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Everything posted by [GLT] Legislator
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British Troops DLC released & Official 1.01 Update
[GLT] Legislator replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Well ... I'd like to buy the BAF content but I don't own a credit card, a paypal account or a steam account. Guess I'll have to wait until other payments are avaiable in different stores. -
GLT FLC (FLIR & Countermeasures) (requires A2 + AO content)
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's on the to-do list. Funny thing is, that we couldn't complete our work in belgium so we have to go there sometime next week. That'll delay things a little bit. You don't have to thank me. Thank BIS for creating that stuff, I'm just enabling it for certain units. -
Revive Script
[GLT] Legislator replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't know if you've already included a fix for custom weaponcrates in the revive script. I'm still using 0.46 but here're the changes I made and which work very good so far: changes in revive_init.sqf: one of the last lines: _ammocrate = "BWMod_WeaponsCrate_AllWeapons"; // ===================================================================================================================== // DO NOT MODIFY THE FOLLOWING CODE // ===================================================================================================================== and [...] _allied_side_3,_allied_side_4,_deadSpectator_cam,_drop_weapons,_cadaver,_bury_timeout,_reward_function,_revives_required,_team_kill_function,_no_team_kills,_medic_stable, _unit_stable, _ammocrate]; \revive\revive_sqf\mobile\deploy_camo.sqf /* DEPLOY CAMO SCRIPT © norrin, April 2008 *********************************************************************************************************************************** deploy_camo.sqf */ _vcl = _this select 0; _pos_vcl = getPos _vcl; _dir_vcl = getDir _vcl; _ammocrate = NORRN_revive_array select 102; switch (playerSide) do { case west: {_ammocrate createVehicle [_pos_vcl select 0, (_pos_vcl select 1) - 2, (_pos_vcl select 2) - 4];}; case east: {_ammocrate createVehicle [_pos_vcl select 0, (_pos_vcl select 1) - 2, (_pos_vcl select 2) - 4];}; case resistance: {_ammocrate createVehicle [_pos_vcl select 0, (_pos_vcl select 1) - 2, (_pos_vcl select 2) - 4];}; }; _vcl setFuel 0; _camo = "Land_CamoNetB_NATO" createVehicle _pos_vcl; _camo setDir (_dir_vcl + 90); _camo setPos [(_pos_vcl select 0) + (sqrt (4) * cos (155 - _dir_vcl)), (_pos_vcl select 1) + (sqrt (4) * sin (155 - _dir_vcl)) , 0]; NORRN_camo_net = true; publicVariable "NORRN_camo_net"; _vcl removeAction NORRN_l_spawn_act; if (true) exitWith {}; I did only apply this for weapon crates, but it should work with camo nets too. However I'm using hardcoded camo nets for certain island so that doesn't matter to me. By the way, the revive script works perfectly in addon-mode. I changed every path so I only need the revive_player.sqf in the mission folder. I'm doing the same to my missions now having only one PBO file to update :) -
Revive Script
[GLT] Legislator replied to norrin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No those classnames do not exist in standalone Arrowhead. You need to change them to Land_CamoNetB_NATO_EP1 and USBasicAmmunitionBox_EP1. Then the Arrowhead content will be loaded instead of the A2 content. -
[How To] Simple Support Module (OA) ?
[GLT] Legislator replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, sadly it's not working right now on the dedicated server. Several pages ago I wrote some lines about tests I made. -
GLT FLC (FLIR & Countermeasures) (requires A2 + AO content)
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That would be nice, but I'll write you a private message as soon as I got time for it. -
GLT FLC (FLIR & Countermeasures) (requires A2 + AO content)
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi thanks for the hints. I'll add it to the list and see if I can add it. Sadly I can't start to update this mod before september because I'll be on a trip through europe. :) A big hello to everyone from belgium in advance :D -
And again, true as well. That's why I'm trying to leave out certain vehicles and weapons in some past missions. Sadly it may not be 100 % authentic, but it's better than nothing :) I'd like to have these two birds made by BIS as well. Maybe one day we'll get a small priced DLC package or a christmas gift like the AH-64 in 2009 :o
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While this is true, a lot of people still would like to have to option to create missions set in the 80s and 90s having no modern equipment.
