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Everything posted by [GLT] Legislator
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Decades Of Tiberian
[GLT] Legislator replied to tankgun's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Ah that sounds very good. As Tiberian Dawn is taking place in the middle of the 90s, are you going to create the classic 90s units and modern-present-time-GDI stuff as well? -
Decades Of Tiberian
[GLT] Legislator replied to tankgun's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Another theory might indicate that they simply raided GDI outposts and bases which would actually make sense if you look at your own C&C play behaviour :D I always tried to capture every enemy building. I remember one mission, it was Nod in South Africa (having the starting point in the north on the separate landscape) ... after hours and hours of playing & capturing I suddenly faced a chinook invasion :eek: I'm not kidding ... suddenly 30 or 40 chinooks invaded the area from the north and deloyed engineers and soldiers. That was the most weird WTF moment in my C&C gaming history. I was not able to recreate it. When I have the chance I will try to look at my old 3.5 inch discs if I find a savegame for it :D But back to topic ... if you need a config pattern for flag poles, flag markers, music files or the cfgGroups .. please let me know. While I won't be able actually to create something for you due to time issues at least I would be able to provide some example code. -
Decades Of Tiberian
[GLT] Legislator replied to tankgun's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That's true. I could never get along with a GDI Apache. It feels really weird somehow. On the other side how was Nod able to get US Army stuff? Black market? It was never mentioned ingame. Uhm .. and now I have to ask ... are you going to create an ion cannon as well? :D -
Decades Of Tiberian
[GLT] Legislator replied to tankgun's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
They were immune in Tiberian Dawn as well, but I think they were introduced in the addon. How are you going to manage game balancing? While the carpark of C&C Tiberian Dawn served its needs I wonder how it will be managed in this mod. For example no GDI Apache? While in C&C it was on Nod side I always wondered why the GDI wouldn't use it as well because the Orca was a clearly experimental new project. -
Final release of CAA1
[GLT] Legislator replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Use waypoints? :confused: Seriously, there's no other option right now as the roads are not improved for A2. -
Decades Of Tiberian
[GLT] Legislator replied to tankgun's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great news :D Don't forget that at least one unit in the classic C&C was immune to tiberium - the chemical warrior. -
Decades Of Tiberian
[GLT] Legislator replied to tankgun's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
You make me wanna play C&C again :( But I haven't got the time for it. Be sure to add the characteric mudd too :D http://cnc.wikia.com/wiki/Tiberium I wish I could help you a little bit, but my time schedule is already on 200 % :( Maybe you can try to add the tiberium environment color to it. It's working inside of missions, but I'm not sure if you can add it in your config. _Light1 = "#lightpoint" createVehicle position NAME_OF_THE_OBJECT; _Light1 setLightBrightness 0.07; _Light1 setLightAmbient [1.0, 1.0, 0.0]; _Light1 setLightColor [1.0, 1.0, 0.0]; You can alter the color, the brightness and the glow width by using different settings. Give it a try :) It definately looks crepy if you see a glowing tiberium field at night. -
You might get it in about half a year :) I'm working on something special.
