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legolasindar

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Everything posted by legolasindar

  1. legolasindar

    STI Addons

    Thanks very much, this is the addon of MG im waiting. Other addons be are inside of army mods, or not have minimum quality, this can be better, but is a good base for start, good work. I detect two problems: - MK46 and MK48 sound is not good, my bad english not allow me to explain better. - In the KSP 09 i cant attach some Vanilla and all addons Scopes (RH_M4, R3F_Armes, MK18...)
  2. This mod is very nice, please continue this good work, i hope can use this mod in my comunity :)
  3. legolasindar

    Agile Helicopters

    Nice addon, thanks.
  4. legolasindar

    Ac-130x (wip)

    AC-130 in VBS2 at minut 2:55. See this MFD.
  5. Yes this fix the problem, thanks.
  6. legolasindar

    Task Force Arrowhead Radio

    Thanks very much for this quick update, you addon is very nice ;)
  7. legolasindar

    Task Force Arrowhead Radio

    With the new TS3 version 3.0.14 TFAR (and ACRE and TARS) not work. I think TS3 changed the API.
  8. legolasindar

    Flashbang

    Thanks for keep this addon updated, is a very good addon, nice work :)
  9. Now i understand you, english is not my language:p, thanks for the solution. I hope in the new version this option return to the Param file.
  10. But this .sqf is for enemy defence in base, i speak about can shoot in base and not appear the PopUp alerting you not shooting in base.
  11. In the 3.0 i can disable Fire Protection in Base, but with 3.1 i not find how disable this protection.
  12. +1 I see the developers of the mission has unrestricted weapons in the videos. I need unrestricted VAS for my comunity missions in this PO3.
  13. legolasindar

    Running Vault Mod

    +1 Same here, i tried load missions in MP with this addon, and frezee in the 95% of load, but in the editor run well. ---------- Post added at 13:06 ---------- Previous post was at 13:03 ---------- You can change the key in the userconfig file. But i tried 2xV and not run well, the problem is when push 2xV, this make jump and automatically do normal V (avoid obstacle), and only work sprint. I use 2xLWIN, is more effective.
  14. legolasindar

    MOD: NATO Hellcats

    Importat bug report: With Armed and Transport version, when have AI infantry in cargo and you order dismount, when the first get out of heli, the MROT (Main rotor) breaks (red status). This happen in all positions except copilot.
  15. OMG, yes yes, is my fault, i paste wrong link, sorry :o This is the correct mission. http://www.cavallersdelcel.cat/magatzem/ArmA/missions/arma3/DA_M5error_Viper.zip
  16. I check the mission and is OK, have one soldier and one M5. If you see the mission.sqm you can see the "B_MBT_01_mlrs_F" unit.
  17. WRONG LINK Correct link http://www.cavallersdelcel.cat/magatzem/ArmA/missions/arma3/DA_M5error_Viper.zip
  18. Same for me "M5 Classname: B_MBT_01_mlrs_F".
  19. Thanks, with the new versión again work chat text and audio play. I cant solve the problem from the M5 MLRS, i show you what i do. First, a put 4 M5 linked, but i tried with one alone. Next, i call M5, and i tried differents configurations, this capture is only one example. And when click Transmit, appear this message. I tried in Altis and Stratis with differents coordinates, i tried with and without addons (including with and without TFAR), but with M5, ever have this problem. P.D: I suggest mount the addon zip with the final structure for easy install ;) - @drongosartillery -- Addons - userconfig
  20. Thanks for the update, now TFAR work with you addon, good work, but have new bugs. Radio messages and audio disappear with TFAR: With TFAR, audio of you addon radio not work, and some received messages dissapear. If i call fire support, my messages with coordinates appear at chat, but message of Artillery confirming task, sent fire, splash, mission end, etc... not appear and not play. M5 MLRS not work and not messages: In M5, directly not appear any message, and for my continue "Invalid asset type"
  21. Not work, i tried with differents configurations and class names, but no work. Remember TFAR not use own classic radio class for the little radios, only for long range radios. TFAR use ItemRadio class, but the addon wait some seconds for automatically change the vanilla radio for TFAR radio, and when you get radio from other enemy corpse, for example, the addon change the enemy radio for a own side radio automatically. For little radios, use ID system http://forums.bistudio.com/showthread.php?169029-Task-Force-Arrowhead-Radio&p=2577148&viewfull=1#post2577148 http://forums.bistudio.com/showthread.php?169029-Task-Force-Arrowhead-Radio&p=2577290&viewfull=1#post2577290
  22. legolasindar

    LEA - Loadout Editor for ArmA 3

    Same of my problem http://forums.bistudio.com/showthread.php?170132-LEA-Loadout-Editor-for-ArmA-3&p=2586283&viewfull=1#post2586283
  23. In this version not fix TFAR problem? And i cant use MLRS, not work for my in the previus release, and in this release. Of course have CBA loaded, i can use M4, but with M5, i tried all configurations and every say same messages, "Invalid asset type", i tried all, i not understand what happen. No others addons loaded, only CBA and you addon.
  24. legolasindar

    OHally's Boats - ARMA 3

    Nice addon, but for realism, you can create two backpacks? one for boat and one for engine?
  25. I do one test, and with TFAR not work, the first seconds, with default radio remain in inventory, i can open assets menu, but when radio automatically change to AN/PRC 152, this not work, and show "No suitable radio". And CSAT with FADAK radio same problem. But i can use this without TFAR, and this addon is very nice, i like +1
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