: https://github.com/Legislator/GLT-Mod/wiki/A2---A3-porting-list Btw ... I'm going to create a package this weekend for the promised CUP donation :) Then CUP can continue and improve things if they want. -
GLT Mod for ArmA 3 - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thx @ armaholic + withSix I forgot something that might be useful. Example "missions" for the content! Just put them into your missions folder of your profile so you can access them via editor. These examples include all of the stuff (without the objects so far) which is included in GLT Mod. You don't have to host these examples. It's absolutely optional. -
GLT Mod for ArmA 3 - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
GLT Mod Update to 1.24 GLT Mod 1.24 is extending the amount of A2 ports. However the most important changes are affecting the stringtables. Besides that several new missions and a lot of compositions have been included Changelog changed: weapon layouts of Nea Dimokratia and Ion Inc. units changed: various stringtables changed: various stringtables have been moved changed: glt_objects.pbo has been splitted into different parts changed: Gorgon is now called Pandur II 8x8 fixed: Nea Dimokratia VW Crafter texture fixed: brown woolhat texture path fixed: author and mapsize of GLT backpacks fixed: texture path issue of GLT A10X2 fixed: bag bunker in composition "glt_smallbase" was badly placed new: bandanna (TTKSO) new: Nea Dimokratia and Ion Inc. heavy machine gunner new: flag marker for Altis Bandits new: flag marker for ChDkz new: flag carrier for Chdkz new: inventory icons for Ion Inc. uniforms and clothes new: Ion Inc. uniform insignia new: random headgear for some Ion Inc. units new: power generators (object port Arma 2) new: barricade (object port of Arma 2) new: containers in nets (object port of Arma 2) new: a lot of arma 2 compositions ported to A3 including the required A2 objects new: GLT 23: Operation Cerberus new: Showcase L159 new: Showcase Divers new: additional camo nets with destrType = "DestructNo"; new: chernarus police uniform + police hat (port of Arma 2) new: armed chernarus policeman new: profiteer clothes (port of Arma 2) new: journalist clothes new: GLT Supplydrop Parachute Tropentarn new: several new bandits (armed civilians) updated: black and brown woolhat textures are referring to glt_items_clothes_civil updated: GLT and civilian underwar author has been added updated: Ion Inc. clothes and uniform textures updated: GLT uniform textures updated: GLT Supplydrop Parachute Flecktarn PS: If you want, you can track the progress on this link! https://github.com/Legislator The download link in the 1st post of this thread has been updated! -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
[GLT] Legislator replied to Placebo's topic in ARMA 3 - GENERAL
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
[GLT] Legislator replied to Placebo's topic in ARMA 3 - GENERAL
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Sahrani for A3 by SMD
[GLT] Legislator replied to m1lkm8n's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
omg very nice! Finally the chance to play classic 2006, modern 2014 and future 2030s missions on Sahrani ^^ -
GLT Mod for ArmA 3 - Release Thread
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's been quite in the realm ... but work is still going on! As Bohemia had announced a new A3 patch at the beginning of december I'm aiming to release GLT Mod 1.24 and GLT Mod Extended 1.00 shortly after that. -
Community Upgrade Project
[GLT] Legislator replied to .kju's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's nice work Alwarren! It's true that most A2 units (not including the Arrowhead and DLC units) had no backpacks. @MikeTim: Those are the ChDkz backpacks. They were attached to the body. I know of at least 2 versions, the ALICE backpack and a longer version. https://cloud.githubusercontent.com/assets/7606291/4276529/1442bbba-3d06-11e4-9b49-49108e6c1991.jpg I am not aware that my takistani units have hand glitches. Though I have to admit that I was not able to add A3 hands on those units. The texture won't fit on the A2 hands. Btw ... CDF and ChDkz units are ready for deployment https://github.com/Legislator/GLT-Mod-Extended/issues/12 This weekend I killed some bugs. So I suppose it won't take much time until GLT Mod 1.24 + GLT Mod Extended 1.00 + donation time for CUP can begin! :) -
Community Upgrade Project
[GLT] Legislator replied to .kju's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@MikeTim: I can only speak for the ChDkz backpacks. I will donate 2 backpack models to CUP, but at the end of the day they were never meant to be used separately from the character model in the first place. This means you might be able to use the A3 backpacks on A2 units and A2 backpacks on A3 units but they will look ugly on them. However if you stick to the original plan of BIS and use the A2 backpacks on A2 units only they look quite fine. So I'm not really sure it's worth the trouble to port them all over.