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Decades Of Tiberian
[GLT] Legislator replied to tankgun's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
It's cool we're all having the same opinions and wishes :D Having different versions of the mamooth tank actually makes sense as the GDI was testing prototypes of it in the african desert. I think it was in Angola and Tansania. C&C wouldn't be the same without its bases and buildings. Are you going to take care of that as well? -
Decades Of Tiberian
[GLT] Legislator replied to tankgun's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
When it comes to ion storms or tiberian growth I suggest to go the way by creating modules. An idea for creating an ion storm is using the lightning and spawning a small explosion on the ground where the lightning hits the ground. Optical effects could be changed by setting new color settings ingame (like in the Eagle Wing campaign), not working vehicles could be simulated by removing the fuel for the time of the ion storm (safing the fuel state would be important). For the tiberian growth you would need at least two models - green and blue tiberian. And again I suggest to go the way of creating a module and synching it to pre-placed location-logics in the mission. Via namespace variable the mission creator should be able to define growth speed, type, starting size of the field and maximum spawning range of the tiberian. Every X seconds/minutes a new model of tiberian would be spawned at a random location around the previous spawned object. I'm not sure how difficult it is but it would be the easiest solution for simulating tiberian growth. -
Decades Of Tiberian
[GLT] Legislator replied to tankgun's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah basicly it was a totally different story. For example in Red Alert there were talks about a cyborg-war-treaty that was broken by the Soviet Union by taking the war into civilian areas :eek: And when a tank crushed a soldier they used the sound for crushing a dose of coke :D Videos had been cut, there was no Hitler scene in the intro of Red Alert, no plane hitting the mosque in Tiberian Dawn, no screams of the units ... also Kane's synchronous voice was very weird ... it was very dark in Tiberian Dawn but very high-pitched in every other part as far as I remember. It was fun though but it was a totally different game. By the way .. C&C 1 and 2 had become freeware by now C&C 1 download and C&C 2 download. But that's just for information, don't want to take your thread offtopic ;) I'm excited about the first release. You've got a lot of work in front of you. :p -
Decades Of Tiberian
[GLT] Legislator replied to tankgun's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Did you know that in the german releases of the early C&C games the soldiers of GDI and Nod were made into cyborgs for the german publishers? Please don't create any cyborgs :D The english C&C versions were always better (and uncut) than the german versions. -
Decades Of Tiberian
[GLT] Legislator replied to tankgun's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm eager to see a stealth tank in action :D That could be fun on the battlefield. Or the flamethrower tank. Hell .. those were good times back in 1995. -
BW-Compilation - Bundeswehr Extension
[GLT] Legislator replied to jackson.'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Now that's a great addition to the BW Mod. Thank you for your time and work! :) Will download it! -
Do you want upgraded Arma 2 content?
[GLT] Legislator replied to AnimalMother92's topic in ARMA 2 & OA - SUGGESTIONS
What about encrypting the content like in the DLC? Or the Lite - High Quality distribution level mentioned before. Basicly what A2 + AO users have right now could be called "low quality" version, although that sounds far more worse than it actually is ;) Regarding the MLODs I agree. In the wrong hands it could get bad for BIS. However applying config entries for a basic startup won't hurt anyone I think. We all know that the A2 content is huge and needs a lot of time to be upgraded correctly. Nobody is expecting any progress within the next months. I'm sure BIS has already a busy time schedule. However a lot of people still care about A2. Call it curse of success :p -
Do you want upgraded Arma 2 content?
[GLT] Legislator replied to AnimalMother92's topic in ARMA 2 & OA - SUGGESTIONS
Correct me if I'm mistaken, but we're talking about using the Arrowhead engine to upgrade some things which won't effect A2 standalone. FLIR view for tanks, countermeasures, engineer abilities, even hiding duplicated objects due to A2+AO is NOT difficult as it could be done by a beginner like myself. Such config upgrades don't effect standalone A2, but improve the units of A2 a little bit if you run A2+AO. Guess what would be possible if modder were able to fix everything by themselves. -
Do you want upgraded Arma 2 content?
[GLT] Legislator replied to AnimalMother92's topic in ARMA 2 & OA - SUGGESTIONS
Well ... from what I get a simple replacement patch for A2+OA users would fix every problem. Inside of this patch BIS would have to put upgraded 3d models, maybe new textures and new config tweaks. Everything that has not changed is going to applied anyway through class inheritance. Lets take the backpack feature for example ... in theory, if a community member creates a bunch of USMC units from scratch and applies the backpack feature + replaces (not overwriting) the original units, then we would have the same effect but with community content instead of BIS content. But I'm not into 3d modelling so I don't know if is possible for community members to rework certain features from scratch. -
ALICE2 and inits
[GLT] Legislator replied to Kolmain's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Alice1 and 2 share the same namespace variable :) So it should work. -
Well said Darkhorse :) And that's why Project RACS will be one of the best mods! :D
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[How To] Simple Support Module (OA) ?