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CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
[GLT] Legislator replied to Undeceived's topic in OFFTOPIC
I had a funny conversation at work today. We talked about certain games and our trainee said that he was really into Dragon Rising. I said that I don't liked the game and that I love Armed Assault II. He said he didn't know this game. A few minutes later he said that he played a game a few days ago named ArmA II that was far more better than Dragon Rising :D And so we chuckled for minutes because he didn't notice that Armed Assault II and ArmA II are basicly the same thing but diffently named. Ironically I choosed to name it "Armed Assault II" in expectation he wouldn't know "ArmA II". It was funny I was so badly mistaken. Well, another satisfied customer I guess :o Too bad there was no time talking about the menstruation game. Maybe next time. Sorry for this little piece of semi-offtopic, but it clearly shows how small the world can be. Maybe the guy next door is an armaholic? Or a dragonholic? -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
[GLT] Legislator replied to Undeceived's topic in OFFTOPIC
We've heard that a lot before FPDR Release :rolleyes: 1. There never was any Operation Flashpoint 2 ... there is no official sequel to Cold War Crisis! The ArmA series is a whole new start (but still referring to some things of CWC, Dragon Rising is something completly new and different that had nothing but the name referring to CWC). 2. I'm not so sure that they think it was crap because they only look at the sales. :j: If I'd see my poo on Ebay a million times, I don't think it would be such a good product anyway. -
GLT FLC (FLIR & Countermeasures) (requires A2 + AO content)
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's not possible to add FLIR to units that don't have a gunner view by default. If someone knows it's possible feel free to correct me. This mod is only about adding a few minor config tweaks to some vehicles, not extending them in detail. I'll have that to more talented modders and/or BIS :) -
Nice thoughts ... an aircraft carrier that melts in the summer :p
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FRL Airforce Addons release thread
[GLT] Legislator replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Everyday in BIS forums is x-mas :D Except Valentine's Day, that's Unattached Drifter X-Mas :D Good job, Myke ;) As always! -
Oh my :( Please don't quit it, wld. I guess the majority stands behind you. But I have to agree ... let's wait for Mareks statement first. Maybe we're all getting it wrong. Maybe ArmA user get a special free license in some kind. After all, we decide to buy or not to buy further content so it would be a terrible idea to screw up with us anyway.
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[How To] Simple Support Module (OA) ?
[GLT] Legislator replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I had no luck yet. No matter which support-module-call I tried, everything worked in SP mode/editor, but not on the dedicated server. Seems like this module is still broken in MP mode. I sent a PN to Gaia a few weeks ago referring to this problem, but I got no response yet. -
GLT FLC (FLIR & Countermeasures) (requires A2 + AO content)
[GLT] Legislator replied to [GLT] Legislator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I decided to extend this addon in the near future because I got a lot of feedback, questions and wishes in the last weeks. Next update will include FLIR for LAV-25, BTR-90 and GAZ-3937 Vodnik. At the end, every config will remain standalone so you can still decide which vehicle should get FLIR in your game and which not. Furthermore you'll still be able to disable FLIR in certain missions via script command. -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
[GLT] Legislator replied to Undeceived's topic in OFFTOPIC
That's why I smiled in both lines :D 80 entities in total? Would be nice for a 5 minute hunting session in 0,5 square kilometer arena. -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
[GLT] Legislator replied to Undeceived's topic in OFFTOPIC
To be fair ... that's in ArmA II too - but only if you want to use the Ambient Combat Manager addionally to the thousands of units per side! :D And to be fairer ... even ArmA II has some kind of zone restriction - but only if you use the Zone Restriction module having a nicely scalable borderzone of your combat area spawning even more groups :D -
Oh noes ... has anyone the latest version of the Domination package for Chernarus? :( I can't believe this is happening ... :(
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It looks really great, dude and I know I will enjoy your release. I have no doubts the majority of this people here stands behind you regarding the licensing ;)
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British Troops DLC released & Official 1.01 Update
[GLT] Legislator replied to Pauldarrington's topic in ARMA 2 & OA - GENERAL
Thanks for the new map! :) This increases me hopes that we could get more of Chernarus in the future (Novigrad, Chernarus-Takistani-Borderland, Lake Beloe, Lyutyi, ... ) My god I'm so exicted! :) -
New Modding Team and their first Release, the Dingo2A2
[GLT] Legislator replied to tuxinator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
They look good! :eek: Thank you for your work! I've noticed the Dingo has a really huge turning radius. Is this meant to be or will this be adjusted? -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
[GLT] Legislator replied to Undeceived's topic in OFFTOPIC
If OFDR was a success how are you explaining the bad reputation after the release (not neccessarely here in this forum, but in general)? I haven't found any forum where the game gets hyped by the users weeks after the release. It doesn't matter how many copies had been sold. If I'd buy 100.000 copies and put them in on the junkyard I wouldn't call it a success for the developer - although I agree we have to split financial success and love-of-the-fans-success. OFDR surely brought a lot of money to CM. -
CM Operation Flashpoint 3 announced | "Oops, they're doing it again..."
[GLT] Legislator replied to Undeceived's topic in OFFTOPIC
You get the irony? The target group in this forum obviously wasn't impressed by the delivered product. So did CM miss its target group or was it a total different target group in the first place? IMHO FPDR wasn't an open world game, more like an arena shooter without walls.