[GLT] Legislator replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Try F35B, not F-35B as classname. -
Do you want upgraded Arma 2 content?
[GLT] Legislator replied to AnimalMother92's topic in ARMA 2 & OA - SUGGESTIONS
Because first of all the modders would have to agree to such things. BIS can't and won't steal from the modders. If nobody wants to share parts, BIS would have to do "everything from scratch", although this description probably doesn't fit into the real situation due to existing access of BIS to the advanced models of Operation Arrowhead. Second thing is that BIS would have to check adopted community content anyway. Nothing against community mods, but I think that should be standard procedure. It would be catastrophic if third-party content breaks something else. Third thing might be its economical reputation. Will there be good or bad reputation in general, not just this community? "Look, they're even including the work of their fans! ... or ... Look, those lame b*** don't have the juice to do the work on themselves and rely on fanboy work." Maybe things are not so difficult, maybe they are even difficulter. Maybe there are really technical issues keeping BIS from updating. I don't know. I just hope the old content completly gets updated someday ... somehow ... by someone. On a sidenote, I would be happy to get the original OFP and ArmA 1 content updated as well besides CWR2 and CAA1 :D But that would be too much to ask for :D -
Do you want upgraded Arma 2 content?
[GLT] Legislator replied to AnimalMother92's topic in ARMA 2 & OA - SUGGESTIONS
And are we talking about upgrading ArmA 2 by BIS or community content? -
Do you want upgraded Arma 2 content?
[GLT] Legislator replied to AnimalMother92's topic in ARMA 2 & OA - SUGGESTIONS
No I'm afraid its not that easy ... - thermal textures on A2 units - thermal sights on A2 vehicles and weapons - flashlights - IR markers - backpack ability for every A2 infantry model - countermeasures on A2 planes and choppers - engineering ability for A2 engineers - BTR-90 interior visual upgrade - lots of config work - 3d model upgrades (a lot!) - keeping everything within the licence agreements delivered by BIS themselves - not breaking previous content!! - not breaking maybe upcomming content - somehow doing all this while fixing bugs, earning money with new DLC and the normal business run I'm sure I forgot a lot of things. As I've already done some config work I'm eager to donate it to BIS and sign it via NDA so they could safe some time and money. -
Dangerous Designs SLA Pack R.3
[GLT] Legislator replied to biggerdave's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@D@VÅ: I'm using your mod in some missions. However I would like to add some additional units and config to your mod in separate files. Am I allowed to use your content (mostly textures) on the new units and release them some day? Of course the dedication will belong to you. :) Right now I'm planning: - SLA T-34 - SLA T-55 - SLA BRDM-2 HQ - SLA L39 - SLA BTR-40 - SLA BTR-40 MG - SLA SCUD Launcher - SLA Offroad MG - SLA Pickup MG - SLA S1203 Skoda - SLA Praha V3S (Reammo, Refuel, Repair, normal truck, Salvage, Supply) + CfgGroups entries - SLA ammo crates As you can see it's mostly stuff relating on Operation Arrowhead files. It's meant to be a classic stuff package for missions playing lots of years in the past or having a low-standard equipped SLA militia. If you're already creating that stuff, please let me know so we don't do double work. If you want to add finished stuff to your mod, I'm fine with it. Edit: I guess some of the mentioned units don't have hiddenselections. I'm not sure if I can do anything with them :( -
What a wonderful start in the day :) Thank you very much, wld! I'm preparing something special for your RACS army, a huge mission showing the long process of stabilizing Sahrani after the conflict in 2006. I'm speaking of more than 50 faction-based tasks having 5 factions and at least 10 missions per faction. :) The first tests were very successful und guess what, the performance was perfect. RACS units are missing right now :p @wld: Do you need any help creating a CfgGroups in your config?